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Thread: Dodge cap and Armor Mitigation.

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    Senior Member MageFFA's Avatar
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    Default Dodge cap and Armor Mitigation.

    Can I get a confirmation on whether or not dodge cap is currently locked at 30% for level 1 through 70, and 40% for 71 through 115. Also the current % for armor mitigation? If I remember correctly armor mitigation was lowered by 10% some years back and I’m wondering if that is what’s responsible for some of these super crits, critical hits dealing 50-100% of your health bar in PvP through armor, we’ve seen over the years.

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    STS can we get an update on this?
    Is there also a cap for dodge in pve zones aswell if so whats the max for 115?

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    Senior Member MageFFA's Avatar
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    Definitely need a Devs input on this. For the longest the dodge cap was thought to be 30 in levels 1 through 70 and 40 in levels 71 through 115. However when you go through the forums patch history the dodge cap says 65%. This is a big deal since we will now know to avoid pumping too many skill points into abilities to boost our dodge, if the cap is 30 and 40.

    There should be a discussion on raising the dodge cap from 30/40 to 50 global. I was not active on forum in 2016 as I am now, if I was I would have challenged everyone’s opinion on lowering the dodge cap. This cap seriously hurts birds ability to survive an engagement against any class, especially burst classes like mages and foxes. I’ve noticed that I dodge far less than mages who aren’t even kitted out with dodge in the first place. We must also consider that because there is a dodge cap, abilities like Brute Force, Paladins party buff that’s only useful for its self HP regen, and Warriors Evade, a skill that everyone only invests 1 point in even in 115, is seriously outdated.

    Nerfed Armor Mitigation is a serious problem. The last 9 years has been mages being able to either one shot you with just drain or 3 shot you with drain light fire. The most recent showcase of this was me hitting 513 off a drain against another mage in OG 35. This happened OG equipment which is vastly more balanced than any other meta over the years and yet the damage being dished out is far higher than what we saw in even a level like 76 in 2013. Max health of mage is just 400 yet I dealt a whole 113 more damage than he has health….from a single skill. Don’t think offloading a bunch of armor is going to save you either as I’ve still managed to hit a L40 HBD bear, a broken shield with the stats of a 51 shield, for 450.

    This isn’t unique to mages either. With shred being currently overpowered I’ve seen some insane numbers being dished out by foxes. Example being a 613 auto attack from a hammer Fox in OG equipment. A single auto after shred doing 613 makes 0 sense. How does this even happen if the weapons damage is only 241, A crit would put it at 482 so where does the extra damage come from?

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    Senior Member plpr's Avatar
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    Change needs made on how damage is dealt badly in 35 lobbies. A single fire is doing 9/10 HP. With only original gear equipped. However it works for levels under 30 (25-29) should be copy and pasted into 30-40.

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    would love to see some damage mitigation at lower levels.

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    https://www.spacetimestudios.com/sho...s-Super-Elites

    Here is the patch notes for the armor mitigation nerf. Damage output since this update have been through the roof and it’s not getting any better. Whatever changes we saw made towards 25-27 PvP lobbies should be extended down to 15 and extended up to level 45. A 19 mage without any damage buff is still able to hit a 450 critical on drain. The current record for highest damage hit from a single ability, in fair equipment, is 606 from a drain. Highest from auto, in fair equipment, is 613. Only bear has a health pool above 600 and that’s still 91-92% of their total health gone from a single instance.

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