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Thread: Why Do People Want A Gold Loot Nerf?

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    Default Why Do People Want A Gold Loot Nerf?

    On the forums, there is usually one thread a month talking about gold loot farming.

    So this thread is dedicated towards that discussion.

    So lets assume a hypothetical scenario. Assume that Gold Loot either gets REMOVED OR a 50% NERF.

    In this what if scenario, How would players make gold?

    A.) Leaderboard got nerfed (pre-nerf only stacked or 24/7 farmers would make gold via leaderboard)

    B.) Events are very inconsistent. Valuable items that drop will require players to 24/7 farm to obtain or have a CHANCE of obtaining!

    C.) Gold loot removal or 50% nerf would encourage plat purchasing, making a massive p2w environment (rip f2p, poorer, AND new players)

    D.) Only a few knowledgeable or experienced players know how to make proper investments to make gold overtime.


    In the scenario of a 50% Nerf, players with 1200% GL and more would still make about 100k per run. The problem of inflation wouldn't be fully solved, most players would just be barred from gold loot farming.

    An removal would just mean EVERYBODY makes less gold and causes more problems than inflation.

    Regardless, a Nerf (>40%) or the removal of gold loot farming would hold devastating effects for the game itself. New, poorer, f2p, and light spenders would likely quit Arcane Legends.

    The only quick solutions to inflation is to increase auction gold tax to a base 1K gold OR increase the capacity limit of gold to at least 100B.

    Overall, STS I highly advise you to avoid nerfing gold loot farming anytime soon (you'd need to implement a great alternative) and to certain players who still want gold loot nerfed or removed, please provide suggestions for alternate ways for all players to consistently make gold!

    THANK YOU!

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    Quote Originally Posted by BigPrince222 View Post

    B.) Events are very inconsistent. Valuable items that drop will require players to 24/7 farm to obtain or have a CHANCE of obtaining!


    as if gold farmers doesn't run it 24/7.

    Events used to be the main gold farming source alongside with locked and jewel farming as well so people can still farm gold in different ways just like before. Wish they removed gold loot completely but well it is what it is. Enjoy keep killing the same bosses for thousands of times.

    Also at the end of the day tons of gold still exist in the game so nerfing the gl won't be so effective tbh

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    Quote Originally Posted by BigPrince222 View Post
    On the forums, there is usually one thread a month talking about gold loot farming.

    So this thread is dedicated towards that discussion.

    So lets assume a hypothetical scenario. Assume that Gold Loot either gets REMOVED OR a 50% NERF.

    In this what if scenario, How would players make gold?

    A.) Leaderboard got nerfed (pre-nerf only stacked or 24/7 farmers would make gold via leaderboard)

    B.) Events are very inconsistent. Valuable items that drop will require players to 24/7 farm to obtain or have a CHANCE of obtaining!

    C.) Gold loot removal or 50% nerf would encourage plat purchasing, making a massive p2w environment (rip f2p, poorer, AND new players)

    D.) Only a few knowledgeable or experienced players know how to make proper investments to make gold overtime.


    In the scenario of a 50% Nerf, players with 1200% GL and more would still make about 100k per run. The problem of inflation wouldn't be fully solved, most players would just be barred from gold loot farming.

    An removal would just mean EVERYBODY makes less gold and causes more problems than inflation.

    Regardless, a Nerf (>40%) or the removal of gold loot farming would hold devastating effects for the game itself. New, poorer, f2p, and light spenders would likely quit Arcane Legends.

    The only quick solutions to inflation is to increase auction gold tax to a base 1K gold OR increase the capacity limit of gold to at least 100B.

    Overall, STS I highly advise you to avoid nerfing gold loot farming anytime soon (you'd need to implement a great alternative) and to certain players who still want gold loot nerfed or removed, please provide suggestions for alternate ways for all players to consistently make gold!

    THANK YOU!
    first, gl will never be removed completely, ppl paid plat for gl

    second, if/when it is nerfed

    a) lb will not be affected much
    b) events are already rng as far as rewards- most events are outshined by farming indigo
    c) assuming ppl will buy more plat rather than grind is just that- an assumption
    d) this is true & always will be. gl has nothing to do with that

    new players don’t reap the benefits of having op gear which allows them the opportunity to farm $ quickly
    therefore a gold nerf won’t affect newbs as much as a top geared player

    last, assuming a higher auction is a solution to inflation is to ignore the fact that ppl have several ways to bypass auction by forums, social media, or just shouting in towns

    increasing the gold capacity would not help, in fact the opposite happened when gold bars were introduced

    gold loot has been nerfed in the past and should be again
    but, as Squlo points out, the wealth gap already exists & always will
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    You can make more running indigo compared to most of the events.

