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  Click here to go to the first Dev post in this thread.   Thread: Lifethief weapon bugged? Comparion between lifethief and heartseeker

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    Default Lifethief weapon bugged? Comparion between lifethief and heartseeker

    Agile heeartseekers
    Name:  AHT.PNG
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    Agile lifethief
    Name:  ALP.PNG
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Size:  153.8 KB

    I misspelled the title....

    Is the Lifethief weapon glitched or is it meant to do so much damage, I own a pair of Agile lifethief of Potency (ALP) and a Pair of Agile Heartseekers of Tactics (AHT) , the ALP does anywere from 100-300 damage easily through normal attacks while the AHT does about 50-70 damage.

    Comparison of ALP and AHT
    =Constants=
    Armour
    Pet (Malison) Malison becomes a variable when physically comparing damage.

    ALP:
    DEX: 217
    Bonus DMG: 208%
    Critical: 11.43%
    Damage: 161.9
    Proc: Charged attack heals 15% of damage done.

    AHT:
    DEX:217
    Bonus DMG: 208%
    Critical: 12.91%
    Damage: 180.4
    Proc: Chance to cause target to bleed.

    Number of attacks in 30 seconds

    ALP1 : 42
    ALP2 : 40
    ALP3 : 41
    Average: 41, 1.367~ aps
    15secALP: 19

    AHT1 : 47
    AHT2 : 49
    AHT3 : 47
    Average: 47.67, 1.589~ aps
    15secAHT: 26


    Synopsys

    It is obvious that the AHT are far superior in terms of DPS when compared through the stats screen. On the actual field this is erroneous as I am easily able to out DPS my AHT without even using skills.

    The ALP seems to hit between 60-350~ randomly, so I assume it follows a different damage formula, probably an error. My assumption is that the ALP follows this simple formula (Damage= Damage x Bonus damage) which mine is, without Malison her damage got in the way, 153x198 which is 302.94. Any of these random hits can be critted, setting the ALP max damage to 600-700+. The ALP, curiously enough, does not calculate damage like so when calculating charged attacks, for me it does about 170-190 with an extra damage marker doing 15-19 damage, the extra damage marker being the amount of health healed. Also its healing effect is only calculated with normal charged attacks, not skill charged attacks.
    This is 100% assumed the way they calculate damage is more than likely more complicated than what I make it seem.

    The AHT does a constant 50-70 damage with my gear and no Malison and critting up to 121. When compared together the ALP outdps the AHT even without critting. The AHT are slightly faster than the ALP.

    So either the AHT is bugged where it doesnt follow a correct damage formula, which could be the true damage formula for characters, or the ALP follows a bugged overpowered formula. In my personal opinion what the ALP is doing all weapons should do, unless it was the devs intention for it to do so meaning that the ALP has a hidden proc and with that in mind I would encourage all of you to find other weapons with hidden procs, of course this is not dev confirmed so dont blame me if you spend all your money buying legendaries.

    On a side note when comparing these two weapons I noticed that skill damage is not calculated with weapon damage, well if it is the damage added is the minimum damage of the weapons. With both the ALP and AHT my nox shot non crit was like 200-300.


    I personally choose to use the ALP after doing this small research but I do not encourage it if you are squishy or cannot mediate your aggro.

    IF YOU USE CHOOSE TO USE THE ALP YOU WILL PULL ALOT OF AGGRO AND KILL YOURSELF IF YOU DO NOT MANAGE YOURSELF.
    Last edited by carni91; 12-03-2012 at 08:59 AM.

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    Quick question, since you own both, could you confirm that the attack speed is the same? I'm about to buy either one. Thanks!

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    I've heard about this before and the explanation was that heartseekers are daggers and thus hit more often resulting in a lower dph. Lifethiefs are swords and hit less often resulting in higher dph. Don't quote me on that but that's what the explanation was.

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    Right now off the top of my head they do have the same attack speed, but I forgot to test their attack speeds and I am trying to log in right now but can't. Whenever I manage to login I will confirm this for you.

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    I also own both and find the lifethief both quicker and more damage dealing than heartseekers

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    So I added my aps test on the main post, and the AHT are only about 14% quicker than the ALP. The fact that the AHT are quicker does not even come close to compensating for the brutal damage the ALP can do.

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    Somebody has already mentioned it and reported to the dev

    I don't think the attack speed is that much of a difference

    Lifethief deals much more damage than heartseeker

    I sold my brutality and I am using lifethief right now.
    Last edited by Godkiu; 12-03-2012 at 08:55 AM.

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    Well, I got a lifethief, and am hitting like a truck. My sorc has 185 damage and hits for 50-- my rogue has 145 and hits for 200? Huh. Time to test..

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    ah well if it's a bug i guess it'll be fixed soon and we'll be back to using heartseekers

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    Yea which kinda sucks.

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    CONFIRMED!

    I have both weapons. Level 16 lifethief and heartseeker.
    I'm using Potency and WOW there's a huge difference.

    On Jarl Elite, I do 50 damage constant with Heartseek
    but with lifethief I'm hitting much past 200
    REGULAR HITS

    With skills like Aim Shot, the damage seem to be the same with Heartseek doing more.
    I think its just as you say, regular hits only for me

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    Senior Member ShadowGunX's Avatar
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    well skill dmg r same coz their bonus dmg % r same (208% on both weapon) it doesnt depend upon d weapon dmg (also called base dmg)

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    Skill damage is lower with life equipped. Equip both and look at the skill screen.
    Ign - Who -- My guess is 1837.

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    For reference, Flamestrike hits about as hard as a 1.5k Stormcaller of Brutality, but at almost TWICE the attack speed. The display DPS of the two are worlds apart, however. Attack speed ties in somewhere here in the equation-- but as for whether it's the weapon that's bugged or the stat screen, we don't know.

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    They fixed this. No more overpowered melee rogues!

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    It is? I noticed no difference. D:

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    Quote Originally Posted by Reggin View Post
    They fixed this. No more overpowered melee rogues!
    My rogue still randomly hit 300 with the lifetheifs

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    Not fixed yet.
    OneAxeHole @ MapleSEA.
    Guild Master of Singaporeans.
    Kenoon - Lv21 Tank Warrior.
    Hiddenleaf - Lv15 Pure Dex Ranger

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    Yep. My level 15 lifethief outdamages the level 16 heartseekers without skills. Honestly, though, rogues should be doing 200-ish damage normal hits with such expensive weapons. It's amazingly stupid you invest all your stats into dex, run with dex equipment and 120+ damage and the strongest weapon in game and there's no difference in damage between that and another weapon that costs you 2k.
    Tuik - Rogue
    Pululu - Warrior

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    Developer - Inactive Samhayne's Avatar
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    Hey guys,

    In looking into this with our Design Team, you're kind of comparing apples to oranges on this one.

    You're comparing a weapon that does bonus Damage to a weapon that has 3 stat modifiers instead. Granted the bonus damage of weapons might be something that could use some further balance. However, some weapons are just going to be better than others.
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