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  Click here to go to the first Dev post in this thread.   Thread: Feedback: Duneveil Expansion

  1. #181
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    Gameplaywise those maps are by far funnier than zodias or Elder Woods.
    We have big maps with multiple packs of mobs that can be pulled on multiple ways depending of your gear.

    I experienced the entire cave solo once to try everything, i was surprised by the bosses fresh mechanics that are easy to catch up when you think a little.
    In solo boss fights are amazing as long as you are not too op.

    Now i'm going to talk about the real way this map is played.
    Nothing changed we are still in a stupid oneshot meta.
    I played with some guildies that have the highest broken gear and they litteraly oneshot or twoshot every bosses. When the boss doesnt have an invulnérability phase it gets one shot. When it has sometimes they bypass the invulnerability phase and put the boss to 1HP.
    This is so stupid that when i made a mistake and missed a proc that should one shot the boss with the sword they did not know what to do during the invulnerability phase of the knight (pulling him in the cristal area of effect and use the crystal).

    The map has potential but your game design, and stupid big numbers META is sabotaging everything.



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  2. #182
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    Quote Originally Posted by asommers View Post
    Let us know what you think!

    Preview thread located here (link).

    -ALS
    When I remember what the first Maus expansion looked like, I feel like crying about what we got from you after such a long time


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  3. #183
    Senior Member Oakmaiden's Avatar
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    Nothing to buy with the Dune tokens. Or Beryline. Or Zodias. Hmmm, house furniture seems like the best use for me. Instead of the current platinum fees. Seriously, what’s the point of campaign coins? They end up in every crate/sack/chest that comes along.
    I’m rubber and you’re glue, what bounces off me, sticks on you..
    Stop assuming my posts are emotional. I don’t care that much.

  4. #184
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    Default Short lifespan of certain items

    In terms of mechanics and difficulty, this expansion was incredible, presenting a sufficiently good challenge, so much so that not all players are enjoying the content.

    Previously there were some special portals in Elder Woods that included some sets that many don't even remember, something that is now being repeated. The new Veil Mythic 91 gear set seems extremely interesting to me, but will we just forget about the set they were kind enough to create and which is currently lootable/craftable in Dune?
    To be honest, I don't feel it even had a useful life because in terms of stats or procs it wasn't even comparable to the old Zodias legendary set. Now, for the Winter event, I imagine you have many surprises prepared: cosmetics, furniture, a 6-piece Veil set, a new gold drop set, etc. But let's not forget that you already have elements to work with; perhaps you just need to adjust some variables or stats.
    Let's give your dev work some purpose, guys. All those bracelets, rings, belts, amulets, 3-4 piece sets, and artifacts were released and never used. Maybe now you could include them in the locked loot and reduce the number of legendary items (a forgotten category too, lacking both appeal and functionality). I think people would appreciate it.

  5. #185
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    Quote Originally Posted by asommers View Post
    Let us know what you think!

    Preview thread located here (link).

    -ALS
    I enjoyed playing the cave.

    It was the best AL experience i got from the last 6 years.

    Here are the pros :
    - the map is long so i can use my gear all allong
    - the bosses have real mechanics that are readable and make sense great job on this
    - there are things to drop and they are not necessary all trash (half baked concept served you can do better)
    - i could play with friends and doing so allows strategies to complete the maps faster

    Here are the cons :
    - i had a low tier blood 4/3,SB 7/6 and immortal bracelet but i could nuke or almost the bosses that didn't have invulnerability (no ult).
    - the bosses phases are all about getting invincible, it feels like it is just to not allow players one shoting them. Would be cool to just squish the numbers. (Numbers right now is definitely a problem they are to high, who counts only in million.)
    - once you get the most powerfull gear you just speedrun the map xD back to modern one proc legends


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  6. #186
    Luminary Poster Encryptions's Avatar
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    Default Make your Duneveil campaign more enjoyable.

    1. Add Sun Strike jewels to the vendor for 2k tokens each.
    2. Increase the gold drops from each boss by atleast 2x since it takes more than 2mins to run each map normally.
    3. Add a harder difficulty for bosses only, mobs are fine. Bosses need health buffed, floor 5 boss is so boring.
    4. Allow people to open chests with tokens which can grant cool vanities or unique mythic weapons.
    5. Add a Floor 6 pass that costs 5 plat or 250 tokens.

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  8. #187
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    Quote Originally Posted by Encryptions View Post
    1. Add Sun Strike jewels to the vendor for 2k tokens each.
    2. Increase the gold drops from each boss by atleast 2x since it takes more than 2mins to run each map normally.
    3. Add a harder difficulty for bosses only, mobs are fine. Bosses need health buffed, floor 5 boss is so boring.
    4. Allow people to open chests with tokens which can grant cool vanities or unique mythic weapons.
    5. Add a Floor 6 pass that costs 5 plat or 250 tokens.
    These r all nice except maybe boss gl thing.
    Maybe just give us extremely hard portal (or secret map like in elder) with really good gl/cool drops


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    I’m really enjoying the Duneveil expansion, fighting mobs with the new set is a blast. However, I’ve never been a fan of mausoleum-style maps, I personally prefer fast-paced maps. Floor 1 can be considered fastER-paced map on loop, but side paths slow it down for solo gameplay. My favorite maps in the past were Indigo Caverns, Cursed Woods, and, further back, Southern Gates, where running the main path alone could quickly spawn a boss. I also miss boss portals tailored for my set, allowing it to truly “shine.” Now I’d love a boss portal or arena to really put some pressure on my Frostfire pet. :-)

    I think adding a boss arena with Dune bosses, similar to the Birthday Event concept, would be a fantastic addition. That event gave me some of the most fun I’ve had in years playing AL, and I was completely hooked.