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    A good solution would be to be able to get the arcanes by killing bosses in elite maps for example but the chance to be low like in the old caps, since this wont happen cuz its all about money those things will be dropping on lockeds only. Arcane legends is not fun anymore but we still play it cuz of nostalgia.

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    Either nerf gold loot or add more gold sink.....now we got Very little gold sink in this game.sir spendalot the only gold sink we currently have.....also only awake event contribute the most here for gold sonk...maybe making the 10k gold awake available whole days outside of awake event would help?

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    Inflation.
    Around 40k people view a popular forum subject. Thats just forum users, not counting those that don't know forums exists.
    Take something low say 10k people are active daily, then 5% of 10k is active farming maps 24/7. 500 players
    Lets be nice, say they loot 70k gold per 1minute and 30 seconds. There is 1440 minutes in a day. In 1 minute 30 seconds 35million gold is made.
    In 1 hour 1.4billion is made
    In 1 day 33.6billion is made
    In 1 week 235.2billion is made
    In 1 month 7.056 Trillion is made.


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    Quote Originally Posted by Encryptions View Post
    Inflation.
    Around 40k people view a popular forum subject. Thats just forum users, not counting those that don't know forums exists.
    Take something low say 10k people are active daily, then 5% of 10k is active farming maps 24/7. 500 players
    Lets be nice, say they loot 70k gold per 1minute and 30 seconds. There is 1440 minutes in a day. In 1 minute 30 seconds 35million gold is made.
    In 1 hour 1.4billion is made
    In 1 day 33.6billion is made
    In 1 week 235.2billion is made
    In 1 month 7.056 Trillion is made.


    Sent from my SM-S928U using Tapatalk
    Since when does this game have more than 100 active players?
    80 of them sitting in town
    10 other are twink characters made to make totally legit co

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    Quote Originally Posted by Irg View Post
    Since when does this game have more than 100 active players?
    80 of them sitting in town
    10 other are twink characters made to make totally legit co
    Make that 81 sitting in town. I might start logging again.

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    Gold loot was already nerfed in the past a whole 50%, but for my understanding that’s not what everyone is truly complaining about.

    Right now one of the biggest problems of this game are the absurd prices for the gears specially.
    It’s believed by some that the current gold farmers are deriving way too much gold into the game economy which has caused a great inflation and a massive rise in market prices.

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    Quote Originally Posted by Irg View Post
    Since when does this game have more than 100 active players?
    80 of them sitting in town
    10 other are twink characters made to make totally legit co
    He actually believed that 10k players are actively playing got me tbh

    Using tapatalk views as source is even funnier bruh

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    Quote Originally Posted by Squlo View Post
    He actually believed that 10k players are actively playing got me tbh

    Using tapatalk views as source is even funnier bruh
    Going off estimation and the only source I have. I get 1k-5k views on yt vids too and still there are thousands who don't watch my vids that play the game actively rn.
    So yeah I would say there are 10k players active a day on average.

    Why is tapatalk source funny? Its accurate like the main sts site.


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    Quote Originally Posted by Encryptions View Post
    Going off estimation and the only source I have. I get 1k-5k views on yt vids too and still there are thousands who don't watch my vids that play the game actively rn.
    So yeah I would say there are 10k players active a day on average.

    Why is tapatalk source funny? Its accurate like the main sts site.


    Sent from my SM-S928U using Tapatalk
    5k is your maximum which takes months and even years

    Tapatalk counts the views through general page which literally fails your assumption easily

    And at last if there were 10k players playing this game daily u would never be facing the same person in towns. This game has like 3-5k actives at best (even that i doubt) and thats about it.

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    Even if it was 100 players farming 24 hours a day thats still 10billion gold added to the game every single day minimum.
    Thats still 300billion a month. Added to the game.

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    It is obvious that people do not want gold loot nerfed without something substituting it. Gold is not a good standin for an actual item. Looting an item that allows you to progress further is a core design element for games of this kind. No loot = no fun.

    To address some of your points:
    B.) Droprates are so bad thanks to horrible game balance. Event maps are extremely easy and take less than a minute to finish. Presumably, this is done to allow everyone to participate. But since top geared players play the same event, droprates have to be adjusted to accommodate their insane effectiveness, rendering moot all attempts at accessibility.
    Add to that the fact that some broken items are only lootable for 1-2 weeks a year, and you get a recipe for insane inflation and hoarding. Items that are lootable all year round have their price stay the same or even drop (look at the blood weapons).

