Took a look at this in detail and we'll be increasing the quest XP for dailies where there is an imbalance. I'm trying to get this in for the next server (content) update, but if it doesn't make the next one, it'll make the one after that.
-ALS
Thank you for listening
How often do devs replay the game from scratch? If they cant reach and are able to clear endgame content within a month or two, they cant expect other players to as well. Arcane gears should never be a “must” to play the game. It should just give a slight edge instead. Not to mention the terrible levelling experience.
Came back to the game, played till Shuyal with 50% XP lix.
Played tindrin and every expansion after on double xp day with 50% + 60% + 25% (from pet) and I was only able to reach level 57 after underhul expansion.
Mausoleum doesnt have many (any?) story quests to move my level forward. The dream expansion also dont have any quests to keep levelling as well.
Now i have to do dailies untill i reach Festerfang expansion quests.
Not to mention that there are no gears available to use at all. Auction doesnt have any gears, the mobs dont drop gears often enough. I was using level 25 gears in Garetta expansion. It was such a bad experience.
Just terrible.
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Game is pretty cheeks rn not even worth playing, unless ur super bored and want to do some aps or something
Level up is so boring
As we all know we can get everyday by doing traveler outpost daily quest 100 xp simple as that and only that but this is really waste of time and level up by doing that especially if we have hardcore characters can get months and many of us ignore it instead we can get new bonus. For example:
Old - Now
Doing traveler outpost daily story* quest grants:
- 100 xp
New - Featured
Doing traveler outpost daily story quests* should grants:
- 1+*level story tokens to a max of 91 story/fabled tokens
- 10~1000+ xp scalable by 5% of the current xp of the character (meaning that if a player do daily quest their characters will level up in 20 days fixed by 1 level, might be 10% for faster level up since we have 91 levels experience & many characters slots & characters)
- 100~10000 gold (scalable by level and hardcore or normal character)
- A traveler outpost rewarding bag (always contain each one of the 3 following below)
1)1 scalable equipment (random item prioritizing unowned) (belt, helmet, torso, weapon, ring, amulet, bracelet, artifact) (uncommon to legendary)
2)A random elite runner elixir (luck, xp, damage etc, last 10 minutes each)
3)A random lesser jewel sack (scaling from cracked to fortified)
Vendor prices, items (fabled and story)
Story token vendor stock:
Common pet egg (random) cost 100 Story Tokens
Uncommon pet egg cost 200 ST
Rare pet egg cost 300 ST
Potions tbd ST
Elixirs 1.000 ST
Lesser jewel bag (contain one random jewel cracked to fortified quality)(limited to 2 per month) 1.000 ST
Etc
Fabled vendor have better quality stock to offer but also greatly increasing at cost)
Epic egg - 400 Fabled Tokens
Legendary egg - 500 FT
Elixirs tbd FT
Costume set (limited to 1 per character) (not tradeable/stashable) 10.000 FT
Jewel bag (contain one random jewel from cracked to precise quality) (limited to 1 per month) 2.000 FT
Weekly quest should now give 78.000 gold by completion
Hardcore characters get double daily rewards
Story/fabled vendors revision (token cost greatly increase but also give more loot)
*Fabled quests should give double rewards than story quests
Beware players,STS admins-devs make fake accounts or use players deleted accounts w/o their consent & make fake propaganda and always degrade other players suggestions,so corrupted STS. Yikes
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