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  Click here to go to the first Dev post in this thread.   Thread: Feedback: Duneveil Mythic Equipment

  1. #21
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    why would you make BOW with such proc when you know exactly that this is only weapon not affected by haste making it absolutely useless, why not chakrams/ daggers?

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    Speaking for Dunestride Staff; Great buffs overall! Its very narrow effect range compared to BloodStar but its set item; So well tuned right now. I thought it was bad investment since its BoE but im feeling great now Thank you STS!

    I think the last adjustment needed is for full Dunestride Item Set (3/6/8) Set Buff. Equipping 6 or 8 piece should bring more buff on table because we almost use all Equipment slots.


    And also crafting material drops needs buff.

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    Give veilblade armor stacking dmg aswell

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    In the end, the assassin rogua is still the weakest of all buffs^^

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    I'll share my dune gear thought in a few years. If I get the materials by then.

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    the fact that dunestride bow is suck for boss
    i find it still interesting for PvP


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    Default Feedback: Duneveil Equipment

    Quote Originally Posted by asommers View Post
    Let us know what you think!

    -ALS
    I wonder why we have 4x armor ( from proc ) in armor at lvl 91 mythic when armor stats are absolutely irrelevant at this level?


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    Give bow multi shots (like blood bow with full blood set)
    It is annoying how much warr and mage wep is stronger then rogue one. (Again)


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    Quote Originally Posted by Stefal View Post
    Give bow multi shots (like blood bow with full blood set)
    It is annoying how much warr and mage wep is stronger then rogue one. (Again)


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    I see mage proc and war proc continuously and damage continuously on boss while rogua still has 50/50 chance on 1 shot xd

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    Low proc duration with no haste+ misses is annoying.


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    Duneveil map is super hard to farm with zaarus equipment or even kraken, those maps made only for pay 2 play and high end players due the dev team opinions and desires, because of that I can't say my opinion thanks to the dev team for that yikes....also don't try rhese maps with common, rare, epic items who company gives free from monsters drops these items are for the eyes only and waste your time as normal player never use auch items and never understand why they exist.. those items are just junk items and even can't be sold for gold, if you are hardcore player you probably will get killed by monsters and all the time you spend as hardcore will be deleted....

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    What is the plan for non bind on equip mythic and arcane gear in Dune? Is the plan to never release any tradeable end game 91 gear?

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    Default Veil artifact war and dune bracelet testing

    I’ll go straight to the point completely change the proc of these 2 items they are a waste of time and gold artifact proc does 25-48k damage on reflection which is absolutely horrible and dune bracelet does 240k +/- dmg on reflection which is also absolutely horrible too since mobs have few million of hp it does not make any sense what so ever

    Issues of veil artifact:

    1. The artifact proc take ages for it to proc compared to blood artifact and also has no icon of its activation

    2. Proc is barely visible effect wise can’t tell when it’s active or not

    3. Change the proc of the artifact completely it’s a waste no one need for reflection in pve what so ever it’s a complete waste

    Fixes:

    1. Make the proc easier to activate unlike now it took me 5mins to proc the artifact once on elite tindern map (try it yourself while using axe throw only without any other item or skill blood artifact within few axe throws) also add how long is the proc active for (the green icon of the artifact when it’s active)

    2. Make the proc actually visible maybe make it more red if possible like I would see that it’s actually active something like kraken amulet proc the blue bubble (if the proc doesn’t get changed effect wise)

    3. Change the proc to something like a huge aura that banish mobs or bring mobs hp down to 20% health when it’s active that would actually help A LOT and the artifact should have the same proc duration and cooldown as the blood artifact

    Don’t just throw items at us players without testing them before imagine having a lot of high stats and a cheap secret set can outperform the newest gears that u make that’s just sad at this point

    https://youtu.be/vGlC2rLanaQ?si=kDxko6KZT_-E65N2

    Here is a link of the video hope the link works

    Best wishes


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  17. #34
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    Quote Originally Posted by Killyxan View Post
    I’ll go straight to the point completely change the proc of these 2 items they are a waste of time and gold artifact proc does 25-48k damage on reflection which is absolutely horrible and dune bracelet does 240k +/- dmg on reflection which is also absolutely horrible too since mobs have few million of hp it does not make any sense what so ever

    Issues of veil artifact:

    1. The artifact proc take ages for it to proc compared to blood artifact and also has no icon of its activation

    2. Proc is barely visible effect wise can’t tell when it’s active or not

    3. Change the proc of the artifact completely it’s a waste no one need for reflection in pve what so ever it’s a complete waste

    Fixes:

    1. Make the proc easier to activate unlike now it took me 5mins to proc the artifact once on elite tindern map (try it yourself while using axe throw only without any other item or skill blood artifact within few axe throws) also add how long is the proc active for (the green icon of the artifact when it’s active)

    2. Make the proc actually visible maybe make it more red if possible like I would see that it’s actually active something like kraken amulet proc the blue bubble (if the proc doesn’t get changed effect wise)

    3. Change the proc to something like a huge aura that banish mobs or bring mobs hp down to 20% health when it’s active that would actually help A LOT and the artifact should have the same proc duration and cooldown as the blood artifact

    Don’t just throw items at us players without testing them before imagine having a lot of high stats and a cheap secret set can outperform the newest gears that u make that’s just sad at this point

    https://youtu.be/vGlC2rLanaQ?si=kDxko6KZT_-E65N2

    Here is a link of the video hope the link works

    Best wishes


    Sent from my iPhone using Tapatalk
    lol useless reflect...if sts wants to put in reflect so bad, make it ebon aegis level reflect or just choose something different.

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    Quote Originally Posted by Danielwij23 View Post
    Please buff the Proc of Dunestride weapon from 5 seconds to 10 seconds
    Thanks
    +1 definitely need to

  19. #36
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    Default New rog veil artifact

    im not sure if its a bug or if its intentional but is the proc supposed to skip and ignore alot of mobs sitting in the hitbox? for example if u run with proc it leaves 60-80% of the mobs untouched
    (tested in most maps but it shows clearly in fester fang swamp and current event map)

    if that's intentional then my opinion is that there's no point in buying a bound arti while a none bound one (blood) is far more efficient until u release new maps that focus on stats more than procs but the dev team knows best, ty.

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    Can we please get a buff or another proc for the new warrior veil assassin artifact cause the the reflect damage is basically not even noticeable


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  21. #38
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    Quote Originally Posted by dmqp View Post
    Guessing here... binding was made this way to lower number of alts on various LBs (e.g Temple), welcomed change. Allowing items to be stashed would go against it.
    Don’t even matter much anymore since you can’t sell anything off lb anymore except jewels


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  22. #39
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    Quote Originally Posted by CLN3696 View Post
    lol useless reflect...if sts wants to put in reflect so bad, make it ebon aegis level reflect or just choose something different.
    No reflect is very bad now since mobs attack is very slow imo an aura that would do massive damage like it banish mobs or brings their hp down to 20% you could combine it with lethality which would be absolutely perfect since mobs would die at 20% health with lethality


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  23. #40
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    can we have 3 veil set ability to remove duneveil map poison ? just like SB set on elder wood

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