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  Click here to go to the first Dev post in this thread.   Thread: Feedback: Quality of Life III

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    Voltei a jogar estou level 49 as diárias não são as mesmas as story quests também não e as sides todas com xp e Gold reduzido pra que tanta dificuldade? Estou desanimando hoje mesmo fui ver as diárias de nord estão por 30 de xp 30 DE XP QUEM UPA COM ISSO?

    STS: Focus on killing monsters in addition to the daily quests.
    Last edited by asommers; 10-17-2025 at 11:28 AM.

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    Porque ninguém tá falando que pra upar do 1 ao 91 tá muito difícil pra novato então... Que não tem item n tem pet xp e ainda por cima o xp das quests tanto normais como side e diárias foram limitados e o gold tá absurdo pra vc comprar elixir pra upar desanimando já buscando outro mmo superior

    STS: We're expecting you to play the game. It shouldn't take you hours to get to 91.
    Last edited by asommers; 10-17-2025 at 11:30 AM.

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    Everything is perfect but the vanities have to be more accessible to players it doesn't matter if you are p2w or not it should be accessible. What I mean is that you don't have to opt for gamble locked to obtain them. For the rest, everything is 100% fine.

    STS: You can buy them from other players with Gold!
    Last edited by asommers; 10-17-2025 at 11:31 AM.

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    I would suggest more simple aura's in crates + vanity as well. Every aura in game doesn't need to be 650-1750 plat. Was fun when aura's were in crates.

    STS: Sorry, auras are only available for sale.
    Last edited by asommers; 10-17-2025 at 11:33 AM.

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    Quote Originally Posted by Pickiest View Post
    Hello all.

    First off I love that game! But I have a few things I'd like to say.

    The game doesn't have a massive or *big* player base by any means we can all see that. With that being said is there any plans to run ads/sponsors maybe on tiktok or YouTube. Or is the plan to focus on current players and see how long it'll last aka <die off>
    No hate just genuinely curios.

    Also about pvp. I feel pvp is important and a good way to kill time when board aka <keeping players online/active> obviously we know op awakes/gems,jewels and op procs have ruined it. But I seek a way out.

    Maybe add a pvp *ctf maybe?* where you can use legendary gear and lower with no awakens. <this wouldnt be level locks it would be to all levels so lv10s can have their spots again or 23s or lv3 you name it. People love pvp but it's to expensive and to a lot to complicated.

    If you did this maybe you could also add a seasonal LB that goes based off kills gained that season <so people dont have to keep making new charters>

    This is a rather simple fix I think would do wonders. Taking a pvp set from 1b or 500m to 3m or less and people having a chance. Also you'd make more money due to the simple fact more players would spent plat [now thats theres a reason to play longer then 20mins]

    My next concern is lack of droppable in normal and easy map such as Breckenridge or kraken or tinderin. On hardcore theirs just not enough gear to be looted or pets to be f2p but maybe that isn't the goal and p2w is the idea im not sure but I just wanted this to be known.

    Branching off that I feel theirs no good spots to farm at all weather you new or not no gears and places that you can farm requires good or even the best gear aka [blood star]

    If you bothered reading this thank you!

    Sent from my SM-S938U using Tapatalk
    +1 PvP should be about skills tbh not about who has the most gold no fairness in that create another option like honor but low tier gears with Proc and decent pets maybe legendary rarity something affordable for all players PvP has become less active lately because not everyone can afford to beat a person spending 2b on gears and awakes

    STS: Play honor, it’s practically free! We will also see about creating a level-independent pvp mode.
    Last edited by asommers; 10-17-2025 at 01:17 PM.

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    Asommers!!

    Give us the option to sell all common, rare, legendary items in our inventory instead of having to separately go into each tab and delete them.

    I waste so much time having to go into helm-delete trash. Then I go into vest-delete trash. Then I go to weapons-delete trash.

    Just give us one button that deletes ALL common, rare, etc.

    STS: We'll consider this. I assume you mean equipment and not "ALL".
    Last edited by asommers; 10-17-2025 at 11:36 AM.

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    Token exchange
    gold sink for everyone not only for who does lb (evo pet)

    STS: Token exchange is under consideration.
    Last edited by asommers; 10-17-2025 at 01:17 PM.

