
Originally Posted by
Cinco
To most effectively address the concerns w this I'm going to rework all of the Dunestride weapon combo stuff to be more generous:
+ I'll set it up so that the combo vulnerability is applied to multiple targets instead of just one so we avoid missing bosses / minibosses in a mixed group.
+ I'll also change the combo vulnerability period to be a bit longer so that you can get another hit (or maybe a couple of hits if you are indeed reaching the Haste cap).
+ For symmetry / synergy I'll go ahead and increase the caster buff period a tiny bit too so the periods match.
+ Lastly, while the sword targeting radius is the same as others, the targeting range is 1m shorter than others - so I'll extend it.
Testing all of this now and should hopefully be good to go for the next update.
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