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  Click here to go to the first Dev post in this thread.   Thread: The Community Deserves Better

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    Default The Community Deserves Better

    Hey Devs,

    I hope this message finds you well. I’ve been an active and dedicated player of Arcane Legends for a long time, and I truly appreciate the work that’s been put into making this game what it is today. However, I’m writing to express some deep concerns and frustrations that many of us in the community are feeling, and I believe it’s essential to address these issues before they damage the game’s long term health.

    1. The Pay-to-Win Environment
    It’s become increasingly clear that the game is shifting towards a pay-to-win model, where the more you spend, the better your chances of succeeding. Players are now spending thousands of dollars on in game items, only to be faced with items that lose their value incredibly quickly. The introduction of the awakening system is a prime example of this. The costs are astronomical, yet the chances of getting meaningful upgrades are so slim that it feels like a gamble rather than a progression system.

    This has created an environment where those with deep pockets dominate, leaving players who cannot afford to spend money at a massive disadvantage. It’s frustrating to see how little skill matters when compared to wealth in this game.

    2. Imbalance in Classes
    Another significant issue that has been plaguing the game is the current state of class balance. The warrior class, which was traditionally meant to be a tank and support for DPS, has become overpowered to the point of absurdity. With the changes of skills/procs/awakens, particularly with the introduction of haste/reduction in cooldowns, warriors can now dish out as much damage as DPS classes (if not more) It’s not uncommon to see warriors with ridiculous amounts of damage output, capable of one tapping DPS players, which completely undermines the class balance.

    More specifically, the Jugg ability has taken things to a new level. Warriors can use Jugg way to frequently now, that their cooldowns barely matter. This results in warriors staying on Jugg indefinitely, rendering it nearly impossible for a DPS to deal any significant damage. A warrior with Jugg on almost all the time, especially with increased damage output, is borderline invincible, and the balance between classes is severely disrupted. Warriors were never meant to deal this much damage, they were designed to protect and support DPS, not out-damage them. This shift is a massive frustration for many players and needs to be reconsidered. It's the whole point of having multiple classes in a game, a different input from a player to another one.

    3. The Constant Need to Upgrade and Luck-Based Systems
    The constant need to upgrade gears and awaken them is overwhelming. The depreciation of item value is alarmingly fast. After spending significant time and gold to complete a set, players are already being forced to upgrade again without even having the chance to enjoy their current gears. This constant cycle of upgrading at high cost is disheartening and discourages players from fully enjoying the game.

    The community understands that games need to offer paid content to keep the servers running and the game alive. However, the overwhelming focus on paid content and the lack of reliable rewards has become incredibly frustrating. It’s not just about spending money, it’s about not knowing whether spending $2000 on a single item will actually guarantee you something worthwhile. This has turned the game into a gamble, and for many players, it’s no longer fun or rewarding to invest this kind of money. This not only diminishes the sense of achievement but also discourages new players from joining, as they realize quickly that skill and effort no longer guarantee success.

    4. The Decline of PvP in the CTF Map
    It almost feels like an intentional effort to kill the PvP Capture the Flag (CTF) map. First, the PvP leaderboards were removed years ago, then the 10k flag achievement (which many of us spent years grinding for btw) was taken away. Now, with the recent changes, the map requires eight players in the lobby just to open the doors. Before, we could rejoin over and over until the match started, allowing us to actually enjoy some VS battles. The CTF map holds a deep nostalgia for OG players, and we miss playing in it. Why has it been made so unnecessarily difficult to access? If the goal was to revive PvP, this change does the exact opposite. Instead of forcing players away from a beloved game mode, why not find ways to bring it back to life?

    Request for Action
    I urge you to take a step back and seriously consider the direction the game is headed. We want to see Arcane Legends return to its roots, where skill, strategy, and dedication are the driving factors of success, rather than the size of a player’s wallet. Players shouldn’t feel that they’re being forced to spend excessively to remain competitive or keep up with the game’s constant changes.

    Arcane Legends has one of the most loyal communities of any mobile game. Players have been here since 2012, and many still play or continue to return year after year. We’re not just casual players, we’re passionate about this game. And as a longtime player, I can tell you that we’re still here because we believe in its potential. But that potential will only be realized if the game returns to its roots and stops prioritizing profit over player experience.