    Some additional observations:
    - Blood Shield can sometimes miss up to 7 charged attacks on bosses, nullifying procs and ultimate. Arcane weapons should handle this better.
    - Luck % doesn’t seem to affect Dune bosses. At least I haven’t seen a single re-roll in 25–30 sessions (Floor 1–6 runs).
    - Gold from mobs is okay, but for fast-paced players like me, it’s minimal, since I prefer to fly through them on a damage set. I’d prefer bosses to drop slightly more gold to compensate for the possible removal of gold from mobs.
    - With a 3/6 Veil set, I reach 6k STR, yet Floor 5 boss can still IK me with her laser. While i can survive her attack with a straightforward strategy, I think the Veil set should provide better protection against IK attacks and i think it should also remove debuffs after killing enemies (the way sb set worked on Elder Woods maps).

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    Quote Originally Posted by dmqp View Post
    I’m really enjoying the Duneveil expansion, fighting mobs with the new set is a blast. However, I’ve never been a fan of mausoleum-style maps, I personally prefer fast-paced maps. Floor 1 can be considered fastER-paced map on loop, but side paths slow it down for solo gameplay. My favorite maps in the past were Indigo Caverns, Cursed Woods, and, further back, Southern Gates, where running the main path alone could quickly spawn a boss. I also miss boss portals tailored for my set, allowing it to truly “shine.” Now I’d love a boss portal or arena to really put some pressure on my Frostfire pet. :-)

    I think adding a boss arena with Dune bosses, similar to the Birthday Event concept, would be a fantastic addition. That event gave me some of the most fun I’ve had in years playing AL, and I was completely hooked.

    Some additional observations:
    - Blood Shield can sometimes miss up to 7 charged attacks on bosses, nullifying procs and ultimate. Arcane weapons should handle this better.
    - Luck % doesn’t seem to affect Dune bosses. At least I haven’t seen a single re-roll in 25–30 sessions (Floor 1–6 runs).
    - Gold from mobs is okay, but for fast-paced players like me, it’s minimal, since I prefer to fly through them on a damage set. I’d prefer bosses to drop slightly more gold to compensate for the possible removal of gold from mobs.
    - With a 3/6 Veil set, I reach 6k STR, yet Floor 5 boss can still IK me with her laser. While i can survive her attack with a straightforward strategy, I think the Veil set should provide better protection against IK attacks and i think it should alsoremove debuffs after killing enemies.
    Ye we need something except bubo for debuffs


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  11. #190
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    Quote Originally Posted by dmqp View Post
    I’m really enjoying the Duneveil expansion, fighting mobs with the new set is a blast. However, I’ve never been a fan of mausoleum-style maps, I personally prefer fast-paced maps. Floor 1 can be considered fastER-paced map on loop, but side paths slow it down for solo gameplay. My favorite maps in the past were Indigo Caverns, Cursed Woods, and, further back, Southern Gates, where running the main path alone could quickly spawn a boss. I also miss boss portals tailored for my set, allowing it to truly “shine.” Now I’d love a boss portal or arena to really put some pressure on my Frostfire pet. :-)

    I think adding a boss arena with Dune bosses, similar to the Birthday Event concept, would be a fantastic addition. That event gave me some of the most fun I’ve had in years playing AL, and I was completely hooked.

    Some additional observations:
    - Blood Shield can sometimes miss up to 7 charged attacks on bosses, nullifying procs and ultimate. Arcane weapons should handle this better.
    - Luck % doesn’t seem to affect Dune bosses. At least I haven’t seen a single re-roll in 25–30 sessions (Floor 1–6 runs).
    - Gold from mobs is okay, but for fast-paced players like me, it’s minimal, since I prefer to fly through them on a damage set. I’d prefer bosses to drop slightly more gold to compensate for the possible removal of gold from mobs.
    - With a 3/6 Veil set, I reach 6k STR, yet Floor 5 boss can still IK me with her laser. While i can survive her attack with a straightforward strategy, I think the Veil set should provide better protection against IK attacks and i think it should also remove debuffs after killing enemies (the way sb set worked on Elder Woods maps).
    I am kindly surprised by this positive feedback on fast paced AL. (I would prefer it slower but it is personnal)

    You must enjoy your gear and your feedbacks make sense for me except for the 5th boss one.

    There is no need to simplify the mechanic even with better gear by adding protection (at least if i am not wrong on the mechanic) because when i tried it, with 4/3 blood 3/3 SB and immo brace arround 3 or 3.5k str if i remember right nothing exceptional on my set either and no jewels except goblin wilds i could survive every lasers by closing the range between me and the boss on laser phases.

    In fact the game is already easy when you have the gear.

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  12. #191
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    waiting for dune portal boss

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    Quote Originally Posted by GajahDuduk View Post
    waiting for dune portal boss
    Waiting for some meaningful loot. In general

  14. #193
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    Also, make sedative flasks a COMMON drop in dune. It will give some meaning to this item which is now non existent. It will add dynamics to Dune.

    Rn materials are not dropping, or at least not in any meaningful quantity, making the sedatives dead content.

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    i appreciate the new boss music that is present for the dune caves map but i think that there was to be more option to spend dune tokens on as some people have already bought dune title and badge

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