those portal are missing some drops
-tame terracuda oil,
-enraged terracuda oil,
-concentrated terracuda oil,
-octosyn fish oil & mindwarp octosyn oil
also, bring back mindwarp octosyn oil to the zodias npc, expansion lv91 gone already
those portal are missing some drops
-tame terracuda oil,
-enraged terracuda oil,
-concentrated terracuda oil,
-octosyn fish oil & mindwarp octosyn oil
also, bring back mindwarp octosyn oil to the zodias npc, expansion lv91 gone already
Acquisition of these elixirs was removed from the game. They were too powerful and we ended up having to remove their usage from events.
Apologies for the missed patch note.
-ALS
Bad news among bad news every week since Duneveil started, less than farming,
F2P waiting for more thing to farm, or events that will now be annual, and even so they have been withered like "Eggazvier and others",
have you checked the 'data' of how many have stopped playing since the expansion? Because in my guild there are already 2 who left,
I hope everything develops better, hope
Zodias It's a place where those who can't go to Duneveil can lighten up a bit, nothing to get rich like Hedoura.
I hope that 2 players who left were a p2w players, because if they don't, I very sorry to informe you, but they don't give a dam thing about the f2p players.
Since Asommers said that those elixirs were removed from the loot entirely it makes no sense to have them being applied in elite timed leaderboards at all. Keep it fair for everyone then and disable the 50%/75%/2x/3x damage multiplier one from any elite Lbs whether its Hydra, Ekenta, Arena or anything else.
If Devs said themselves they're too powerful then this should be forwarded by just simply making them not count in those zones anymore.
+1 agreed bump
+1 makes no sense to have them work if they are not lootable anymore
+1, great idea![]()
+1
char char
+1
If the damage elixirs are too strong to drop anymore, then they shouldn’t count in elite timed leaderboards either. Everyone should compete on equal footing, otherwise it’s just rewarding whoever stockpiled broken buffs instead of actual skill.
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It is acceptable for them to continue to be used in elite timed til they’re all used up. Thanks.
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How on earth does that make any slight sense that in a competitive game you get rid of an item saying its (I quote) "too powerful" and later on expect it to work just fine but then deny to actually remove it from gameplay to make it fair enough to compete.
You turned them off for temple events to give people a fair hand in competing so how is not turning them off in elite maps version (with cutting off the supply) fair here? What am I missing?
Either turn them off or put them back in the game. So far people told you that Zodias basically died because of it since people could loot those elixirs there to sell them. Honestly, where's the logic here.
It is not acceptable to have them in game as long as they are NOT lootable. With all respect, stop this nonsense please.
With respect, the logic here doesn’t hold up. If an item is classified as ‘too powerful’ to remain in circulation, then it shouldn’t still be allowed in competitive leaderboards. Keeping it active only for players who stockpiled creates a built-in advantage that others can never match, which makes the competition less about skill and more about who had the biggest stash beforehand.
That kind of imbalance undermines the whole idea of leaderboards. The fair path is straightforward: either disable them everywhere competitive, or reintroduce them so everyone has equal access. Anything in between isn’t balance, it’s inconsistency that favors a small minority at the expense of everyone else.
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