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    Quote Originally Posted by Buystuff View Post
    Asommers!!

    Give us the option to sell all common, rare, legendary items in our inventory instead of having to separately go into each tab and delete them.

    I waste so much time having to go into helm-delete trash. Then I go into vest-delete trash. Then I go to weapons-delete trash.

    Just give us one button that deletes ALL common, rare, etc.
    An option to Check wich categories of item we want drop to go in inventory would be great. We could uncheck common as example so inventory will full less and less gears to trash.

    STS: This is on the list of things to consider.
    Last edited by asommers; 10-17-2025 at 01:18 PM.

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    Lightbulb Quality of Life Suggestions

    1. Portal Issue (Valley/Hedora)
    When selecting Elite on certain portals (like Valley or Hedora), the game sometimes returns to the Elite/Normal screen instead of showing the “Go Multiplayer” / “Go Solo” options.

    STS: Could not reproduce this.

    2. Achievement Search Bar
    A search bar for achievements would be helpful since the list has grown so large.

    STS: Added to the list of things to do.

    3. Auction Listing Timer
    The timer feels unnecessarily long. Could it be reduced to ~1.5 seconds?

    STS: Sorry, no plans to change this.

    4. Pet Sorting by Level
    Add a sort option for pets by level (useful for APs, e.g., level 100 pets to max).

    STS: Added to the list of things to do.

    5. Mild Cuss Words
    Allow mild cuss words like “sh*t” without mutes. The chat filter already blocks inappropriate words unless disabled.

    STS: Sorry, no plans to change this.

    6. Boss Kill Counter
    An optional on-screen counter (like hotbar) for selected maps, so players don’t need to scroll through APs constantly.

    STS: You can use the boss count viewer on the achievements page (no need to scroll).

    7. Friends Editing for Houses
    Since spouse editing exists, add the ability to grant house-editing permissions to specific friends (via a checkbox in the friends list).

    STS: Sorry, no plans to do this.

    8. Double XP Adjustment
    Instead of splitting Double XP and Spirit XP across separate days, consider making Double XP run for two consecutive days twice each month.

    STS: Sorry, no plans to change this.

    9. Emojis & Copy/Paste in Chat
    Support emojis and basic copy/paste functionality in chat.

    STS: Sorry, no plans to do this.

    10. Loot Lists by Map
    A detailed loot list per map/area, including special portals like Hedora. Especially useful for expansion and event maps.

    STS: Too difficult, see earlier responses.

    11. Multiple Stashes
    Allow purchase of extra stash tabs (e.g., 2nd, 3rd, 4th), each with 1,000 slots. Great gold sink.

    STS: We're looking into adding a character stash (so hardcore can benefit as well).

    12. Dummy Map for Damage Testing
    A dedicated map for testing DPS and builds.

    STS: I'm looking at adding a combat dummy furnishing.

    13. Affordable Speed Set
    Add a cheap, non-tradable 1.9x speed set at Sir Spendsalot, so new/poorer players don’t play without one.

    STS: We've added speed sets to the Duneveil Resource Crate so those should be flowing into the economy soon. We'll consider more speed-set items at lower levels.

    14. Guildhall Editing Permissions
    Let guild masters assign guild hall editing rights to officers or selected members.

    STS: Looking into this.

    15. Player Bounties in PvP
    Introduce a bounty system where high-kill players get marked, and others can hunt them down.

    STS: Sorry, no plans to do this.

    16. Quick Stash Button
    A stash access button next to emotes in the menu—usable anywhere.

    STS: Although you can access the Auction House and Crafting Station from the menu, we do want players to have to go to town for some things.

    17. Vanity Browser
    A database-like browser for all vanities, banners, backpacks, etc.

    STS: This is on the list of things to do.

    18. Miniboss Guide Update
    Update the Traveler’s Outpost miniboss NPC to include all minibosses, plus an info button showing where to find them.

    STS: Added to the list of things to consider.

    19. Pet Evolution Events
    Add a way to farm Pet Evolution materials to the daily/weekly event schedule since it’s so difficult to obtain right now.

    STS: We have periodic pet evolution events for that.

