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  Click here to go to the first Dev post in this thread.   Thread: Blood chain proc bug

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    Default Blood chain proc bug

    It is to complicated for me to explain well but if you hit someone with the proc, glow and then run away the weapon has an instant kill effect. I can't tell you how to reproduce it. Several wars have figured it out and you could see examples of it during yesterday's clashes. If you want ign I can provide that privately. Idk if it's a bug but instant kills usually are. On a side note watching 3 tanks proc and then run away is funny.

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    Sounds a bit odd that the mechanic would be related to caster distance - but I'm happy to take a look.

    Thanks!
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    I actually have a video of it happening to someone else if that would help.

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    Quote Originally Posted by capeo View Post
    I actually have a video of it happening to someone else if that would help.
    Wouldn't hurt :-)

    Most helpful would be to know if it's consistent or not.
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    It’s very consistent, every fight I’ve had with a tank this week does it when they feel.

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    Quote Originally Posted by Dankiest View Post
    It’s very consistent, every fight I’ve had with a tank this week does it when they feel.
    So it doesn't insta-kill if the Warrior is nearby but it does if the Warrior is far away. Correct?
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    Yes, something about the distance. Also the order you proc, glow, heal, run. Should I insert the video or send it directly?

    I know I've done it when someone drops dead randomly across the map. I have no idea what order you do things in but it's annoying. I could arrange something with one of the tanks that does know what the procedure is but I doubt they want it wrecked.

    Also idk if it's chain specific. One of the other classes would need to test.

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    I believe that I've found a couple of things that could be causing this and will address them as soon as I can.

    Application and removal of the damage-over-time effects from the Blood Star weapons could conceivably cause what you describe - which means that Chakram, Orb could do this also if the target has lost enough health at the point when the proc hits. Distance between caster and target does not seem to matter. If I stand close or if I run away I get the same results. This is probably because distance is not a function of the formula; it is only ever used to determine if you are close enough to a target (that is within the targeting angle) in order to land an ability. Nevertheless, I am consulting with the Tech team to see if there is anything related to the distance that I could be missing.

    Feel free to send me a video privately. I would like to know if I'm looking at this the right way or not.

    Thanks in advance!
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    I will try and get a better video. Honestly rogues and mages are so squishy hard to see when something special happens. I die through jug at what I think is the end of the proc. Proc expires, and yes something about distance, happens and I die through jug, glow. All that stops it is the immunity from horn, shield, razor. What's annoying is dropping dead randomly when someone hit you 10 seconds ago.

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    After fighting like this for a while I don't actually care if it's fixed. Just have to keep track of who hit you and when. It's annoying but not game breaking. I mean for a war it's not game breaking. It is for the rogues and mages. They can't shield as well. Hard for them in pvp anyway but now they just drop dead at random times. I honestly don't know if this works in pve but think I'll find out today.

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    I know you made some adjustments but the bug is still going strong.

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    Quote Originally Posted by capeo View Post
    I know you made some adjustments but the bug is still going strong.
    Where is the video you promised?

    Also - can I have a video of it NOT happening if the Warrior stands close?

    Adjustments were made but we never saw anything that matches what you describe.

    Thanks in advance!
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    Sent a video, you can see the amount of damage in the first and second proc are very different. I didn't die because I'm ready for it. Some people have learned how it works and can really take advantage if it. Even if prepared you die.



    Last edited by capeo; 03-28-2025 at 08:01 AM.

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    Hopefully that helps. One video is a room of 8 tanks all trying to glitch each other. Proc, glow and run. Yes glow and distance effect the damage

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    Quote Originally Posted by capeo View Post
    Hopefully that helps. One video is a room of 8 tanks all trying to glitch each other. Proc, glow and run. Yes glow and distance effect the damage
    Glowstik has repeatedly less damage reduction over the time so obviously you die if dot persists and u dont have consistent 100% damage reduction on yourself... what kills you is just the normal weapon dot and the "distance" described in hit is just the server latency. Pet itself lasts less than the weapons intended DoT. You either don't run up close enough or u are too close and get hit. There's nothing about the bug here, hitbox is designed to hit you regardless if you're in the vicinity of the weapon. Average AoE weapon game dynamics.

    First video proves nothing, if you expected the hit and he obviously ran at you with more than basic speed multiplier u just reflected it with heal. Second rush is you still having dot on yourself that just hits and persists longer. Anything unrelated to the basic movement speed in pvp has always been a discussion ever since people started using speed sets and started throwing complains about being hit "from behind the rock".

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    Glow actually effect the one that procs. Not the one trying to use for defense. I stood still and he procs on me 2x. Both times I stay put. Both times I heal and jug and actually use radi aa since that's what I had. When he moves away the damage is much higher then when he stays put. Distance and glow have something to do with the glitch. I'm not talking about defense. I'm talking about the attacker. Any war that goes in pvp now knows there is a bug. Watch the last video when wars are dropping like flys from the glitch.

    One thing that could be happening is the distance helps with crypt. Maybe when they move away and the debuff no longer has effect and the long dot kills us. Idk. Either way the proc won't kill through jug when close and will kill through jug when the attacker is farther away. Forget rogues and mages. They don't have a shield or protection that last long enough. Auto dead if the war procs and runs away. Even if they use shield, glow and a war heals. They still die. Like 10 seconds after getting hit dead.

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    It’s not a bug from the weapon wars are running away because they don’t want to get hit by crypt passive pet removing 70/75% dmg debuff which makes the wars do significantly less dmg than they should when they run away crypt can’t hit them and reduce their dmg that’s why they die easily even with jugg imo crypt and ghost of crypt passive should be changed to armor debuff not dmg debuff and also not by 70/75% cuz this would nuke everything but more like 25/30% armor debuff with each hit


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    Thanks for the info! I appreciate the effort.

    It's smart to get away from your target after landing a proc that deals damage over time - since if you get tagged with a damage debuff your proc is going to get severely nerfed.

    Distance has no function in damage other than to determine if the target is within range to apply an ability (attack, skills, etc.) - and I can assure you of the complete absence of the possibility that increased distance makes the proc more deadly in and of itself. If you're close to your target you are most likely to get hit with their weaponry, their skills, their pets' attacks and AA, etc. and this is what I am seeing.


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    Quote Originally Posted by |Ares| View Post
    Glowstik has repeatedly less damage reduction over the time so obviously you die if dot persists and u dont have consistent 100% damage reduction on yourself... what kills you is just the normal weapon dot and the "distance" described in hit is just the server latency. Pet itself lasts less than the weapons intended DoT. You either don't run up close enough or u are too close and get hit. There's nothing about the bug here, hitbox is designed to hit you regardless if you're in the vicinity of the weapon. Average AoE weapon game dynamics.

    First video proves nothing, if you expected the hit and he obviously ran at you with more than basic speed multiplier u just reflected it with heal. Second rush is you still having dot on yourself that just hits and persists longer. Anything unrelated to the basic movement speed in pvp has always been a discussion ever since people started using speed sets and started throwing complains about being hit "from behind the rock".
    +


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    Well, I know I won't be asking to nerf the weapons so I guess it's just going to be like this. 8 wars sniping like rogues in pvp isn't much fun.

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