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  Click here to go to the first Dev post in this thread.   Thread: Future Blood Weapon (Rogue)

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    Default Future Blood Weapon (Rogue)

    @Cinco,

    If the new Blood Weapons are in the making please let us know. Rogues need haste% scaling multi hit weapon/proc which has range like a Warr Rusk or Sb Orb. Rusk bow is horrendous and does not help at all to clear mobs considering the ultra fast paced end game runs. Haste is needed.

    The best way I can see it happening is through some decent utility/proc on Blood Daggs.

    An idea would be, a full charge on the Blood Daggs creates a swarm of blades around the Rogue with a large AOE radius dealing damage (bigger than Krak Daggs radius/good tick damage) and when players spam Auto Attacks the swarm of blades start spinning faster (scaling on haste%) around the Rogue dealing more damage.

    Please make sure the Rogue has some weapon which has haste% scaling and hits multiple mobs with range so we can spam Auto Attacks as well and make the clear better.

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    Quote Originally Posted by SwiftAce View Post
    @Cinco,

    If the new Blood Weapons are in the making please let us know. Rogues need haste% scaling multi hit weapon/proc which has range like a Warr Rusk or Sb Orb. Rusk bow is horrendous and does not help at all to clear mobs considering the ultra fast paced end game runs. Haste is needed.

    The best way I can see it happening is through some decent utility/proc on Blood Daggs.

    An idea would be, a full charge on the Blood Daggs creates a swarm of blades around the Rogue with a large AOE radius dealing damage (bigger than Krak Daggs radius/good tick damage) and when players spam Auto Attacks the swarm of blades start spinning faster (scaling on haste%) around the Rogue dealing more damage.

    Please make sure the Rogue has some weapon which has haste% scaling and hits multiple mobs with range so we can spam Auto Attacks as well and make the clear better.
    Would be cooler if we could stop relying only on procs to clear the endgame content.

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    You would need to suggest multiple valid changes to create a scenario where upcoming endgame content doesn't involve proc sets. That would require a separate thread on its own.

    The game revolves around proc sets right now. Blood Arti for example being the main item for clearing. With that in mind we need to try and help make Rogue clear better by focusing on what can be done right now. Before the next Blood weapons are out yeah?

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    Quote Originally Posted by SwiftAce View Post
    You would need to suggest multiple valid changes to create a scenario where upcoming endgame content doesn't involve proc sets. That would require a separate thread on its own.

    The game revolves around proc sets right now. Blood Arti for example being the main item for clearing. With that in mind we need to try and help make Rogue clear better by focusing on what can be done right now. Before the next Blood weapons are out yeah?
    Actually i think that the problem with rogue right now is that there are 4 skills that are good with perks and 4 that are not great. Sadly those that are not great are those that would create Value in multi targets.
    Like trap, shadow bolt.

    Anyway the way it is going blood daggers proc will be SB daggers proc but in red and with better numbers dont worry.

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    Yeah there is potential to make the clear better by adjusting skills but that is out of the conversation right now. Skill changes likely won't be here for a bit. One of the devs noted this. If the changes are happening it would be done when looking at all 3 classes simultaneously, apparently.

    The poll for the shield on Rogue had some very cool skill changes suggested by players which could've been added but was not.

    So we are back to item procs to help save the class from being imbalanced in clear.

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    Quote Originally Posted by SwiftAce View Post
    Yeah there is potential to make the clear better by adjusting skills but that is out of the conversation right now. Skill changes likely won't be here for a bit. One of the devs noted this. If the changes are happening it would be done when looking at all 3 classes simultaneously, apparently.

    The poll for the shield on Rogue had some very cool skill changes suggested by players which could've been added but was not.

    So we are back to item procs to help save the class from being imbalanced in clear.
    Maybe blood daggers will be SB daggers with better range in red.


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    Quote Originally Posted by Tekila View Post
    Maybe blood daggers will be SB daggers with better range in red.


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    +1. At least a guaranteed proc this on full charge rather than a pathetic coinflip proc like the Arti and Krak Daggs. Spending 500mill initially to depend on the first 4 start mobs to proc on a run is wild.

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    These new weapons are currently being designed, so we'll take this into consideration.

    -ALS

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    Quote Originally Posted by Read View Post
    +1. At least a guaranteed proc this on full charge rather than a pathetic coinflip proc like the Arti and Krak Daggs. Spending 500mill initially to depend on the first 4 start mobs to proc on a run is wild.
    I prefer the proc on damage tho anyway whatever it will be i will be able to play it only 1 years after its realease xD

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    You're basically saying you dint use the new item releases, or have not purchased the end game gear yet. So makes sense why you would want it to proc on damage dealt.

