Hmm, that IS true-- if there was no taunt/aggro mechanic in the system and damage is the only way to generate aggro.
It isn't, however. In most other games the tanks get something that doesn't increase their damage, but rather, each point of damage generates more aggro than a DPS class to help them hold threat. This way they aren't given as much damage as a DPS is supposed to have, but can play their role of unkillable reliable tank.
Right now because of the system, the only way for warrs to hold threat is stacking Vorpal / Juggernaut / Ribbit and spamming CS-- which is highly random actually. The system needs to address this issue-- I'll be the first to agree that it's easier for a rogue/sorc to pile on the damage than a warrior holding aggro (and I don't even play warrior, I have a sorc/rogue).
See. Some complain when Warriors are too strong in PVP then they complain when Warriors can't outaggro them in PVE. Quit blaming and hating the tanker. If Warriors can't do much damage, there is less incentive playing this class, and I tell you its no fun being the meathead getting no kills and all deaths. With other classes at least you get kills along with your deaths.
Maybe you should nerf the other classes so they wont out aggro the tank lol.
Bookmarks