    20. Favorite Titles/Badges
    Allow players to “heart” or favorite their preferred titles/badges.

    STS: Sorry, no plans to do this.

    21. Vanity Weapon Inventory Cleanup
    The vanity weapon inventory shows all three equipped types, which leaves very little space for scrolling through items. Could this be streamlined?

    STS: Added to the list of things to consider.

    22. Increased Item Stacking
    Raise stack limits (e.g., from 1,000 → 10,000) for crafting mats, chests, etc.

    STS: Sorry, no plans to do this.

    23. Crate Keys
    Could we make it so that opened crate keys are accessible in the satchel of on all of your characters?

    STS: We'll look into making stashable crate key kits.

    24. Slots are very unaccesible
    Let's make inventory slots, stash, auction and all other slots more accesible again. It feels like they are locked behind a pay wall at the moment.

    STS: This is on the list of things to [re]consider.

    25. Renaming Bound Items
    The ability to rename your bound items would be badass, Idk how possible this is to add tho. (Similar to naming pets)

    STS: Sorry, no plans to do this.

    26. Guild Events
    I don't know how exactly these would go down, but it would be amazing!

    STS: We have guild events.

    27. PVP Revive idea
    Make is so that awakenings & gems/jewels on gears do not count in pvp & all gears work as the base gears.

    STS: See our PvP thoughts from earlier responses.

    28. Pickup up items
    Places like Greensap farm seem to be very buggy, sometimes you have to sit there spam clicking like 8 times to pickup one of the items. Fixing this would be amazing for all pickups in the game in general!

    STS: I tried it and it works for me. Maybe combat mode is stopping your pickup?

    29. Auto-sell
    Ability to setup a setting which auto sells all item under a certain rarity!

    STS: See above.

    30. Favourite Characters
    Can we have the ability to favourite our characters & they appear on top.

    STS: This is on the list of things to do.
    Last edited by asommers; 10-17-2025 at 12:03 PM.

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    The main priority ones that I'd like to emphasise is:

    - Portal Issue (Valley/Hedora)
    - Friends Editing for Houses
    - Emojis & Copy/Paste in Chat
    - Multiple Stashes
    - Increased Item Stacking
    - Quick Stash Button

    STS: See above.
    Last edited by asommers; 10-17-2025 at 01:18 PM.

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    yea remove the ridiculous cooldown for listing in auc, whats the point of having auc slots some people have max it would take years to sit down and list just waste of time


    Sent from my iPhone using Tapatalk

    STS: Sorry, no plans to do this.
    Last edited by asommers; 10-17-2025 at 01:19 PM.
    IGN Fouy , Fouys

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    Mine is simpleÂ… a toggle to sow on/offline. IÂ’d like to play the game and not be bothered sometimes. So a feature to toggle my online/offline status would be nice.




    Also! I dislike going to CRAFT, then clicking on a spesific item component which takes me to AUCTION, but thereÂ’s no way to go back to the CRAFT page I was just at.
    I have to exit AUCTION, and go back through the MENU, go to CRAFT again, FILTER the selections to the item I want, scroll through all the items to find the item recipe I want, and then view the crafting components again. If I want to view another component on auction through the selection, I’ll have to do this steps again. Instead, after viewing if it’s on auction, a simple “back press” arrow would take me back to the crafting item i was looking at.

    STS: Sorry, no plans to fake being offline, it’s too intertwined with various systems.

    I, too, dislike the inconsistencies with where “back” works. Will look into at least the use case you have presented.
    Last edited by asommers; 10-17-2025 at 01:21 PM.

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    - add dismiss pet on hotbars (click to summon then click again to dismiss)

    - less trash on crates (add something useful like jewels,story tokens,awake gems or titles instead of legendary junks that no one use)

    - transparent/moveable dmg meter (only numbers are shown)

    - add favourites on chests (heart eggs/chests so it will be always on top)

    STS: We can make the pet on hotbar a toggle.

    Damage meter configuration is on the list of things to do.

    You can already favorite items in the Chest inventory category.
    Last edited by asommers; 10-17-2025 at 01:25 PM.

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    Default Game changes

    Quote Originally Posted by Brushier View Post
    Mine is simpleÂ… a toggle to sow on/offline. IÂ’d like to play the game and not be bothered sometimes. So a feature to toggle my online/offline status would be nice.




