We're considering a change to how luck currently works.
Currently:
- Luck represents a chance to perform a single second roll and keep the better of the two items ("better" is defined at higher rarity)
- Luck only allows you to roll into the next rarity (you can't roll from Common to Arcane)
- Luck values above 100% are not applied
Proposed:
- For every 100% of luck, you're guaranteed another roll. Any remainder will turn into a chance at another roll. You keep just one item.
- If you have 0% luck, you just get your initial roll.
- If you have 40% luck, you get your initial roll, plus a 40% chance to roll again (keeping the better item)
- If you have 250% luck, you get your initial roll, plus a bonus roll, plus another bonus roll, plus a 50% chance to roll again (keeping the best item)
- Treat each roll on its own keeping the better item along the way (you'll be able to roll from Common to Arcane)
Ordered Rarity List:
- Common
- Rare
- Epic
- Legendary
- Mythic
- Vanity
- Spirit
- Set
- Arcane
- Heroic
Notes:
- Luck will continue to work ONLY for monster drops, not packs.
- Luck is not applied to bomb-type loot (you open an item and others around you receive additional items)
- Do not allow rerolling if the initial item rolled was Vanity rarity
Examples Final Item 40% Luck
Initially rolled a Legendary Armor
40% chance (fail) for Roll ALegendary Armor 40% Luck
Initially rolled a Epic Armor
40% chance (success) for Roll A which was a Common Sword (ignore, common < epic)Epic Armor 250% Luck
Initially rolled a Rare Artifact
Roll A is a Common Sword (ignored, common < rare)
Roll B is a Legendary Armor (keep, legendary > rare)
50% chance (success) for Roll C which was a Mythic Shard (keep, mythic > legendary)Mythic Shard 250% Luck
Initially rolled a Vanity Helm
(No additional rolls due to initial item being vanity)Vanity Helm
Thoughts/comments/feedback?
-ALS



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