Hi, just speaking from the POV of a player who only engages in the highest score stands leaderboard events
The idea that only a handful of players want guaranteed leaderboard rewards because they can “play two weeks straight” completely misses how highest score leaderboards actually work. These events aren’t about farming endlessly but they’re about executing one or a few perfect runs. Success comes from strategy, skill, coordination, and optimizing builds. You don’t need unlimited time, you need precision. That’s exactly why guaranteed rewards in these events make sense.
Turning leaderboard vanities into rare drops doesn’t make the system better—it just strips value from competitive play. Just because an item can technically drop doesn’t mean it’s earned the same way. A top score on the leaderboard is the result of real planning and effort. Rewarding that with exclusive items motivates players to push for the best possible run. Removing that takes away the incentive to even compete.
Also, saying people shouldn’t get guaranteed rewards because they played for two weeks straight is a weak generalization. That may apply to grind-based events, but it doesn’t fit in all leaderboard contexts. In highest score events, one performance can carry you. It’s not about time played, it’s about how you play.
As for comparing DL to AL—different game, different player base, different systems. Just because something was done in AL doesn’t mean it’s automatically the right move in DL. Copying it without considering balance, pacing, and event structure just leads to problems.
To get to your last point, leaderboard players aren’t asking for “more” just because they get titles and banners. Those are symbolic. The exclusive vanities are part of what makes competing worthwhile. If you remove those, you devalue the effort it takes to reach and stay at the top. There’s room for both rare drops and leaderboard rewards. Removing one doesn’t make the game better, just less competitive.
Just my opinion on the matter

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