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    Default Revisiting Shred Armor bug



    From what is shown in the video there seems to be a bug with foxes Shred Armor skill making it hit twice. From the skill description you’re supposed to take off 60 armor at level 6 or 90 at level 10, it instead takes off 110 at 6 and 170 at 9. This is not intended and has only recently appeared around the times passives did.

    The fox I’m showcasing this bug with is level 40 so he should only have access to level 6 shred. As i stated in the video he should be subtracting 60 off of my armor value, 70, leaving me with 10 remaining. Instead I have negative 40 for the first second of combat. This is with no enchantments or elite ring amulets so it’s not a stat page bug. We managed to get 3 Shred Armor procs active which left me with -100 armor. That indicates the total armor debuffed through Shred Armor is -170 at level 6. This bug has allowed foxes to one shot enemies even in full elite gear with 110 base armor and 1K health.

    This also brings in the question of whether or not we can get cinco to weigh in on future class buffs or nerfs. Despite the exploit, fox remains a mid tier class in levels above 65 alongside bird. Shred armor bug is theoretically the only thing keeping foxes around, I can go into more details on the issue in a different thread.

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