Hey Devs,
I hope this message finds you well. I’ve been an active and dedicated player of Arcane Legends for a long time, and I truly appreciate the work that’s been put into making this game what it is today. However, I’m writing to express some deep concerns and frustrations that many of us in the community are feeling, and I believe it’s essential to address these issues before they damage the game’s long term health.
1. The Pay-to-Win Environment
It’s become increasingly clear that the game is shifting towards a pay-to-win model, where the more you spend, the better your chances of succeeding. Players are now spending thousands of dollars on in game items, only to be faced with items that lose their value incredibly quickly. The introduction of the awakening system is a prime example of this. The costs are astronomical, yet the chances of getting meaningful upgrades are so slim that it feels like a gamble rather than a progression system.
This has created an environment where those with deep pockets dominate, leaving players who cannot afford to spend money at a massive disadvantage. It’s frustrating to see how little skill matters when compared to wealth in this game.
2. Imbalance in Classes
Another significant issue that has been plaguing the game is the current state of class balance. The warrior class, which was traditionally meant to be a tank and support for DPS, has become overpowered to the point of absurdity. With the changes of skills/procs/awakens, particularly with the introduction of haste/reduction in cooldowns, warriors can now dish out as much damage as DPS classes (if not more) It’s not uncommon to see warriors with ridiculous amounts of damage output, capable of one tapping DPS players, which completely undermines the class balance.
More specifically, the Jugg ability has taken things to a new level. Warriors can use Jugg way to frequently now, that their cooldowns barely matter. This results in warriors staying on Jugg indefinitely, rendering it nearly impossible for a DPS to deal any significant damage. A warrior with Jugg on almost all the time, especially with increased damage output, is borderline invincible, and the balance between classes is severely disrupted. Warriors were never meant to deal this much damage, they were designed to protect and support DPS, not out-damage them. This shift is a massive frustration for many players and needs to be reconsidered. It's the whole point of having multiple classes in a game, a different input from a player to another one.
3. The Constant Need to Upgrade and Luck-Based Systems
The constant need to upgrade gears and awaken them is overwhelming. The depreciation of item value is alarmingly fast. After spending significant time and gold to complete a set, players are already being forced to upgrade again without even having the chance to enjoy their current gears. This constant cycle of upgrading at high cost is disheartening and discourages players from fully enjoying the game.
The community understands that games need to offer paid content to keep the servers running and the game alive. However, the overwhelming focus on paid content and the lack of reliable rewards has become incredibly frustrating. It’s not just about spending money, it’s about not knowing whether spending $2000 on a single item will actually guarantee you something worthwhile. This has turned the game into a gamble, and for many players, it’s no longer fun or rewarding to invest this kind of money. This not only diminishes the sense of achievement but also discourages new players from joining, as they realize quickly that skill and effort no longer guarantee success.
4. The Decline of PvP in the CTF Map
It almost feels like an intentional effort to kill the PvP Capture the Flag (CTF) map. First, the PvP leaderboards were removed years ago, then the 10k flag achievement (which many of us spent years grinding for btw) was taken away. Now, with the recent changes, the map requires eight players in the lobby just to open the doors. Before, we could rejoin over and over until the match started, allowing us to actually enjoy some VS battles. The CTF map holds a deep nostalgia for OG players, and we miss playing in it. Why has it been made so unnecessarily difficult to access? If the goal was to revive PvP, this change does the exact opposite. Instead of forcing players away from a beloved game mode, why not find ways to bring it back to life?
Request for Action
I urge you to take a step back and seriously consider the direction the game is headed. We want to see Arcane Legends return to its roots, where skill, strategy, and dedication are the driving factors of success, rather than the size of a player’s wallet. Players shouldn’t feel that they’re being forced to spend excessively to remain competitive or keep up with the game’s constant changes.
Arcane Legends has one of the most loyal communities of any mobile game. Players have been here since 2012, and many still play or continue to return year after year. We’re not just casual players, we’re passionate about this game. And as a longtime player, I can tell you that we’re still here because we believe in its potential. But that potential will only be realized if the game returns to its roots and stops prioritizing profit over player experience.
Thank you for your time and consideration.
꧁༺ 𝕄𝕖𝕝𝕪 / 𝕃𝕖𝕞𝕠𝕟 ༻꧂
Bookmarks