    Also! I dislike going to CRAFT, then clicking on a spesific item component which takes me to AUCTION, but thereÂ’s no way to go back to the CRAFT page I was just at.
    I have to exit AUCTION, and go back through the MENU, go to CRAFT again, FILTER the selections to the item I want, scroll through all the items to find the item recipe I want, and then view the crafting components again. If I want to view another component on auction through the selection, I’ll have to do this steps again. Instead, after viewing if it’s on auction, a simple “back press” arrow would take me back to the crafting item i was looking at.
    Yes, definitely.
    Okay my firsy message:
    Make it so thag slots are available for tokens. Its a big part if the game.

    STS: Answered previously.
    Last edited by asommers; 10-17-2025 at 01:26 PM.

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    So, Quality of life changes, These are more changes that need to happen to make the game more playable. Here are some problems I see with the game.

    1. No Farmable High end gear.
    This game is an Mmorpg but it doesn't feel like it. in any Mmorpg game I've played. All gear is farmable from dungeons or raids. In this game its only farmable through crates. That's a VERY BIG PROBLEM. as it relies to much on your No life or p2w players. How can you Nerf gold loot without fixing this problem first. everything is inflated right now BUT ITS BECAUSE OF THIS PROBLEM THAT IT EXISTS. Making it so only one population of your player base can even access your high end content gear, IS NOT HEALTHY. if you wish to keep crates as it is. you have to make keys farmable throughout the whole year with a reliable source and make the drops reasonable. you Nerfed gold loot, that is your decision, and I honestly agree with it, but if you need to make an upside to gear farming. as currently there is non now that gold loots dead.

    STS: See previous response.

    2. No Replayability
    Your game has zero replayability for us Free to play players. Here are some examples. Pvp is dead due to the the ultra rich spending billions on awakes making it Almost impossible for new players to come in and play,and before you say its a skill issue, how are players with nothing supposed to get good or experiment IF THEY LITERALY DIE IN ONE SECOND. and face it your player base isn't big enough to support your other pvp game modes. Honor player base is dead, because there's not enough people to play it. your 86 pvp you added HAS NO ONE PLAYING IT. and CTF has zero people playing it. Anyone who does lower level Pvp also have busted awakes and the scene isn't known well as its kept in guild, OTHERWISE ID BE PLAYING IT RIGHT NOW. Also Events aren't worth the time anymore. you got rid of vanities being able to be bought with tokens. THAT IS A BIG NO NO, as it was the only reliable free way to getting good event vanities. And leader board is also unaccesable cause its flooded with no lifers with billions of gold and p2w players. no chance for us F2p players to even try it. YOUR PVE SCENE IS WORSE. the only reason you run maps is to one get achievement points or two farm gold. but you nerfed gold loot, and the only people who do achievment point farming is your ultra rich players who can buy literally everything. F2p has no reason to farm achievment points as 1 there is no incentive to run it as its a waist of gold, when I could be spending it on high end Extremely expensive gear that can help me. which let me remind you again, you nerfed gold loot so now there is really no incentive to spend gold other then

    Some Fixes:

    Here's what I'm thinking and sorry to my hardcore players, I haven't touched it all over there yet.

    81-91 gets hard without gear that procs, and have set bonus. So lets make the mythics farmable, 81 mythics in zodias and 86 mythics in 86 maps. with higher drop rates in elite, and elite maps dropping the arcanes. 81 arcane obviously in 81 elite maps and the 86 arcanes in 86 elite maps. then the same thing for the next items for 91. this lets us farm gear and sell gear to others if we already have it. IT LOWERS inflation in shops, cause everything is farmable. This lets catacombs be the way it is by letting the immo brace be the only arcane drop you really want from there. and make the vanity more sought out after, revert the chance drop for the keys. or keep it and make it so the keys give you the immo brace, yes that means make the key parts more rare. and make it so the vanity's range in drop rates. like the blue craftables more common and the the purple craftables uncommon and then the actually rare, make it much more accesable and easier to grind. the elemental 86 star beast mythics should be farmed in this same manner but differently, since there really is no 86 portal like the 81 one, just make it so its open all the time when the events up and people can farm the place, or keep keys and make it drop one every boos, not chance. makes farming easier for those items. So now for Duneveil, do the same thing I've said from the last 2 expansions I said, 91 mythics farmable in normal with higher drop rates in elite, and arcanes farmable in elite, if you have special items you want to introduce put them in something like the same foremat with arcane catacombs or if there is no vanities go with the elderwoods idea I gave.

