View Poll Results: Consider Adjustments to Warrior Rage

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  • Keep things as they are. It's perfect!

    13 56.52%
  • Definitely look into revisions. It's unbalanced!

    10 43.48%
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  Click here to go to the first Dev post in this thread.   Thread: Warrior's "Rage" Ultimate - Too Powerful? Probably. Nerfs & Other Class Ulti. Buffs

  1. #101
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    Quote Originally Posted by Sulphurea View Post
    I never heard once of this era lel it's war legend since valley and even before wars were Always needed even in mauso. Even in dune now a party ends the moment the war "carry" says tysm i'm done. If one sucks, will suck no matter the class (i say in general). The point is making things equal. As end game rogue i can one shot dune 1 boss sure but we talk of a 4700 dex dmg set, which is not so average. Does war need that much str? I don't think so cause the ulti is far beyond broken

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    I totally agree with that.
    I am for the nerf and called this ability broken and gamebreaker multiple times.

    But before in zodias potals era, war were not needed at all especially in randoms during the "sorry no need war" era. The only reason was the lack of damage of the class without it's broken ultimate.



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  2. #102
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    Quote Originally Posted by Tekila View Post
    But before in zodias potals era, war were not needed at all especially in randoms during the "sorry no need war" era. The only reason was the lack of damage of the class without it's broken ultimate.
    iirc this discrimination was common for rahabkor and other portals where you couldn't get ultimate ready in a reasonable time.

    Now, with the latest (broken) gears warriors can have 100k+ both damage and health which is way more than other classes can achieve using comparable gears. With such sky high stats rage ulti is no longer needed at all.

  3. #103
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    Quote Originally Posted by intruders View Post
    iirc this discrimination was common for rahabkor and other portals where you couldn't get ultimate ready in a reasonable time.

    Now, with the latest (broken) gears warriors can have 100k+ both damage and health which is way more than other classes can achieve using comparable gears. With such sky high stats rage ulti is no longer needed at all.
    With the same gear warrior got double the hp but half the dmg in stats exemple : blood 3/3 SB3/3 immo brace
    Warrior will get 30-45k depending on awaks
    Rogue will get 60-100k depending on awaks
    Mage i trully don't know for sure a little less than rogue.
    Without elixir. Even on the best high end gear war will get 90-100k dmg (i never saw a warrior with more stats than that lmk if you can show me one i would love to hope) maybe but rogue will have 160-200k dmg and mage a little less.
    If elite dune is adjusted to war's dmg output then rogue and mage will just be op but war will be able to play.
    If they do it again like during zodias and this is more probable just adjusting the hp pools to the highest possible damage then war will be excluded again after an ult huge nerf.

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  4. #104
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    Quote Originally Posted by Tekila View Post
    blood 3/3 SB3/3 immo brace
    I was referring to the new veil 3/3 set that gives 135% primary and 40% HP for warriors.

    I have seen a warrior in town with 140k+ both damage and health. Most likely buffed with elixirs but still.
    I play mage and I have 3/3 sb with at least 4% int in each piece, immo 8% int, blood staff 7% all and empty veil 3/3 (still missing one piece actually so just checked stats in auction). With all damage elixirs and heroic witchfur hb (gives both damage and HP boost) I get 43k HP and 105k damage. If I awake veil set and add gems it would probably go up to 45k HP and 120k damage.

    So in which parallel universe it is fair that another class gets 3x more HP, higher damage and 7x ulti as a cherry on top of it all?

    Can't tell about rogue as I don't play it.

    Anecdote:
    - warrior: to be on par with other classes we need rogue damage, mage skills and op ulti
    - rogue & mage: what?! That's broken and not fair!
    - warrior: worry not little peasants! I will kindly carry you! 😂

  5. #105
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    Quote Originally Posted by intruders View Post
    I was referring to the new veil 3/3 set that gives 135% primary and 40% HP for warriors.

    I have seen a warrior in town with 140k+ both damage and health. Most likely buffed with elixirs but still.
    I play mage and I have 3/3 sb with at least 4% int in each piece, immo 8% int, blood staff 7% all and empty veil 3/3 (still missing one piece actually so just checked stats in auction). With all damage elixirs and heroic witchfur hb (gives both damage and HP boost) I get 43k HP and 105k damage. If I awake veil set and add gems it would probably go up to 45k HP and 120k damage.

    So in which parallel universe it is fair that another class gets 3x more HP, higher damage and 7x ulti as a cherry on top of it all?

    Can't tell about rogue as I don't play it.

    Anecdote:
    - warrior: to be on par with other classes we need rogue damage, mage skills and op ulti
    - rogue & mage: what?! That's broken and not fair!
    - warrior: worry not little peasants! I will kindly carry you!
    If that is real i don't mind even if they remove the ult as long as gear is more available.
    Because the source here is "trust me". I would love to see a warrior with that much damage without elix.

    You can just check the stats of deadwolf (Rogue) on his damage set. Dude has 160k+dmg.

    On mage idk but on war rn i have 40k dmg using blood 3/3 immo and SB 3/3 no op str% but with Veil i don't think i will get 100k dmg.

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  6. #106
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    any update on when we might expect new Ultimate changes ?
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  8.   This is the last Dev post in this thread.   #107
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    Quote Originally Posted by ogpurp View Post
    any update on when we might expect new Ultimate changes ?
    They are still in testing and are currently planned for release next Season.
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  10. #108
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    Quote Originally Posted by Cinco View Post
    Thanks to the two (2) folks that did what I asked - these responses will be considered.

    Poll results are exactly what I expected to see from the respondents and provides some nice context (insofar as there will be outcry when Warrior Rage is adjusted for balance).

    Current plan is to...

    - Rework Sorcerer "Energize" and Rogue "Refuel," replacing the various current buffs (speed, mitigation, boss damage, haste, etc.) with a primary stat multiplier.
    - Rework Warrior "Rage" to have a smaller primary stat multiplier - keeping the same duration.
    - Balance these new / updated primary stat Ultimates to have the same duration and the same multiplier.
    - Review some older Arcane gear that provide big buffs to Sorcerer damage (these may need to be nerfed significantly).

    This will take a bit and I'll update when we have something juicy to discuss :-)


    Best wishes!
    Any nerf option that doesn't involve giving primary attribute bonuses to rogues and sorcerers would be suitable, as rogues are already strong enough.

  11. #109
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    Quote Originally Posted by Cinco View Post
    They are still in testing and are currently planned for release next Season.
    I hope they get realeased soon.
    I am bored of seing warriors everywhere and buying my gear twice the price of the other classes.

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