    Thank you for your time and consideration.


    ꧁༺ 𝕄𝕖𝕝𝕪 / 𝕃𝕖𝕞𝕠𝕟 ༻꧂

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    2 More issues I'll point out is 1: new players are relying on end game players to farm for them so they are able to make gold. A new player is unable to farm the main gold making maps unless they join random in elite indigo and follow people to the boss that clear the map for them. You can't farm for your self anymore, new players have been relying on end game players to farm for them for years.
    I understand AL is a "multiplayer" game but theres a difference in having to have people farm for you and you being able to farm for your self. Some players do get toxic and annoyed when they have to help random players who are unable to provide any assistance to the map and I see it happen alot.
    No this isn't me complaining about new players; having new players is a good thing. Its me complaining that they aren't able to enjoy the game by being able to do maps on their own without having to have people help them. Because not everyone is going to be able to find people to help them and they get stuck unable to do anything. *Being forced to have to find people to run maps for them as they follow behind.*
    Literally the only way to make gold in 2025 consistently.
    https://youtu.be/ZnYgkIbRhvg?si=JaTIiwAThJGVRaHP


    Issue 2: the economy.
    Your gold influx is insane. Lets take a look at some estimations, say 1000 people farm elite indigo every 5 minutes. Say those 1000 people loot on an average of 45k gold per run. That results in 1000 times 45000 which is 45million gold every 1-5mins. That results in 13-60BILLION gold added to the economy every day. Not sure if these numbers are accurate or close but since the playerbase seems to be 40k people daily- atleast 1k of them are farming maps. The inflation is becoming insane.

    My suggestion to fix: Lower gold drops slowly over time instead of increasing with each and every new map. Or something interesting, in the next expansion make gold loot useless overall for a year then make it useful again. Some story about how an evil presence has disabled gold loot for an entire year, the only way to make gold now is to farm jewels, farm rare items from bosses, farm items from the bosses to complete crafting recipes that take months to gather supplies for. I wished you guys would do another mauso type expansion except make it item based loot each floor you unlock instead of increasing gold drops.

    I mean if you have enough data to know what players are capable of make some type of world quest where we have to do something to unlock gold loot for Arlor again rather it be spend x amount of gold towards the void on store items, pet food, awake gems, any thing that results in gold being deleted in the void, have a world craft off event where we supply items to an npc as a community to craft the "Gold Chrysus" statue who had been melted down by the evil.
    Millions of crafting pieces that must be supplied by many players like some other games have.
    The game economy has multiplied by thousands over the past 10 years. Thats not good at all, honestly we shouldn't be needing to spend almost and over our player gold cap of 999m on 1 weapon.

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    Posts from 2 players who don’t farm gold.

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    Quote Originally Posted by Juanmiguels View Post
    Posts from 2 players who don’t farm gold.
    Ok read my text again, im not even talking about gold loot at all. So think before replying next time


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    People who complain about high items price are the same that are against the idea of nerfing gold influx, so let's keep like this until the next gear developed hit 10B worth value or when people actually discover what causes inflation.

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    APS supposed to be an "achievement" ? Leaderboard is a ranking of who can afford it. Might as well rename the "Top Players" to "Top Richs"

    Ridiculous.

    Aps: 20 Heroic, 20 Arcane, 20 Mythic, 20 Legendary (100 Total for max aps)

    Heroic Pet Evolution Lev 1-7
    2700 Plat / average 100 Points ~ 12m
    + 20 Mill Gold
    Heroic Pet:
    1 Pet ~ 344 Mil.
    20 Pets ~ 6,88 Bil.

    Arcane Pet Evolution
    3400 Plat / average 100 Pts ~ 15 m
    + 50,1 m
    Arcane Pet:
    1 Pet ~ 560,1 Mil
    20 ~ 11,2 Bil

    Mythic Pet Evolution
    2000 Plat ~ 10 m
    + 10,3 m
    1 Pet ~ 210,3m
    20 Pet ~ 4,2 b

    Legendary Pet Evolution
    1300 Plat ~ 10m ea
    + 5,1 m
    1 Pet ~ 135,1 Mil
    20 Pets ~ 2,7 Bil

    80 Pets (20 Heroic, 20 Arcane, 20 Mythic, 20 Legendary) (Still 20 missing for total aps)
    = ~ 24,98 Bil
    24 980 000 000

    Y'all trolling lol


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    ’m not here to defend STS, but I believe this thread is a bit too negative.

