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Thread: X*Int=Y*m/s

  1. #1
    Junior Member Talekz's Avatar
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    Default X*Int=Y*m/s

    Hello ppl)
    X*Int=Y*m/s
    Does anybody know this formula?
    How much int increase m/s? it's constant number?
    p.s. thx =)
    Lusian - 35 Archer/Backstabber Pink Dogs Guild
    Talekz - 32 Enchantress/Divine Knight

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    Member KronicDecay's Avatar
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    Default

    I think it's +1m/s per 50 int
    Level 35 archer - kronicdecay
    level 31 enchantress - beaneater

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    Default

    its not an absolute number. There are hidden decimals in the game. This is why sometimes you can get armour sayings +0 or +0, why my +4 armour helmet and my +5 armour helmet give me the same defence of 30 (for example)

    To see this in practice, look a this thread

    http://www.spacetimestudios.com/show...-2-Regen-Build
    Have tested it my self.
    Archers need 11 int to get 1m/s
    however, a archer with 10 int, AND a equipment which gives 1m/s will give a total of 2m/s
    This could mean that int is some how multiplying your m/s, rather then a direct ratio of Xint =Ym/s


    So yeah, it is alittle more complex that

    Anyway, to be more specific about how much int to add for m/s you can look at this thread

    http://www.spacetimestudios.com/show...with-GRAPHS%29




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