    C.) As for free-to-play, the only two real issues are hotbars and speed sets. Make these two things accessible, and this game will pass f2p availability test with flying colors. Gold loot, on the other hand, is actually detrimental to the new player experience. First, they need to spend a few million on a gl set (which is a lot of gold for a newbie), and every new player would prefer to spend their hard earned currency on better map clearing gear rather than on a slightly bigger pile of arcane deary poop at the end of a map. Plus, even with that cheap set they will earn 10x less than veteran players.

    It seems to me that some people start with the incorrect assumption that gold loot is somehow a good mechanic.
    Gold loot farming is simply a contraption that allows sts to get away with putting 50+% of all relevant items behind a paywall.
    Do you like doing something 1000 times, getting a fixed amount of currency in return? There are plenty of real life jobs providing you with that experience. In addition, you'll earn real money while doing that.

    Gold loot is supposed to be a supplemental mechanic, not the only alternative.

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    Quote Originally Posted by Archadya View Post
    Gold loot was already nerfed in the past a whole 50%, but for my understanding that’s not what everyone is truly complaining about.

    Right now one of the biggest problems of this game are the absurd prices for the gears specially.
    It’s believed by some that the current gold farmers are deriving way too much gold into the game economy which has caused a great inflation and a massive rise in market prices.

    I did mention this problem before on a separate thread. STS needs to make gears more available outside of locked crates, as the only mythic and arcane gears in the market are coming from plat buyers opening locked Crates.

    Gold Loot farming plus very scarce gears & items = Ridiculously expensive gears

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    Quote Originally Posted by Encryptions View Post
    Inflation.
    Around 40k people view a popular forum subject. Thats just forum users, not counting those that don't know forums exists.
    Take something low say 10k people are active daily, then 5% of 10k is active farming maps 24/7. 500 players
    Lets be nice, say they loot 70k gold per 1minute and 30 seconds. There is 1440 minutes in a day. In 1 minute 30 seconds 35million gold is made.
    In 1 hour 1.4billion is made
    In 1 day 33.6billion is made
    In 1 week 235.2billion is made
    In 1 month 7.056 Trillion is made.


    Sent from my SM-S928U using Tapatalk

    A valid point and problem about gold loot farming. No more gold loot farming would mean less inflation but at the same time that would mean most players would have no consistent means of making gold.

    STS would have to add a alternate method towards making gold or would have to focus on making gears more readily available f2p wise.

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    It floods the economy with gold. There's a huge inflation. It's crazy

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    Quote Originally Posted by BigPrince222 View Post
    On the forums, there is usually one thread a month talking about gold loot farming.

    So this thread is dedicated towards that discussion.

    So lets assume a hypothetical scenario. Assume that Gold Loot either gets REMOVED OR a 50% NERF.

    In this what if scenario, How would players make gold?

    A.) Leaderboard got nerfed (pre-nerf only stacked or 24/7 farmers would make gold via leaderboard)

    B.) Events are very inconsistent. Valuable items that drop will require players to 24/7 farm to obtain or have a CHANCE of obtaining!

    C.) Gold loot removal or 50% nerf would encourage plat purchasing, making a massive p2w environment (rip f2p, poorer, AND new players)

    D.) Only a few knowledgeable or experienced players know how to make proper investments to make gold overtime.


    In the scenario of a 50% Nerf, players with 1200% GL and more would still make about 100k per run. The problem of inflation wouldn't be fully solved, most players would just be barred from gold loot farming.

    An removal would just mean EVERYBODY makes less gold and causes more problems than inflation.

    Regardless, a Nerf (>40%) or the removal of gold loot farming would hold devastating effects for the game itself. New, poorer, f2p, and light spenders would likely quit Arcane Legends.

    The only quick solutions to inflation is to increase auction gold tax to a base 1K gold OR increase the capacity limit of gold to at least 100B.

    Overall, STS I highly advise you to avoid nerfing gold loot farming anytime soon (you'd need to implement a great alternative) and to certain players who still want gold loot nerfed or removed, please provide suggestions for alternate ways for all players to consistently make gold!

    THANK YOU!
    They make gold buy doing gl and farming events like they used to but prices will drop.
    Making things more affordable and lesslikely to go insane like now.

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    I'm sure everyone here believes inflation is the problem and that a nerf would "solve" that but let's think about it.
    Assume that 100B+ gold is generated per day due to Gold loot farming.
    a 50% nerf would reduce that to 50B per day and reduce prices for gears AND items by 50%

    Here's the thing that wouldn't prevent inflation, just reduce it. This should mean that anything that's super expensive like older vanities would still cost billions of gold to afford as only their prices would drop by half.

    So what if the gold capacity was increased to 1 Trillion? This could make trading and buying & selling on auction much easier alongside other things. This wouldn't solve inflation but could help people and the game adjust to the current economy much easier.

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