View Poll Results: Consider Adjustments to Warrior Rage

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  • Keep things as they are. It's perfect!

    13 56.52%
  • Definitely look into revisions. It's unbalanced!

    10 43.48%
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  Click here to go to the first Dev post in this thread.   Thread: Warrior's "Rage" Ultimate - Too Powerful? Probably. Nerfs & Other Class Ulti. Buffs

  1. #41
    Senior Member Susanne's Avatar
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    Quote Originally Posted by Sulphurea View Post
    I didn't see any mage be particularly more op than a rogue with blood set, another story is full bio set mages. Mage also needs a rework cause is very unfair to be the only class not able to complete 20 curses. And i talk from a point of disadvantage to me cause once they will be able to, top overall will be even more competitive. I play as rogue and i don't die that much in dune map tbh. Ofc i have gear. Gear i paid quite alot. And the fact that a war way less geared than me can oneshot even Vylah is really almost insulting. I don't like to be carried and honestly your point of not displeasing your war friends just cause they carried you makes no sense. So just cause Usa helped freeing Europe from the nazis means we gotta "please" them forever? I say please to not use another expression...
    Your friends helped you cause they wanted to and this is a matter of fairness that touch many players, not just the ones that are your friends. Mage also needs a buff cause mage ultimates are useless and they also deserve the chance to make 20 curses and not being stuck with a weapon of ten levels ago

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    I don't understand why you brought WW2 into this thread. I was joking about my warrior friends carrying me, anyone who knows me would have known that. I don't ask to be carried but if I receive help I am grateful. I have helped my friends on many occasions too, that's what friends do.
    I too have paid out a lot for my gears and managed all Duneveil with one rogue friend. It was a struggle and we farmed quite a few deaths on the way. The expansion is new and we didn't have the strategic knowledge. I have also run Duneveil with a mage who possessed a blood staff. I must say he did a lot better than me and my rogue friend. Now I don't know if all the blood set is necessary for the staff to work so well because I didn't ask. I do know that kraken claws work well on mobs there though. I have used blood and claws and there's not much in it to be honest. Warrior class is op, we all agree on that but wouldn't it be better if the other two classes were buffed with regards to skills than the warrior be nerfed? l do think that rogues need either a better skill or a better bow for bosses. Maybe I shouldn't have been frivolous in my previous post. I didn't realise that you took the game so seriously. I just play for fun.

  2. #42
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    P.S. I really don't know how mages feel because I don't play mage. I only play rogue but I go on observation and experience when playing with other classes. Kind regards.

  3. #43
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    Quote Originally Posted by Susanne View Post
    I don't understand why you brought WW2 into this thread. I was joking about my warrior friends carrying me, anyone who knows me would have known that. I don't ask to be carried but if I receive help I am grateful. I have helped my friends on many occasions too, that's what friends do.
    I too have paid out a lot for my gears and managed all Duneveil with one rogue friend. It was a struggle and we farmed quite a few deaths on the way. The expansion is new and we didn't have the strategic knowledge. I have also run Duneveil with a mage who possessed a blood staff. I must say he did a lot better than me and my rogue friend. Now I don't know if all the blood set is necessary for the staff to work so well because I didn't ask. I do know that kraken claws work well on mobs there though. I have used blood and claws and there's not much in it to be honest. Warrior class is op, we all agree on that but wouldn't it be better if the other two classes were buffed with regards to skills than the warrior be nerfed? l do think that rogues need either a better skill or a better bow for bosses. Maybe I shouldn't have been frivolous in my previous post. I didn't realise that you took the game so seriously. I just play for fun.
    You assume alot but is ok lmao i always forget in AL whenever someone express an opinion in a decisive way is considered "too serious" or salty, my bad lmao ww2 was brought in as comparison of two, imho, similar situations, thought was obvious enough. I do think rog and mage ultimates need to be a primary multiplier as well but i also think for no class it should be x6, is simply too much. But if a rework can't be considered then let nerf be so we all suffer equally. And anyway is not only ulti to make war overpowered, there are many other things but this is just the most ridiculous one

