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Thread: Damage Display on the new types of weapons (Chakram, Orb, Chain Sword)

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    Default Damage Display on the new types of weapons (Chakram, Orb, Chain Sword)

    So I’m making this post because I was frustrated by how misleading the damage display is on these new types of weapons. Ever since their introduction they show insane damage potential but when tested it’s not quite accurate.

    The damage stat that we have on our stat page has long correlated with our skill damage output (see picture to know what I’m talking about ).



    Simply put, when that stat goes up we can expect our skill damage to go up as well. Below are pictures of my stats and the Aim Shot skill damage that shows on my skill page.

    Damage Stat and Skill Damage with Daggers




    Damage Stat and Skill Damage with Bow




    As you can see there’s more skill damage when I have more stat damage. This has correlated for YEARS in the game now. You can trust that when it comes to Bow and Daggers (and the other 2 types of wep for the classes). If a weapon shows higher damage stat, it will lead to a higher skill damage.

    The issue then is with the Chakram weapons. I bought Blood Chakram thinking that my skill damage would increase. Just look at the difference in damage, it shows 12k more damage over the Rusk Bow! (Thats a 25% increase!). So why is it that when I equip it my skill damage goes DOWN by 18%!




    The stat page is actually MISLEADING! We shouldn’t have to buy and equip a weapon to see if it helps with something as simple as our skill damage! If we can’t trust the damage stat to see if something is good for us, then there’s actually no point in having it at all! If this keeps up someone could have high damage on their stat but be dishing out barely any damage. I mean looking stronger by 25% yet actually weaker by 18% is just ridiculous. Please fix and make it consistent with the rest of the weapon types.

    As far as I know this is an issue with chakram and orbs (a mage friend of mine, his dmg stat is up by 44% yet skill dmg is only up by 9%). When I tried warrior I didn’t see anything wrong but that was with legendary equipment. If any war could speak for the sword chain arcane weapons that would be appreciated!


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    if dagger has more damage on bow then myb ur skill get more damage?

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    rusk reduce enemy’s armor

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    Quote Originally Posted by cometopapi View Post
    if dagger has more damage on bow then myb ur skill get more damage?
    Huh?


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    Quote Originally Posted by Voorge View Post
    rusk reduce enemy’s armor
    That has nothing to do with skill damage on skill page


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    Quote Originally Posted by Deathlyreaper View Post
    That has nothing to do with skill damage on skill page


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    mb I read just the part of it
    Also checked my page and it shows correctly for rusk sword and blood chain, blood chain has significantly higher skill damage

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    Quote Originally Posted by Voorge View Post
    mb I read just the part of it
    Also checked my page and it shows correctly for rusk sword and blood chain, blood chain has significantly higher skill damage
    What’s the title of the post?


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    Default STS what’s up with the Damage Display on the new types of weapons (Chakram, Orb, Chai

    Quote Originally Posted by Deathlyreaper View Post
    What’s the title of the post?


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    I just compared the same items you did except its for war class
    outcome was different than yours, hope this helps

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    Quote Originally Posted by Voorge View Post
    I just compared the same items you did except its for war class outcome was different than yours, hope this helps
    Oh sorry I thought you made a post. Thanks for checking things out on the war end. So this seems to be a problem for mage and rogue only…frustrating


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    I see this has been moved into the bugs section. Is there word on whether this is considered a bug and is being looked at?


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    Bump


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    Free bump


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    Day 6 wondering….


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    Day 9 wondering


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    This "problem" is not new. And probably not even a bug. Here's a pretty sound explanation of different damage stats
    Quote Originally Posted by DarrenPR View Post
    Both damage and dps are referring to a weapon's base damage. The damage is what you do from a "normal attack" and the dps is the amount of damage you can do per second with that weapon based off its attack speed (hence dps: damage per second) skill damage is the secret hidden stat that only people who look at their skills page can find. The reason dps is higher with daggers versus bows is because their attack speed is significantly faster.

    Also, don't confuse damage with skill damage. With many weapons (arcane maul, new legendary bows - terra, giant bone, eloia's) the base damage for a normal attack is higher than that of another weapon. Take for example, level 46 giant bone bow of potency versus level 41 mythic frost-touched bow of potency. Even fully gemmed with equal gems, the giant bone bow of potency says it has higher damage in base stats, but the mythic frost bow actually has 100-200 higher skill damage when comparing an aimed shot, making it the better choice in weapon. Don't be fooled by what the stat screen says!
    from THIS ancient thread.

    It is a stupid system for sure, but sts has been vague about many different mechanics throughout the years, and, considering how long it has persisted, I'm pretty sure all works as intended.

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    Quote Originally Posted by dreoelak View Post
    This "problem" is not new. And probably not even a bug. Here's a pretty sound explanation of different damage stats
    from THIS ancient thread.

    It is a stupid system for sure, but sts has been vague about many different mechanics throughout the years, and, considering how long it has persisted, I'm pretty sure all works as intended.
    Thanks for bringing this up. There was a reason I didn’t put this in the Technical Issues and Bugs section because I had a feeling this might be the case. I put it in the General Discussions section because I wanted more people to see and to create a discussion going. It was actually a Dev that moved my post to this section.

    The difference between now and in the past that I noticed is that this used to only happen when there’s a difference in weapon level or rarity. And even then, the weapon with a higher stat damage but not skill damage (let’s call it the fake damage weapon) was a legendary and not something groundbreaking and highly desired. So most of the time this was just annoying but it kind of didn’t matter because you can easily get the fake damage weapon and compare with your existing weapon.

    The issue now is that these are happening when comparing Arcanes with the same level against each other. What’s worse they put fake damage on the newer one so that people would go for it and think it’s better just by looking at the stat page. To top it all off, the difference is INSANE, a promise of 25% MORE damage just to end up with 18% LESS is a scam. People spent money opening locks to get these arcanes and they put some that are misleading in stats?? Yea that’s messed up.

    So since they moved this to Bugs I assumed they thought this is a bug issue. If it isn’t then an explanation would have been greatly appreciated but they haven’t and have just ignored this post which is frustrating. I’m gonna keep bumping in the meantime

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    Day 11, is this a bug? Feature of the game that needs to change due to how misleading it is? Stay tuned folks!


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    Devs are quick to resolve or discuss threads in this sub forum like within a day or two. But this one is spanning for almost 2 weeks already. And this topic has always been a gray area for players.

    And if you ask them how anything is calculated, they gatekeep it - which is another red flag, cause how do we know they aren't just visually increasing stats without it actually having meaning in our gameplay? The lack of transparency is wild considering these weapons came from real money, and all we know is the damage is converted to some gibberish formula thats looking suspicious with its inconsistencies.

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    Quote Originally Posted by Ilove_Poopoo View Post
    Devs are quick to resolve or discuss threads in this sub forum like within a day or two. But this one is spanning for almost 2 weeks already. And this topic has always been a gray area for players.

    And if you ask them how anything is calculated, they gatekeep it - which is another red flag, cause how do we know they aren't just visually increasing stats without it actually having meaning in our gameplay? The lack of transparency is wild considering these weapons came from real money, and all we know is the damage is converted to some gibberish formula thats looking suspicious with its inconsistencies.
    Exactlyyyy. Also, if they were transparent with stuff they literally could have a whole group of volunteer bug testers because there’s players that are really passionate about stuff like this and can spot these issues and inconsistencies.


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    Day 13, unlucky number yikes…


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