how to perform ritual of conquest? 3 hours trying but nothing work...
how to perform ritual of conquest? 3 hours trying but nothing work...
Where is keane in berylline bay
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you need to lure him near the crystal zone than interact with it inorder to popped him out of his untargetable stat stun immunity skill required cuz he sometimes use the insta kill ability so u need to not get stun to run to safety and also dont interact with the crystal if he is NOT in its zone he would still be untargetable he has to be inside the circle when u interact w the crystal
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is blood shield nerfed? its like 2-3x nerf when I damage test it in festerfang LB.
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We all need the old gl changes back plz
Hi, can Vylah boss not have super bright flashing colors or at least let us know it is coming. They are too bright and affects my eyes. Or like a seizure warning thing.
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its painful brother sadly
+1 this needed to be change immediately it might cause your other players to trigger seizures that might affect their health.
Does the vylah daggs and karthis weapon a permanent loot from map or only available for a week? And does the vylah daggs color intended to be not the same from the previous preview on boss? Thank you in advance![]()
Thank you for refunding the plat for the broken pet chest, I really appreciate it! Will be spending lots of plat now to get me some goods pets! Ty ty!
The expansion is good, and the mausoleum style is perfect, but I have a few suggestions to make the experience even better. One thing I feel is missing is **treasure rooms**. The current mechanic, where players receive a single pile of gold (like, for example, 50k at once), could be improved. My suggestion would be to divide the gold into **multiple piles of coins**, which together would total the 50k, making the reward more visually interesting and engaging.
Additionally, we could add **treasure chests** containing items like gold, elixir, vanty, equipment, and other valuable items. Something in the style of the **Gold Coffer** from the mausoleum, but with a different twist, perhaps with more variety in items and a more diverse rewards system.
Another idea would be to implement **chests in the "runner chest" style**, containing vanty, gems, or other exclusive items. This could be an interesting way to **burn gold** in a fun manner or even provide an opportunity for players who already have a large amount of gold and don't know what to do with it.
As for the **older arcane weapons**, especially the ones from level 1 to 71, they could be **drops** more accessible, making it easier for new players to progress. This would help **lower the cost of these weapons** for beginners, making the game more balanced for newcomers.
Regarding the **low-level maps**, they seem a bit neglected. The drop from **bosses** on these maps could also be revisited. My suggestion would be to **lock the drops** in certain maps so that a **level 66 map**, for example, only drops weapons of that specific level. Higher-level players shouldnÂ’t receive those rewards anymore. Instead, they could receive **chests or other types of loot** more appropriate for their level.
I also miss the **"plat offers"**. These would help beginners a lot in unlocking their slots faster, making the game more accessible to new players.
Another suggestion would be the **creation of more craftable items**, such as a key that would grant access to a **specific location** where players could **drop specific items**, like gems or other rare materials. This would add more customization and progression options for players, as well as encourage the use of resources to create items.
For the **final boss**, it would be interesting to add **gates** or obstacles that would allow players who donÂ’t have **speed** to remain competitive when defeating the final boss, preventing them from losing rewards for not making it there in time. This would make the final battles fairer for all types of players.
As for **mini-bosses**, they are currently dropping 3k gold (with 1300% GL), but I think it would be more interesting if they dropped **specific items** instead of just this amount of gold. This would make the experience more varied and rewarding for players, as well as add more value to each mini-boss defeated.
Some players have been complaining about the difficulty of certain maps. The fact that you need **multiple players** to hit the mobs and progress can be challenging, but it also brings back the RPG style of the game, something that was lost in maps like **Indigo**, where you could easily progress on your own. However, it would be good if there were a **map rebalancing** to make them more accessible without losing the difficulty. Perhaps an **elite mode** could be introduced, like in **Curse of Woods**, with good rewards for longer maps, but still making sense for players who want more difficult challenges. Or maybe even **deeper floors** could be added to maps, more difficult, but also with **better rewards** for those who manage to reach them.
I think with these changes, the game would become more dynamic, challenging, and balanced for all types of players. What do you think of these suggestions? Any idea you would like to expand on further?
Hi, I'm writing to share my thoughts about the new update of Arcane Legends. To be honest, I had high hopes for the Gold Loot map, but it was a complete disappointment. Besides being difficult, there are no players left on the map until you reach the upper floors, so we can't complete the map, and the amount of gold given in return for this effort is very low. Please update the Indigo Caverns map to its old state or the Hedourah and Rahab portals. As a player who enjoys playing Arcane Legends, I am not satisfied with the new update and think that the old gold loot maps should return. Thank you for reading.
If someone actually has photosensitive epilepsy ofc take it seriously. If not.. maybe don’t weaponize medical words to nerf art. Vylah’s effects is a chef’s kiss. Wear sunglasses or look away, but don’t ask devs to dumb down creativity because you can’t handle a light show. Pretty sure your own screen time is the real hazard here, not a boss fight sparkle.
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+1
I barely returned to the game, and I'm thinking about to leave again. Only waiting if gl gonna back to normal or not.
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