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  4. #44
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    Quote Originally Posted by Sulphurea View Post
    You assume alot but is ok lmao i always forget in AL whenever someone express an opinion in a decisive way is considered "too serious" or salty, my bad lmao ww2 was brought in as comparison of two, imho, similar situations, thought was obvious enough. I do think rog and mage ultimates need to be a primary multiplier as well but i also think for no class it should be x6, is simply too much. But if a rework can't be considered then let nerf be so we all suffer equally. And anyway is not only ulti to make war overpowered, there are many other things but this is just the most ridiculous one

    Inviato dal mio 23053RN02A utilizzando Tapatalk
    Ah, thanks for reply. 🙂. So is the warrior's rage always op or is it only when wearing blood set? I'm just curious to know.

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    Quote Originally Posted by Susanne View Post
    Ah, thanks for reply. ��. So is the warrior's rage always op or is it only when wearing blood set? I'm just curious to know.
    Its always been the best ultimate since they launched at lvl 71.

  6.   Click here to go to the next Dev post in this thread.   #46
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    Thanks to the two (2) folks that did what I asked - these responses will be considered.

    Poll results are exactly what I expected to see from the respondents and provides some nice context (insofar as there will be outcry when Warrior Rage is adjusted for balance).

    Current plan is to...

    - Rework Sorcerer "Energize" and Rogue "Refuel," replacing the various current buffs (speed, mitigation, boss damage, haste, etc.) with a primary stat multiplier.
    - Rework Warrior "Rage" to have a smaller primary stat multiplier - keeping the same duration.
    - Balance these new / updated primary stat Ultimates to have the same duration and the same multiplier.
    - Review some older Arcane gear that provide big buffs to Sorcerer damage (these may need to be nerfed significantly).

    This will take a bit and I'll update when we have something juicy to discuss :-)


    Best wishes!
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    Thank you cinco !

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    That's about time!

    Once this is settled next thing would be to look at survivability. If all classes deal more or less the same damage, warriors would still have an edge especially in hardcore mode.

    It should be like in old good days:
    High defense -> less damage
    Less defense -> more damage

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    Coming from a rogue this is a step in the right direction but I'd rather separate from the other classes not join the warriors and have a bland 4x dex multi.

    Honestly if Herb ulti was changed to give rogues a high lethality/Crit damage/invisibility-invulnerable/speed would be super fun and seems more fitting to the class. Think sneaking up and attacking from the shadows. Rogue

    Mages meteor could change to a Shady and Surge Arcane Abilty look alike where mobs inside take high DOT and this damage done is given back in the form of a stat boost to players standing in "healing" pools during the duration of the Ultimate. At the end the damaging pools explode doing massive damage.

    Just some thoughts on something interesting, fun and more class specific

    I do believe Warriors shouldn't have 6x Str. When warriors had max 2k Str sure but now that its 5k+ thats insanity.

    Ultrarun

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  14. #50
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    I love the idea of turning medicinal herb into x6 dex and or something of youre choosing similar to warriors, and maybe just making the momentum stay the same. having that for KT 4 energy farming is absolutely amazing gameplay, please consider just adding the bonus lowered like the one warrior skill that does flat x6 and one x3 and invuln, i rly hope we can get the 100% ms the same.

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    Quote Originally Posted by Cinco View Post
    Thanks to the two (2) folks that did what I asked - these responses will be considered.

    Poll results are exactly what I expected to see from the respondents and provides some nice context (insofar as there will be outcry when Warrior Rage is adjusted for balance).

    Current plan is to...

    - Rework Sorcerer "Energize" and Rogue "Refuel," replacing the various current buffs (speed, mitigation, boss damage, haste, etc.) with a primary stat multiplier.
    - Rework Warrior "Rage" to have a smaller primary stat multiplier - keeping the same duration.
    - Balance these new / updated primary stat Ultimates to have the same duration and the same multiplier.
    - Review some older Arcane gear that provide big buffs to Sorcerer damage (these may need to be nerfed significantly).

