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  Click here to go to the first Dev post in this thread.   Thread: double XP day & advancement packs

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    Default double XP day & advancement packs

    Some of the friends I have invited to play Arcane Legends are struggling with maps around level 40. Since they can only play for a few hours a day this makes progression difficult and affects how often they log in.

    Can the advancement packs include bound damage and XP elixir kits? Adding these kits as player-bound items (so it can’t be sold) would really help. Or at least, could we have more frequent double XP events? Right now it only happen once a month which does not give much motivation to level up.

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    Could we have double XP days more often, especially for new players who do not have XP pets or awakenings?? This would really help those who just play the game who does not know trade or the auction house.

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    That would just make the game pointless , if you can reach endgame lvl fastly whats the point of the game if ur not playing the story/main game and ending it fastly. You're adventurer..

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    100% better if they give 2x experience elixirs in unopened advancement packs and just remove the ONCE a month double xp day.

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    Quote Originally Posted by Npfr View Post
    That would just make the game pointless , if you can reach endgame lvl fastly whats the point of the game if ur not playing the story/main game and ending it fastly. You're adventurer..

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    As if there was anything else to do at any level other than current level cap.

    +1 for OP suggestion, xp elixir in those packs will be helpful, and would minimize the amount of beginners spamming asking for it.
    +1 for more frequent double xp aswell, twice a month is just not enough.

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    -1 for more frequent double xp event and +1 for advancement pack.xp event 2 twice a month is pretty good enough

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    No xp event twice a month isn't enough stop being selfish about it. People are leveling up to realize that they do 0 dmg to any boss in endgame.

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    There are lots of daily 2x tokens but most players dont really benefit from it. The problem is after leveling up, characters are too weak for main quests, so they stick to easier daily quests. It would help if there were more 2x XP days or if advancement packs had character-bound XP elixirs. Or just give them bound damage elixirs

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    Rather than giving us x2 xp more often, just reduce the xp bar. I don’t understand why people have problem with someone reaching max level lol…
    Game will be more active and there will be alot of fun.
    Beginners can’t spend money on buying low level gears just to level up. They would be encouraged to buy max level gears (open locks) once they reach there.


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    Mid-game balance is on the list of things to do.

    -ALS

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