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Thread: Time Shift - Freeze Time

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    Member Fefferi's Avatar
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    Unhappy Time Shift - Freeze Time

    Soo I have the skill Time Shift and i also unlocked Freeze Time. It says that Freeze Time will root affected targets instead of snaring them but since.. today or yesterday it doesnt root them anymore, only a very few times it does. For example in the Hauntlet it doesnt and most of the time it doesnt root the enemies in the Tombs also

    Is that normal? Cause I don't think so.. does anyone else have that problem too? :s
    T)(is is sooooo -------EXCITING!


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    It has to be charged. I honestly think that's what's causing the problem, because even elite mobs can be rooted. (not bosses.)
    Looking for dedicated leaderboard players with a sense of perfectionism and patience. PM me on the forums

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    Member Fefferi's Avatar
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    Hm kay, I actually charge every skill before using it but maybe I didn't stay on the button long enough who knows.. :s I'll give it another try, thanks
    T)(is is sooooo -------EXCITING!


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    Senior Member ShadowGunX's Avatar
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    root means to stop enemy from moving bt can still hit u if u r in their atck range.

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    I know that it's possible that they attack but the problem is that they still keep moving :/ ..and i don't know why >o< I didn't unlock the skill for nothing... I liked the idea of the enemies not running after me after I use that skill... D:
    T)(is is sooooo -------EXCITING!


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    I have found that enemies that are inside the circle when you pop time shift are rooted but new enemies (such as skeletons summoned by enemy sorcerors) are not. If they spawn inside circle they may move around.

    edit: although I think they may not be able to pass the boundary of the circle. I've noticed that the circle stops mobs from outside entering it, I've used it to slow down pursuit.

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    Senior Member Montanabro's Avatar
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    Quote Originally Posted by sirtibby View Post
    I have found that enemies that are inside the circle when you pop time shift are rooted but new enemies (such as skeletons summoned by enemy sorcerors) are not. If they spawn inside circle they may move around.

    edit: although I think they may not be able to pass the boundary of the circle. I've noticed that the circle stops mobs from outside entering it, I've used it to slow down pursuit.
    Unless things have changed in the last two weeks, I recall that enemies that walk into the area are indeed rooted once they've gone a few steps into the area.
    Montanaguy (16 Warrior) [elite lvl cap: 16; 26; 31] / Montanaman (16 Mage) [16] / Montanadood (16 Rogue) [16]


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