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  Click here to go to the first Dev post in this thread.   Thread: More grinding ideas

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    Default More grinding ideas

    1st : implement some F2P vendors that are usefull here is a list of things they can sell :
    - keys for tokens
    - unlocked crates for tokens
    - gear for tokens

    2nd : Make the maps drop usefull gear :
    You have plenty of choice on how to do so.
    - you can make the legendary gear do enough damage to clean some maps
    - you can make bosses drop mythic and arcane gear
    - you can implement more craftable gear that are not locked behind the locked crates
    - you can make the bosses drop unlocked crates
    The idea behind this suggestion is to add some satisfaction from playing the game. Right now the more you play the more you get disgusted by earning only gold. I liked looting guaranteed crates during the boss event for real looting items is more satisfying.

    3rd : make us use the skills
    The problem of mythic procs is that the gameplay is flat full of boredom. You get to auto attack everytime because that is the only way to deal damage. It feels Boring as hell and the only way to get a proper gameplay is to get arcane items. Maybe is it just a personnal opinion but i prefer games that make me push on buttons at any level of gameplay and to focus on my skills to improve.

    4th : monetize the cosmetics not the gameplay
    I dont know if you are able to do so. But it would be far better for the player experience. I dont have Intel on your situation maybe am i delusional about thinking on making this game enjoyable again because the Pay to enjoy system is already implemented and most of the best contributors keeping the game Alive prefer that.

    That was all.

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    Default

    1- I can't agree with keys cause knowing that devs also need money it wouldn't be a nice idea let them give up from chest openings but for older content i 100% agree on unlocked crates so people can get their gear through farming.

    3- yeah skills almost feel like useless at this point like personally I would like to see a mage killing mobs with their skill set rather than relying their procs for it

    4- For that part I think they should just stop making vanities for free and keep them in some kind of elite category. People will pay for them if they are good regardless. Also they don't effect the gameplay at all but you gotta give us like 3-4 real good vanity sets at least each year for that to work

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    Implementing 'useful gear' drops in maps is 1 quick way to ruin the entire economy of those items. Why? Because the tryhard endgame 20 hour grinders will flood the market, and they will benefit the most, not the poorer and lower level players, making the method bad once again and starting the cycle anew.

    The only way for lower level players to profit from events is to make some tier rewards tradable, or implement a system STS did when they released the Gold Makers' Jewels: daily quests giving currency, and after X days you could buy a valuable item. Some measures to prevent one person playing on 2349833 accounts flooding the market should be taken nevertheless.

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    Default

    ooo yes.

    1- keys for tokens seems nice.

    Make the tokens hard to earn or able to be farmed during specific days during a month. Or even a event for farming tokens which are convertible to keys. Make the conversion rate high so it doesn't effect plat sales, where its way more profitable to buy keys for plat and sell em, rather than farm slowly for tokens to convert to keys.

    Or maybe making the key crates obtained through tokens bound, so it won't effect the market negatively for key sales.

    Maybe making bosses in the end game maps only drop them?

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    Default

    Quote Originally Posted by SwiftAce View Post
    ooo yes.

    1- keys for tokens seems nice.

    Make the tokens hard to earn or able to be farmed during specific days during a month. Or even a event for farming tokens which are convertible to keys. Make the conversion rate high so it doesn't effect plat sales, where its way more profitable to buy keys for plat and sell em, rather than farm slowly for tokens to convert to keys.

    Or maybe making the key crates obtained through tokens bound, so it won't effect the market negatively for key sales.

    Maybe making bosses in the end game maps only drop them?
    I would say that making them token from each extension with a limitation of key that you can buy each week would be cool.

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    Default

    Some of the newer vendors have furniture you can buy for tokens, including for GH like Elderwoods Titan Bonsai for example...

    Why isn't there more variety of furniture or perhaps even vanities you could buy for tokens... maybe even jewels too or awakes...

    You won't be able to get a free way to get plats/keys from vendors that's asking for too much lol... but more ways to be able to earn from vendors so you wouldn't solely have to rely on goldloot would open up some doors for F2P players.


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    Nvm, the suggestions 1 and 2 won't work, Dev just commented saying no plans for the token vendor conversion in suggestions thread :/
    Last edited by SwiftAce; 03-10-2025 at 05:04 AM.

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    So you wanted the rich guy rule the economy that's what you saying? If that's what you wanted to play, then no new players will play this game anymore. P2p game is just a hard to find a player. We need f2p so we can grind also,

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    Quote Originally Posted by Kira_21 View Post
    So you wanted the rich guy rule the economy that's what you saying? If that's what you wanted to play, then no new players will play this game anymore. P2p game is just a hard to find a player. We need f2p so we can grind also,
    He just said that Devs refused a similar suggestion in another thread.
    But i agree with you on the current state of the game.
    The irl money just controls the market due to locked only usefull gear.
    Everything you can buy that is not plat obtained is useless trash that had nothing to you gameplay x)

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    That's exactly what i'm talking about. And i don't know why these players hated to implement these ideas. Is it because they spend their money on that plat? Or, they just wanted us to be like them? Well, This is why so many new player almost quit in just 2 to 3 weeks or maybe 7 days only.

    We need this idea to gain more players so the economy still exists. Whether F2p or P2p. Economy still exist with it.

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    Both the f2p and the new player experience are next up as high priority initiatives outside of events.

    -ALS

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    Quote Originally Posted by Kira_21 View Post
    So you wanted the rich guy rule the economy that's what you saying? If that's what you wanted to play, then no new players will play this game anymore. P2p game is just a hard to find a player. We need f2p so we can grind also,
    I'm F2P, not sure how you read what I said and came to a different conclusion. I literally posted 2 posts earlier from my 2nd post about wanting positive f2p changes.

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    that's a great f2p idea

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    Hopefully this implemented as soon as possible so new players can play and experience how great Arcane legends is. Just new players i want to give a new experience that's all.

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