    This will take a bit and I'll update when we have something juicy to discuss :-)


    Best wishes!
    appreciate you looking into this, Cinco. quick question - which older arcane gear for sorcs are planned for nerfs? also, when this rolls out, could you give a detailed pre- and post-nerf report as in what changed and by how much?

    ps:
    i have a bad feeling that the stat multiplier thing isn't going to work out well for sorcs purely based on the raw damage output that most mage skills actually have (which is immensely paltry), but we'll wait and see. not throwing shade at the devs but moreso the players in this case.

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    Default Me adjusting

    rage, refuel and Energize ultimates at 2x multiplier +some buffs : rage ultimate buffs 100% crit rate and 25% crit damage ; refuel turning
    exceeding crit rate into crit damage(this way rogues will not complaine about that 120 crit rate being useless) and 25% crit damage ; and Energize 50%crit rate and 25%crit damage.

    This way all classes get a decent ,not a crazy multiplier ultimate skill.

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    IGN: Cufts lvl 91

    I say you just add or update 1 of the ultimates for both rouge and mage and give them a similar type of dmg buff on a smaller scale then the warrior ultimate.

    The ultimate is really helpful on mobs compared to what a good mage and rogue can do with just armor procs and no ultimate so it would suck if this was taken away from warriors


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    Quote Originally Posted by Cufts View Post
    IGN: Cufts lvl 91

    I say you just add or update 1 of the ultimates for both rouge and mage and give them a similar type of dmg buff on a smaller scale then the warrior ultimate.

    The ultimate is really helpful on mobs compared to what a good mage and rogue can do with just armor procs and no ultimate so it would suck if this was taken away from warriors. Also feel like it’s fair just cause it’s an ability you have to charge it’s not like you can use it every 20 seconds and on some maps u can’t even use it.




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    I fully support giving Rogue and Mage classes strong ultimates so that playing them feels satisfying and enjoyable. However, I don’t think all three classes should have the exact same ultimate. For example, if the Warrior Rage has a ×3–x4 stat buff, then Rogue and Mage should have a maximum of x2 - x2.5, taking into account the offensive skills of each class.

    Currently, the x6 buff is too high. If it is reduced, I suggest adjusting the Immortal ultimate as well, which currently provides a x3 stat buff and immunity to damage for 15 seconds. With Rage being x3 - x4 every Warrior would simply choose Immortal ultimate. From my experience, even a x3 buff from the Immortal ultimate is sufficient for melting enemies during rotations. Therefore, even if Rage is reduced to x3, it will remain effective but in that case, the Immortal ultimate should be modified.

    Finally, 15 seconds for an ultimate is extremely long. I would recommend reducing it to 8–10 seconds to keep gameplay dynamic and balanced.

    I imagine each class having 2 (TWO) ultimates, 1 for attack, 1 for defense, e. g: Rage for stat buff, Immortal for immunity to damage.

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    Don't touch the immortal, is perfect how it is.

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    Quote Originally Posted by Alexwwe View Post
    rage, refuel and Energize ultimates at 2x multiplier +some buffs : rage ultimate buffs 100% crit rate and 25% crit damage ; refuel turning
    exceeding crit rate into crit damage(this way rogues will not complaine about that 120 crit rate being useless) and 25% crit damage ; and Energize 50%crit rate and 25%crit damage.

    This way all classes get a decent ,not a crazy multiplier ultimate skill.
    100% crit rate wouldn’t make much sense when u get 100 crit just from skills and gear+pet


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    I did an exemple ofc ; the crit rate can be like replaced/or adjusted with something else ofc.

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    the game is dying. yet still complaining on wars ult. try inviting ur friends play AL.


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    Quote Originally Posted by cometopapi View Post
    the game is dying. yet still complaining on wars ult. try inviting ur friends play AL.


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    immortal is good as it is. just rework the ult of the 2 classes.


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