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  Click here to go to the first Dev post in this thread.   Thread: Mage orb red lighting vfx

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    Senior Member Americanarmy's Avatar
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    Default Mage orb red lighting vfx

    When u proc orb lighting effect last 2 sec and disaapears so u dont know that orb is activily procing is this intended


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    CTO asommers's Avatar
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    What's the exact item name?

    -ALS

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    Senior Member Americanarmy's Avatar
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    Quote Originally Posted by asommers View Post
    What's the exact item name?

    -ALS
    Blood orb lvl 86 arcane


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  4.   Click here to go to the next Dev post in this thread.   #4
    Design Department Cinco's Avatar
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    The lightning is only meant to indicate that the damage-over-time effect has been applied.

    There are impact visual effects on your target for the duration of this effect.

    We don't intend for that lightning to be pouring down onto the target for the full 10 seconds.
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    Senior Member Americanarmy's Avatar
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    Quote Originally Posted by Cinco View Post
    The lightning is only meant to indicate that the damage-over-time effect has been applied.

    There are impact visual effects on your target for the duration of this effect.

    We don't intend for that lightning to be pouring down onto the target for the full 10 seconds.
    Understanable cause the rogue blood chakram lighting is shown permanently until proc ends which is cool so i thought the mage one was bugged out but seems not to be the case thank for clarfying


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  6.   Click here to go to the next Dev post in this thread.   #6
    Design Department Cinco's Avatar
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    Quote Originally Posted by Americanarmy View Post
    Understanable cause the rogue blood chakram lighting is shown permanently until proc ends which is cool so i thought the mage one was bugged out but seems not to be the case thank for clarfying


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    No problem!

    It does sound like there might be an issue with the visual effects that the Chakram damage impacts are using though. I'll take a look at those.


    Thanks!
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    Senior Member Americanarmy's Avatar
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    Default Mage orb red lighting vfx

    Quote Originally Posted by Cinco View Post
    No problem!

    It does sound like there might be an issue with the visual effects that the Chakram damage impacts are using though. I'll take a look at those.


    Thanks!
    Quote Originally Posted by Cinco View Post
    No problem!

    It does sound like there might be an issue with the visual effects that the Chakram damage impacts are using though. I'll take a look at those.


    Thanks!


    Very pretty lighting
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  8.   This is the last Dev post in this thread.   #8
    Design Department Cinco's Avatar
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    Quote Originally Posted by Americanarmy View Post


    Very pretty lighting
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    Glad you like it!

    Yeah - looks like this problem may have been around for a while.

    Each of these weapons is meant to show a lightning strike for the application of the damage over time effect and then a "Blood Star Burst" visual effect each time the target takes damage.

    Showing the full 2 sec. each time the impact happens is not intentional - and will be fixed.
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    Senior Member Americanarmy's Avatar
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    Quote Originally Posted by Cinco View Post
    Glad you like it!

    Yeah - looks like this problem may have been around for a while.

    Each of these weapons is meant to show a lightning strike for the application of the damage over time effect and then a "Blood Star Burst" visual effect each time the target takes damage.

    Showing the full 2 sec. each time the impact happens is not intentional - and will be fixed.
    Yep the lighting last 10 sec max loool i thought it was part of the duration turns out its not supposed to be.


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