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  Click here to go to the first Dev post in this thread.   Thread: Nerfed XP in every quest

  1. #21
    Luminary Poster Encryptions's Avatar
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    Quote Originally Posted by Behoove View Post
    idk I really had no trouble on double xp to reach lv 80 on all my hcs starting from 1, but ye you can skip lower level quests, thats 60xp, 50xp, 7 day lix and double xp event
    Did you do this within the past 2 weeks?

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  2. #22
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    Quote Originally Posted by Encryptions View Post
    Did you do this within the past 2 weeks?

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    yes, literally last double xp, 12 days ago

  3.   This is the last Dev post in this thread.   #23
    CTO asommers's Avatar
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    Took a look at this in detail and we'll be increasing the quest XP for dailies where there is an imbalance. I'm trying to get this in for the next server (content) update, but if it doesn't make the next one, it'll make the one after that.

    -ALS

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    Thank you for listening

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    Default Devs are out of touch with the game.

    How often do devs replay the game from scratch? If they cant reach and are able to clear endgame content within a month or two, they cant expect other players to as well. Arcane gears should never be a “must” to play the game. It should just give a slight edge instead. Not to mention the terrible levelling experience.

    Came back to the game, played till Shuyal with 50% XP lix.

    Played tindrin and every expansion after on double xp day with 50% + 60% + 25% (from pet) and I was only able to reach level 57 after underhul expansion.

    Mausoleum doesnt have many (any?) story quests to move my level forward. The dream expansion also dont have any quests to keep levelling as well.

    Now i have to do dailies untill i reach Festerfang expansion quests.

    Not to mention that there are no gears available to use at all. Auction doesnt have any gears, the mobs dont drop gears often enough. I was using level 25 gears in Garetta expansion. It was such a bad experience.

    Just terrible.


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  7. #26
    Senior Member Sampep's Avatar
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    Game is pretty cheeks rn not even worth playing, unless ur super bored and want to do some aps or something

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    Senior Member chiiwawa's Avatar
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    Quote Originally Posted by Cinco View Post
    I know you’re gonna hate this honest answer but… We actually intend for you to be killing monsters in addition to running quests.


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    If you have a monster problem thats not our problem. Call an exterminator. 🙃

  9. #28
    Junior Member iamegirl's Avatar
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    Arrow New Xp (scalable) (reworked daily)

    Level up is so boring

    As we all know we can get everyday by doing traveler outpost daily quest 100 xp simple as that and only that but this is really waste of time and level up by doing that especially if we have hardcore characters can get months and many of us ignore it instead we can get new bonus. For example:

    Old - Now

    Doing traveler outpost daily story* quest grants:

    • 100 xp


    New - Featured


    Doing traveler outpost daily story quests* should grants:

    • 1+*level story tokens to a max of 91 story/fabled tokens
    • 10~1000+ xp scalable by 5% of the current xp of the character (meaning that if a player do daily quest their characters will level up in 20 days fixed by 1 level, might be 10% for faster level up since we have 91 levels experience & many characters slots & characters)
    • 100~10000 gold (scalable by level and hardcore or normal character)
    • A traveler outpost rewarding bag (always contain each one of the 3 following below)
      1)1 scalable equipment (random item prioritizing unowned) (belt, helmet, torso, weapon, ring, amulet, bracelet, artifact) (uncommon to legendary)
      2)A random elite runner elixir (luck, xp, damage etc, last 10 minutes each)
      3)A random lesser jewel sack (scaling from cracked to fortified)


    Vendor prices, items (fabled and story)
    Story token vendor stock:
    Common pet egg (random) cost 100 Story Tokens
    Uncommon pet egg cost 200 ST
    Rare pet egg cost 300 ST
    Potions tbd ST
    Elixirs 1.000 ST
    Lesser jewel bag (contain one random jewel cracked to fortified quality)(limited to 2 per month) 1.000 ST
    Etc

    Fabled vendor have better quality stock to offer but also greatly increasing at cost)
    Epic egg - 400 Fabled Tokens
    Legendary egg - 500 FT
    Elixirs tbd FT
    Costume set (limited to 1 per character) (not tradeable/stashable) 10.000 FT
    Jewel bag (contain one random jewel from cracked to precise quality) (limited to 1 per month) 2.000 FT

    Weekly quest should now give 78.000 gold by completion
    Hardcore characters get double daily rewards
    Story/fabled vendors revision (token cost greatly increase but also give more loot)
    *Fabled quests should give double rewards than story quests
    Beware players,STS admins-devs make fake accounts or use players deleted accounts w/o their consent & make fake propaganda and always degrade other players suggestions,so corrupted STS. Yikes

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