
Originally Posted by
Fenerx
Summary:
Locked Crates should feel rare and exciting again, like the old Rengol crates. Alongside that, the game needs new materials/fragments that drop from different maps, bosses, quests, and events, which players can collect to craft mythic gear (helm/armor/set). This gives both a rare chase (crates) and steady farming goals (materials), just like when the Glinstone mythic set at level 46 kept players engaged.
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Problem
• Locked Crates are too common and not special anymore.
• Loot isn’t motivating enough for players to farm.
• There is no new crafting path that gives long-term goals like in past expansions.
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Proposal
1. Locked Crates = Rare again
• Adjust drop rates to Rengol-era rarity.
• Keep them exciting, valuable, and worth looting.
2. New farming materials/fragments
• Add special drops from dungeons, bosses, world mobs, and events.
• These fragments/materials can be collected and used in crafting recipes.
3. Crafting Mythic Gear
• Materials + gold + rare components = mythic helm/armor/set.
• Similar system to the Glinstone set at lvl 46, giving a long-term farming goal.
4. Balance & Economy
• Crates stay rare and valuable.
• Materials are farmable from many sources to keep all maps relevant.
• Crafted mythic gear can be bind-on-equip or tradable to support the economy.
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Why this helps
• Brings back the excitement of looting a rare crate.
• Gives players meaningful farming goals with materials.
• Revives the economy and trading scene.
• Creates long-term motivation, like when the Glinstone mythic set was introduced.
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