    Next replayability how to tackle that. lets start with PVE first. lets just add raids. lets do and 8 man raid that can be done with fewer people if the players choose to. these raids have high gold loot drops in elite and half it in regular, these Raids drop loot on your level, so like 81 mythic if you 81 and 86 if your lvl 86 and so on. lets payers either test there teamwork and gear on the elite, or have fun in the normal version, make multiple versions of the raid so its not the same repetitive raid over and over again, change it every week. this adds some variation to the game play loop, and you can run with your guild mates and or random people.

    STS: Raids are on the list of things to consider, our previous stance has been no based on the afk/bot issues.

    Next lets tackle events, First and foremost make it so we can buy armor and weapon vanities with tokens, there was no reason to change that, if your worried about not having time to create more vanities for that, then my ideas that I brought up above will literally take some weight off your shoulders as its the same concept over and over again, letting you have more time to create vanites when there implemented. Armor weapons halos, wings, banners, wisps, and auras should be buyable and then you Can have your crates be for the people who want those extra premium vanities and the leader board players will get there vanities. This will actually give people an incentive to run your events as there is an actual reason to instead of just doing it for leader board which i already stated is impossible for most.

    Now the dreaded PVP:
    Lets get the big one out first, pvp IS JUST TOO EXPENSIVE. to be able to even touch the field you need to invest billions already on amazing awakes to even try the field. Otherwise you get killed in 2 seconds, and there's no room to improve nor even learn things. its simply not worth investing into. lets just forego that, we already have the raiding option which lets you test out your gear already, so whats the need for that gear in pvp. What I'm saying is make honor pvp the standard. Why? cause its balanced, good players will be good and bad players will be bad, difference is, you can actually still play and survive and learn. you don't get one shot as badly as in regular pvp. and before you say anything yes i know rouges can do that in honor pvp, BUT THERE CLASS IS LITERALLY MADE TO DO DAMAGE AND GET RID OF KEY PLAYERS ON RIGHT TIMINGS. does war one shot no. DOES MAGE one shot, no. So my opinion make honor pvp the standard.

    One last thing. Get rid of gear crates, They have no reason to exist. and if you really want to keep gear crates make keys easy to farm, and have vanity crates only plat.

    Another final note, don't scuff the f2p vanities, otherwise you give another reason to not do the events. and don't scuff drop rates either, I don't need to spend a whole month trying to get one item. Maybe like every 30 minutes, why because there are still the possibility of getting duplicate items.

    Again these are my opinions and what I'd like to see. and my post probably wont get into consideration. but I like this game, and I see the upsides, but more importantly the downsides. I have a life and I don't spend a lot of money on games. So I don't want to spend my whole life on this game only for it to be useless next expansion.

    STS: Appreciate the extensive feedback. There are a few gems, but a lot of what I’m reading screams to me: I want it all, I want it fast, I want to dominate, and I don’t want to spend time nor money for it.
    Last edited by asommers; 10-17-2025 at 01:43 PM.

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    Give us lobby where we can see and make pvp rooms, give us options to allow or not allow awakens, pet evolutions, lvl min and max able to join, pvp rooms password so only those who we want can join…


    Sent from my iPhone using Tapatalk

    STS: We remove all of lobby host/join stuff we had in PL for AL. Unfortunately, it’s too much work to bring it back.
    Last edited by asommers; 10-17-2025 at 01:45 PM.

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    Hello Arcane Legends team,

    First, thank you for the amazing game — I truly enjoy playing it. I want to suggest two ideas that would make progression less frustrating and improve the seasonal experience.

    - Make Blood gear purchasable with crate tokens or bind Blood gear to crate tokens. Many players can earn gold, but without the right gear it’s hard to compete or enjoy endgame content. Allowing crate tokens to access Blood gear would give more players a fair chance while preserving the value of gold and other currencies.