    Who is "we"? I am a veteran player, and I agree with maybe only the first point, and even then, only partly. I'll keep it short. PvP in AL is essentially dead, and STS has stated multiple times that they prefer focusing on PvE, the game mode that keeps the game alive. The class balance you're talking about seems to be mostly about how strong warriors are in PvP. I don't play PvP, so I can't comment on that, but for PvE, I really enjoy how the game has evolved. I love being able to solo any content I want and not struggle to fight bosses just because I am a warrior. Gosh i remember those dark times, brrr. It's not necessary to constantly upgrade gear for PvE; you can run maps at a good pace with Kraken gear, which is 2-3 years old and relatively affordable.

    The awakening system has always been a gamble. But, tell me, do you remember the insane 300%-400% GL awakens or 40%-60% boss damage/elite damage awakens per item? These are the ones that made a big difference in PvE. The new system is very rewarding if you're lucky, but as I said, the awakening system was always a gamble, even with the old one you needed to be lucky. It's common sense that spending real money speeds up your progress, but you can still succeed as a free-to-play player. I’m an example of this if by success you mean getting the latest gear with top-tier awakens, buying expensive vanities, and pets just because you can.

    People are a little lazier nowadays. I don’t recall an event where you could loot a 500M-worth item (like the Vein Jewel from Lovecraft). It was very hard to loot, but once you did, you could buy a strong set for endgame PvE. One thing I really dislike is moving slots behind a paywall. This really gives the feeling that the game is leaning towards P2W. That said, STS has added events with slots and slots as daily rewards, which is a nice gesture.

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    Quote Originally Posted by Encryptions View Post

    Issue 2: the economy.

    My suggestion to fix: Lower gold drops slowly over time instead of increasing with each and every new map. Or something interesting, in the next expansion make gold loot useless overall for a year then make it useful again. Some story about how an evil presence has disabled gold loot for an entire year, the only way to make gold now is to farm jewels, farm rare items from bosses, farm items from the bosses to complete crafting recipes that take months to gather supplies for. I wished you guys would do another mauso type expansion except make it item based loot each floor you unlock instead of increasing gold drops.
    I've messaged them a couple of times to not increase gold drops with every new expansion, so I agree that gold drops should be nerfed. The question is, isn't it too late now? On the other hand, I disagree with making gold loot useless. This action would make many players quit.

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    Quote Originally Posted by dmqp View Post
    ’m not here to defend STS, but I believe this thread is a bit too negative.

    Who is "we"? I am a veteran player, and I agree with maybe only the first point, and even then, only partly. I'll keep it short. PvP in AL is essentially dead, and STS has stated multiple times that they prefer focusing on PvE, the game mode that keeps the game alive. The class balance you're talking about seems to be mostly about how strong warriors are in PvP. I don't play PvP, so I can't comment on that, but for PvE, I really enjoy how the game has evolved. I love being able to solo any content I want and not struggle to fight bosses just because I am a warrior. Gosh i remember those dark times, brrr. It's not necessary to constantly upgrade gear for PvE; you can run maps at a good pace with Kraken gear, which is 2-3 years old and relatively affordable.

    The awakening system has always been a gamble. But, tell me, do you remember the insane 300%-400% GL awakens or 40%-60% boss damage/elite damage awakens per item? These are the ones that made a big difference in PvE. The new system is very rewarding if you're lucky, but as I said, the awakening system was always a gamble, even with the old one you needed to be lucky. It's common sense that spending real money speeds up your progress, but you can still succeed as a free-to-play player. I’m an example of this if by success you mean getting the latest gear with top-tier awakens, buying expensive vanities, and pets just because you can.

    People are a little lazier nowadays. I don’t recall an event where you could loot a 500M-worth item (like the Vein Jewel from Lovecraft). It was very hard to loot, but once you did, you could buy a strong set for endgame PvE. One thing I really dislike is moving slots behind a paywall. This really gives the feeling that the game is leaning towards P2W. That said, STS has added events with slots and slots as daily rewards, which is a nice gesture.
    Negative how? For speaking facts?
    You just admitted you don't PvP but you still felt qualified to dismiss half the post. This isn’t just about you nor PvP. You’re enjoying PvE? Cool. How can you speak on issues that don’t affect you? I wrote (this part exclusively) because the players who do PvP and the ones who can’t afford to gamble thousands are being ignored. Other points isn't. "We" refers to those players, the ones who don’t have a voice. Dismissing these concerns just because you aren’t affected is exactly the problem.


