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  Click here to go to the first Dev post in this thread.   Thread: Nerfed XP in every quest

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    Default Nerfed XP in every quest

    Why every quest starting from bracken gets nerfed when we don’t even ask for it? You can easily get to fester without double XP & now you can’t even reach chancel with all of these nerfeXP, pure bs.

    You’re even making it more hard for new players to get to cap as well, making their gameplay a-lot more boring.


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    Quote Originally Posted by Nev3r View Post
    Why every quest starting from bracken gets nerfed when we don’t even ask for it? You can easily get to fester without double XP & now you can’t even reach chancel with all of these nerfeXP, pure bs.

    You’re even making it more hard for new players to get to cap as well, making their gameplay a-lot more boring.


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    Had no problem taking my hardcore from 1-80 with basically just quests on double xp and thats with me not even being able to do the harder quests that give a lot of xp for obvious hardcore reasons. I actually think it makes sense to reduce xp gained for quests that are much lower lv than your char (like shuyal,trindrin,… when you‘re 80+). Just gotta be „wise when to do which quest and it shouldnt be a prob at all, especially for a normal character, if you need help send me a pm and I am glad to give some infos.

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    Quote Originally Posted by Behoove View Post
    Had no problem taking my hardcore from 1-80 with basically just quests on double xp and thats with me not even being able to do the harder quests that give a lot of xp for obvious hardcore reasons. I actually think it makes sense to reduce xp gained for quests that are much lower lv than your char (like shuyal,trindrin,… when you‘re 80+). Just gotta be „wise when to do which quest and it shouldnt be a prob at all, especially for a normal character, if you need help send me a pm and I am glad to give some infos.
    Im not referring on lowering the xp for lower maps if you’re 80+ since its always been like that, the problem right now is the xp is nerfed when you’re starting from lvl 1-71 which makes it much more harder to make it to the cap which isn’t a case before.

    Yes, its real easy to reach 80+ which double xp present but its supposed to be also easy to reach 70+ without it like before, but right now reach even level 60 takes much time, effort which the community doesn’t even ask for, doesn’t make sense either why they nerfed the whole quest line so much.


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    I agree there were lots of mid game quests for 1000xp that have basically been cut in half to 500. Getting to 60 takes much much longer than it did before - worse for alts and probably much much worse for new players.

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    Just bumping this - I think the efforts to balance the mid game have actually made it harder rather than make it easier. I have the benefit of xp gear and a lot of time playing the game to know what to do, but new players will be lost and may give up easier than before. I think modest boosts (25-40%) to quest xp in tindirin, glint, under, and grave would help achieve better leveling balance in the mid game.

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    Bump this one uip

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    Yeah this is is really annoying, you go through maps, do all the story and sides with 3 stacking xp lixes and stuck on level 44 without ability to continue story cause you need to be level 50 lmao! Like wth lol...seriously


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    Bump, can we get a patch for this and bring back the old xp? This is real annoying.


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    I know you’re gonna hate this honest answer but… We actually intend for you to be killing monsters in addition to running quests.


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    Quote Originally Posted by Cinco View Post
    I know you’re gonna hate this honest answer but… We actually intend for you to be killing monsters in addition to running quests.


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    But community didn’t ask for this eh? Why you thinking changing this makes the leveling much more fun? This only makes new players to get stuck more on lower level maps instead of getting to cap much faster.


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    Quote Originally Posted by Cinco View Post
    I know you’re gonna hate this honest answer but… We actually intend for you to be killing monsters in addition to running quests.


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    100% understand but if that´s your intention, why don´t you increase xp amount gained on mobs and if necessary reduce it on quests? There is 0 incentive for anyone to actually level through old maps by killing mobs. Not a single drop that´s worth the time, super low xp compared to quests. I don´t intend to level anything anytime soon but that would seem like a good fix to me, id personally much rather kill mobs/bosses compared to completing quests anyway to level up.

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    Quote Originally Posted by Cinco View Post
    I know you’re gonna hate this honest answer but… We actually intend for you to be killing monsters in addition to running quests.


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    Well I did solo and killed everything with 3 xp lixes, so idk should we rerun maps 50 times? That was the intent?


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    The change was basically to make more sales on the plat level up pack

    But for hc though idk I don’t play hc

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    Quote Originally Posted by Sampep View Post
    The change was basically to make more sales on the plat level up pack

    But for hc though idk I don’t play hc
    If that’s the purpose then let us purchase the pack for hc, i dont mind paying double or triple the price just to skip this nerfed quest.


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    Quote Originally Posted by Cinco View Post
    I know you’re gonna hate this honest answer but… We actually intend for you to be killing monsters in addition to running quests.


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    I have 300+ percent exp and still get stuck at level 41-60. It shouldn't take killing thousands of mobs with weak gear to level up once, you will lose new players this way unless you plan to change the quest exp to account for that level range or increase exp per mob. Player dopamine goes away after level 41 when stuck which results in quitting the game, I made a new character about a month ago and its still on seasonal lb... I haven't played a map on that character in over 2 weeks.

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    Quote Originally Posted by Nev3r View Post
    But community didn’t ask for this eh? Why you thinking changing this makes the leveling much more fun? This only makes new players to get stuck more on lower level maps instead of getting to cap much faster.


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    i think its great to have to kill things, playing the game wow who wouldve thought

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    Quote Originally Posted by Encryptions View Post
    I have 300+ percent exp and still get stuck at level 41-60. It shouldn't take killing thousands of mobs with weak gear to level up once, you will lose new players this way unless you plan to change the quest exp to account for that level range or increase exp per mob. Player dopamine goes away after level 41 when stuck which results in quitting the game, I made a new character about a month ago and its still on seasonal lb... I haven't played a map on that character in over 2 weeks.
    btw thats not on double xp day is it? the lv 41-60

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    Quote Originally Posted by Behoove View Post
    btw thats not on double xp day is it? the lv 41-60
    No, 2x day I am at 600- 700%, and still get stuck at the same lvl spot.

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    No more smooth lvling, even during double xp, there is a gap between lvl60 and 66 until quests in festerfang are accessible, sts might consider fixing lvling.
    :Chivalrous Union: officer - Idllia/Nqty

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    Quote Originally Posted by Encryptions View Post
    No, 2x day I am at 600- 700%, and still get stuck at the same lvl spot.

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    idk I really had no trouble on double xp to reach lv 80 on all my hcs starting from 1, but ye you can skip lower level quests, thats 60xp, 50xp, 7 day lix and double xp event

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