    Even though the artifact proc rates is supposedly the same amongst the 3 classes, the rate at which we as players are able to proc it, is not.

    This is because the class lacks the AOE/tick/haste/range damage to consistently be able to proc which literally ruins end game runs (even with Nox bolt, SSS, Flurry, if some one decides on clearing the start mobs we all know how frustrating that can be).

    End game runs are where players need to be at barrier on time every time, or it ruins a run. This should be very evident for those playing at end game where the player who procs on boss usually pre-procs before the barrier.

    And if the Arti/Krak Daggs delays to proc or doesn't proc at all (ROGUES CRYING) it leads to a wasted pre-proc which is not wanted by any one. This is the same scenario whether you pre proc for boss or not, overall it slows down runs and ruins the fun.

    This situation is annoying because of the amount of effort invested to get the Arti and items of value as f2p, which decide to not proc at all during runs.

    Imagine you do get the items after a year like you said, and it seems broken and wont proc 40% of the time. Fun?

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    Quote Originally Posted by Read View Post
    You're basically saying you dint use the new item releases, or have not purchased the end game gear yet. So makes sense why you would want it to proc on damage dealt.

    Even though the artifact proc rates is supposedly the same amongst the 3 classes, the rate at which we as players are able to proc it, is not.

    This is because the class lacks the AOE/tick/haste/range damage to consistently be able to proc which literally ruins end game runs (even with Nox bolt, SSS, Flurry, if some one decides on clearing the start mobs we all know how frustrating that can be).

    End game runs are where players need to be at barrier on time every time, or it ruins a run. This should be very evident for those playing at end game where the player who procs on boss usually pre-procs before the barrier.

    And if the Arti/Krak Daggs delays to proc or doesn't proc at all (ROGUES CRYING) it leads to a wasted pre-proc which is not wanted by any one. This is the same scenario whether you pre proc for boss or not, overall it slows down runs and ruins the fun.

    This situation is annoying because of the amount of effort invested to get the Arti and items of value as f2p, which decide to not proc at all during runs.

    Imagine you do get the items after a year like you said, and it seems broken and wont proc 40% of the time. Fun?
    It is not about the proc rate or anything i just prefer the procs on damage dealt.
    Because i like using my character abilities (skills).

    The kraken daggers are way more fun to play for me than the SB daggers and it is not just about the proc itself, it is just that i like using my skills and feeling that they do something even if it is just about proccing.
    Did 1 Month of warrior with SB aegis and nepta as wep procs and i was bored af just by the blendness of the normal attack/charged attack mechanics. The same blendness as when i decided to use SB Daggers in my rogue build (even if at least with the rogue you spam shadow Pierce and aim shot after proc to move and deal some more dmg).




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    Quote Originally Posted by asommers View Post
    These new weapons are currently being designed, so we'll take this into consideration.

    -ALS
    Amazing, thanks alot !! Really looking forward to something very good at mob clear.

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    Quote Originally Posted by Tekila View Post
    It is not about the proc rate or anything i just prefer the procs on damage dealt.
    Because i like using my character abilities (skills).

    The kraken daggers are way more fun to play for me than the SB daggers and it is not just about the proc itself, it is just that i like using my skills and feeling that they do something even if it is just about proccing.
    Did 1 Month of warrior with SB aegis and nepta as wep procs and i was bored af just by the blendness of the normal attack/charged attack mechanics. The same blendness as when i decided to use SB Daggers in my rogue build (even if at least with the rogue you spam shadow Pierce and aim shot after proc to move and deal some more dmg).




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    Arti procs on damage dealt and it's the main way to clear. Problem is, it does not proc constantly when needed. You'll have to use skills regardless of your gear/class. Skills + Auto Attacks are normal.

    Your opinions are all valid if you are looking for casual farming very slowly for fun. But when running maps at 23-26 seconds to farm. Depending on a coin flip proc is a pain to deal with.

    Once again the issue here is you not using the latest gear i assume, without playing it at end game its not possible to comment on what changes need to be made. If they made the Blood Daggs to be a mediocre weapon with a mediocre proc it would truly be a sad moment for Rogue.

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    +1 Rogue needs consistent AOE damage, not only on proc.

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    Haste is a missing piece of rogue in AL. In other games, Rogue is a class that has the fastest playing tempo compared to other classes.
    +1

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