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    Quote Originally Posted by dmqp View Post
    I've messaged them a couple of times to not increase gold drops with every new expansion, so I agree that gold drops should be nerfed. The question is, isn't it too late now? On the other hand, I disagree with making gold loot useless. This action would make many players quit.
    Its not too late now, but the longer they take to adjust the harder it will be to adjust. Gold loot would only be useless for a certain amount of time, they have to do something that doesn't destroy gold loot but nerfs it.

    We was starting out at farming 12k or so per run in elite southern gates every 2-4 minutes years ago then some how now we are farming 100k a minute.

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    Quote Originally Posted by Mely Original View Post
    Negative how? For speaking facts?
    You just admitted you don't PvP but you still felt qualified to dismiss half the post. This isn’t just about you nor PvP. You’re enjoying PvE? Cool. How can you speak on issues that don’t affect you? I wrote (this part exclusively) because the players who do PvP and the ones who can’t afford to gamble thousands are being ignored. Other points isn't. "We" refers to those players, the ones who don’t have a voice. Dismissing these concerns just because you aren’t affected is exactly the problem.


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    Please, read again.

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    Tbh this whole gold loot thing should have been another post cause ya'll ignoring my actual points.


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    I totally agree to those points.

    1. Unfortunately, for a longer time that its drifting away to the p2w model.

    2. This is really a big issue - I saw a tank in PvP competing 3 Rogues All decent geared with 1 Mage
    The warrior won 20:4 or smth because nothing can get through his jugganaut + heal

    3.The luck system and the awakening system is broken. They remodeled the awake system but made it worse in my opinion just making people spend more on it. Moreover about the luck in game.
    I ran in winter event a top 5 Lb without looting a Mentis Shard
    I ran this lovecraft event constantly with this 10 Plat Elix for 10 Min for top 10 and did not loot any vein jewel - its not luck based at all or grind and win.

    4. I dont know why they made it that 10 player needs to join ctf to open but thats an easy fix if they want to. Also pretty sad they removed the PvP Aps for that.

    I m playing this game for over 10 y and also spend a lot of money into it. I really can share the fustration + those new aps with Leveling/Evolving Pets costs billions to reach - and its also only plat affordable. The value of plat is getting insanely high while it got ridiculous to farm something like the vein jewels or mentis shard. I used so much of this Love Farmers Elixir that not even all the sellings of vanities or the Top 10 items would make a profit out of it.

    Thanks for your time to share those points to us, maybe the constructive critics make them realize that it goes in the wrong way.


    @Juanmiguels: I m a high end gold farmer/ lb farmer/ aps farmer, even when she did not even mention - but also this is very broken.

    @Caabaradar: The game should not supposed to be in town trading only arc awakening kits for highest profit. We talk about people who actually run. Of Course you can merch your way up but I m enjoying running the game and get rewarded with unique items. The more I run - it gets more disgusting because I dont loot anything.

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    Quote Originally Posted by dmqp View Post
    I've messaged them a couple of times to not increase gold drops with every new expansion, so I agree that gold drops should be nerfed. The question is, isn't it too late now? On the other hand, I disagree with making gold loot useless. This action would make many players quit.
    Yeah it is too late to nerf them and i disagree about making people quit. Events used to be the main gold farm source back then (arguably still gives the most gold in few events when you play casually even) and it was working totally fine at least never seen someone complaining about it even for once. One of the other issues about permamently being able to gold farm is that people started using macros for that which cooks the economy to another level.
    Just so you to know it's Squlo/Fair/Slifer

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    Quote Originally Posted by dmqp View Post
    Please, read again.
    I did homie, but the "imbalanced class" im mentioning is pvp concern not pve. The "pvp is dead anyway" is just unfair for those who loves that mode. And for the rest i think you should read what i wrote again. I do understand the paid content & awakening ect. Read again


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    Quote Originally Posted by ThaAnas View Post
    I totally agree to those points.