    STS: Sorry, no plans to do this. Blood Star gear will remain in crates indefinitely.

    - Introduce a seasonal pass with both free and paid reward tracks that refresh each season. The pass should include meaningful, attainable rewards and a few challenging objectives to keep players engaged throughout the season.

    STS: We looked into a season pass, but there weren’t enough features to add that didn’t require more art/design time than events.

    Thank you for listening and for everything you do for the community. I appreciate your consideration of these suggestions.
    Last edited by asommers; 10-17-2025 at 01:48 PM.

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    Quote Originally Posted by YerikFF View Post
    Hello Arcane Legends team,

    First, thank you for the amazing game — I truly enjoy playing it. I want to suggest two ideas that would make progression less frustrating and improve the seasonal experience.

    - Make Blood gear purchasable with crate tokens or bind Blood gear to crate tokens. Many players can earn gold, but without the right gear it’s hard to compete or enjoy endgame content. Allowing crate tokens to access Blood gear would give more players a fair chance while preserving the value of gold and other currencies.

    - Introduce a seasonal pass with both free and paid reward tracks that refresh each season. The pass should include meaningful, attainable rewards and a few challenging objectives to keep players engaged throughout the season.

    Thank you for listening and for everything you do for the community. I appreciate your consideration of these suggestions.
    The pass is a straight up NO. This is ond idea that was completely shut down and will never happen

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    Locked crates should be rare again, like Rengol crates, so looting one feels special. At the same time, we need new materials/fragments that drop from different maps and bosses, which can be collected to craft mythic gear (like how Glinstone set worked at lvl 46).

    This way:
    • Crates are exciting and valuable again.
    • Players have more farming options (crates OR materials).
    • Crafting gives a long-term goal and keeps the economy alive.

    STS: For the foreseeable future, locked crates will only be in vendors.
    Last edited by asommers; 10-17-2025 at 01:49 PM.

  25. #60
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    1. Increase Mob spawntime by a little bit, mobs dont spawn at high speeds.

    STS: Seems like you want the spawn range increased and the spawn time decreased. Some mobs also have a lengthy spawn-in animation. We can take a look at all of these, but I do want to avoid needing to touch every mob.

    2. Bring Back Slots for Tokens.

    3. Increase Range of Blood Staff lightning, with 7x speed u dont hit any mobs if u run through them (with 60% haste)

    4. Maybe add a portal boss to Dune like we had in Zodias / elder expansion (Hedo / Rahabkor)

    STS: Added to the list of things to consider.

    5. Add the option to filter for vanity weapons in Stash aswell (can already do it in main inventory)

    STS: Added to the list of things to do.

    6. Make Older maps more interesting to farm (by increasing Tokens for example for planar tombs)

    7. make token Sacks tradeable again (they used to be tradeable)

    8. Make changes to Cursedwoods (Rogue and warrior can easily do 20 stacked, mage cant with current gear and 91cap made it even harder)

    9. Maybe add a option to convert titles or badge to another character if people quit rogue and want to play mage for example (For like 1k Plat or so) (The other char gets permanetly deleted)

    10. Add a Event to Daily event schedule which doubles chance to get rare boss like the Twisted Ten (2x Rare Boss Event)

    11. On the next Eggzavier bring it back without the changes that were made this year, alot of people got upset it kind of killed the motivation to farm.

    12. increase Gold cap by another Digit (makes it way easier to Buy expensive stuff)

    13. Maybe add some Easter Egg Drops in some maps (Rare drops like Poison wisp for example)

    14. Bring back Community goals for coming expansions (like somberholt, Glintstone, Garetta was)

    15. More interaction between the developers and the Players (I remember streams etc back in the day) u can announce it ingame so more ppl join in see how it goes. In the streams u could talk to us whats in the planning or something so we can maybe add tips or tell yall what we like/dislike about it before it drops and u could adjust it a little (or not)

    16. maybe add a unban request for banned people, u could look back into it and some very old players might join back to game (ofc only the people that didnt do too bad stuff) Would help the Player base a little maybe

    STS: Added unique comments above, the rest are either dupes, too vague, or we've mentioned we have no plans to do the request.
    Last edited by asommers; 10-20-2025 at 07:59 PM.

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