    1. Unfortunately, for a longer time that its drifting away to the p2w model.

    2. This is really a big issue - I saw a tank in PvP competing 3 Rogues All decent geared with 1 Mage
    The warrior won 20:4 or smth because nothing can get through his jugganaut + heal

    3.The luck system and the awakening system is broken. They remodeled the awake system but made it worse in my opinion just making people spend more on it. Moreover about the luck in game.
    I ran in winter event a top 5 Lb without looting a Mentis Shard
    I ran this lovecraft event constantly with this 10 Plat Elix for 10 Min for top 10 and did not loot any vein jewel - its not luck based at all or grind and win.

    4. I dont know why they made it that 10 player needs to join ctf to open but thats an easy fix if they want to. Also pretty sad they removed the PvP Aps for that.

    I m playing this game for over 10 y and also spend a lot of money into it. I really can share the fustration + those new aps with Leveling/Evolving Pets costs billions to reach - and its also only plat affordable. The value of plat is getting insanely high while it got ridiculous to farm something like the vein jewels or mentis shard. I used so much of this Love Farmers Elixir that not even all the sellings of vanities or the Top 10 items would make a profit out of it.

    Thanks for your time to share those points to us, maybe the constructive critics make them realize that it goes in the wrong way.


    @Juanmiguels: I m a high end gold farmer/ lb farmer/ aps farmer, even when she did not even mention - but also this is very broken.

    @Caabaradar: The game should not supposed to be in town trading only arc awakening kits for highest profit. We talk about people who actually run. Of Course you can merch your way up but I m enjoying running the game and get rewarded with unique items. The more I run - it gets more disgusting because I dont loot anything.
    Amen


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    Quote Originally Posted by ThaAnas View Post

    @Caabaradar: The game should not supposed to be in town trading only arc awakening kits for highest profit. We talk about people who actually run. Of Course you can merch your way up but I m enjoying running the game and get rewarded with unique items. The more I run - it gets more disgusting because I dont loot anything.
    Just remember that those op farmers, are the same that buys my arc awakenings, yet, even knowing that it will harm my sales, I'm in favor of this because I think about the game as a whole, not just about me. Stalking isn't nice, get a life.

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    Quote Originally Posted by Mely Original View Post
    Tbh this whole gold loot thing should have been another post cause ya'll ignoring my actual points.


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    Sorry about that got distracted lol

    1- Yeah it's pretty obvious and honestly there is no way a beginner wanna start to play this due to the damage gap between some levels and it's almost impossible to expect from someone to grind till endgame without them asking/begging for help unless they start paying the game

    2- Honestly this is all about the absurd procs and especially damage multipliers we got in the game. Idk how many times i asked for to nerf them but well if they don't then im gonna give you credit for tank part which is that you cant make something tanky and deal like godlike damage at the same time.

    3- Well that part is fine for me so pass

    4- Well they killed it and I wonder when they will realize that PvP players were also needing and buying gears to play in maps so i still don't get the part why they thought ignoring PvP was a good idea for them lol. We were fine having a single weapon proc and rock around.
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    Quote Originally Posted by caabarader View Post
    Just remember that those op farmers, are the same that buys my arc awakenings, yet, even knowing that it will harm my sales, I'm in favor of this because I think about the game as a whole, not just about me. Stalking isn't nice, get a life.
    You think the game as a whole? Nah, you think about your sales. Nobody’s "stalking" you, relax. The game isn’t just about merching: PvP, progression, and class balance all matter too. If you’re in favor of this change, cool, but at least argue why instead of acting like you’re some selfless saint while flexing your awaken sales. The game is bigger than your marketplace in Expedition Camp.


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    Quote Originally Posted by caabarader View Post
    Just remember that those op farmers, are the same that buys my arc awakenings, yet, even knowing that it will harm my sales, I'm in favor of this because I think about the game as a whole, not just about me. Stalking isn't nice, get a life.
    Bro nobody is stalking you, someone who is constantly in auc for arcane awaked - cant tell the problem of grinding a Lb Top 5 for a week, seeing his Lb party is looting one by one a 400m Stone, one even 3 and keep grinding it until you realize - they just messing with you. I dont say you are wrong by doing your merchs but its not what this game supposed to be.

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