It seems like the system will rerolling better item to every item type, and not only the initial item's type.
I guess its not really worked everywhere.
Duneveil map minibosses no longer rerolling for shattered jewel anymore. Its because duneveil minibosses do not have lower Initial crafting materials items on the loot table, so the 'Luck gave you better item' is not working here anymore.
Please do something about this issue
Last edited by asommers; 11-07-2025 at 09:38 PM. Reason: Removed original quoted text
As long as this doesn't force drop rates to be pushed lower because of this, yeah it's great.
What do you mean by “the miniboss isn’t rerolling”?
Rerolling only happens when the message “You reroll for a better loot” pops up, right?
If that doesn’t show, then you’re just getting the initial items.
maybe what happen here because of the "weight" as asommers mentioned here
correct me if im wrong
It’s truly hard to tell if this is a nerf or a buff especially considering now that you showed us the multi-item percentage table. Downside we no longer get a guaranteed increase in rarity, Upside we can reroll past 100%.
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ive done some tests, ive questions
1. About initial items
does luck affect the initial item? if not, is it possible to get a heroic rarity as initial item with 0% luck?
2. Why does the message 'Your luck gave you better loot' show?
is it shows up for success reroll (regardless item that ignored or kept), or it only shows when the rerolled item is higher than the initial item?
Not sure what you mean. Looked into this and the shattered jewels are in the duneveil miniboss loot table, so both the initial roll and reroll could/should drop shattered jewels.
No, you always reroll if luck succeeds but you will see "Your Luck gave you better loot!" only if rerolls give you something "better" than your initial roll.
1. No, luck doesn't affect the initial item, luck only affects rerolling. If there's a Heroic item in the specific loot table, yes, it's possible to get a Heroic item with 0% luck.
2. You will see "Your Luck gave you better loot!" only if rerolls give you something "better" than the initial roll.
-ALS
indeed. shattered jewels are inside the loot table. But, after the new luck system, we cannot reroll them to be looted anymore.
The new luck system should be good about rerolling better item, but it doesn't work on duneveil mini-bosses. its like rerolling chance has gone.
Lootable from boss/mini.
sword: common - arcane
gun: common - arcane
bow: common - arcane
Reroll: it will reroll all the ihe weapon from common to arcane.
higher luck: high chance u loot items from boss
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Looks like legendary shattered jewels have low weight (as explained by ALS above) and rerolling for it is still low chance so it feels like luck doesn't work at all.
Before this update it was guaranteed to get next rarity on reroll so if original roll was epic then you guaranteed to get legendary which is shattered jewel.
Basically changing (swapping) goldloot stat with luck (reroll).
Wont be Gl farm will be Luck farm.
People will hype it up now, once you actually use this system evry1 will be crying on this same post in month or two.
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First of all i have sacrificed all my gold and gold loot awakes to changed them to luck to test it, i am very disappointed about the results no good drops i have reached with elixirs at 252% luck it's very disappointing but the results from before revision of the luck are far the worse...
Second do you have any clue how hard is to reach 200% luck? With items with luck you can reach that but also with pets we don't have pets who ive sorely luck like the yellow frog per who give 75% gold loot, how about making a new pet that give at least 75% luck too how about add luck trait passive as well and maybe revision some attributes of house location packs?? It's unfair to loot and reroll only items and not gems, vanities or better loot from chests like elite runner chests, you need to fix that it's super unfair to the players who sacrificed like me millions of gold to awakes gems and time and good awakening attributes for this simple lick revision... The devs need to make better revisions for lick mechanics like more rerrols for those who reach at least 100% luck & double loot rerolls for those more than 200% or luck have more meanings for players who chose luck as their awakes attributes....
Similar to gold loot now luck too must have the same options
We already have many pets that give gold loot and very increasingly amount of that like julian who give for example 75% gold loot, but we don't have any lucky pet who give the same amount of luck how about a pet that give 75% luck or more?
What we need is more luck (i love luck and play mainly with luck stats only) down below my suggestion about luck and more benefits if possible to future luck revision/rework/readjust thank you.
Equipment
Set of luck:
Gives with 3 set - 10% primary stats (dext/int/str), 5% movement speed (stacking), 50% gold loot, 50% luck, 5% chance for double loot, 1% chance to find leprechaun lucky bag
With 6 set - 20% primary stats, 10% movement speed (stacking), 75% gold loot, 75% luck, 10% chance for double loot, 2% chance to find leprechaun lucky bag
8 set - 25% primary stats, 15% movement speed (stacking), 100% gold loot, 100% luck, 15% chance for double loot, 3% chance to find leprechaun lucky bag
Leprechaun weapon: 20% luck, others stats tbd
Leprechaun helme: 20% luck, others stats tbd
Leprechaun torso: 20% luck, others stats tbd
Leprechaun belt: 20% luck, others stats tbd
Leprechaun ring: 20% luck, others stats tbd
Leprechaun amulet: 20% luck, other stats tbd
Leprechaun bracelet: 40% luck, other stats tbd
Leprechaun artifact: 40% luck, other stats tbd
Pet
Leprechaun pet: 75~100% luck, other stats tbd
Leprechaun lucky bag will contain all the drop loots the elite runner chests have plus random amound of gold (1.000~10.000) and random quality of jewels from weak to fortified.
New passive talent that gives 10% luck
Gold loot talent must give 10% gold loot instead of 5%
Location city pack maybe change from 2% to 20% cost 600 platinum and doesn't cover the price cost with real money
New events that give double luck at scheduling daily events and 1 event that will work at Christmas that benefit the luck players
Guilds should have passive talents like location packs or abilities that can be chosen by guild leaders or officers these abilities will be passives and some actives will only activate per day with platinum costs.
The suggestion is sorely my idea the final decision and stats or other work should decided and made by the development team also i am a player not an admin cloaked as a player.
How about my suggestions did you like them leave a like if they did thank you![]()
Beware players,STS admins-devs make fake accounts or use players deleted accounts w/o their consent & make fake propaganda and always degrade other players suggestions,so corrupted STS. Yikes
I do like the option that the more luck we have the more we reroll however I think the dropped chances are set up so badly against players that we barely get a better item.
A better system would be if the first reroll guarantees 1 step up in rarity and subsequent rerolls after that behaves in the same way you guys wanted it to. For example
Example1:
Player A has 200% luck
Initial loot drop: Rare item
1st reroll (+1 rarity increase guaranteed): New loot1-Epic item
2nd reroll (a reroll of the loot table from Epic and Upwards): New loot2-Legendary Item
Player A keeps legendary item
Example 2:
Player A has 200% luck
Initial loot drop: Rare item
1st reroll (+1 rarity increase guaranteed): New loot1-Epic item
2nd reroll (a reroll of the loot table from Epic and Upwards): New loot2- Another Epic Item
Player A keeps the 1st Epic item not the 2nd one
Example 3:
Player A has 150% luck
Initial loot drop: Rare item
1st reroll (+1 rarity increase guaranteed): New loot1-Epic item
2nd reroll (50% chance, but it fails)
Player A keeps the Epic item from the 1st reroll
Example 4:
Player A has 250% luck
Initial loot drop: Rare item
1st reroll (+1 rarity increase guaranteed): New loot1-Epic item
2nd reroll (a reroll of the loot table from Epic and Upwards): New loot2-Legendary Item
3rd reroll, 50% chance and it’s a success (a reroll of the loot table happens but it is still from Epic and Upwards): New loot3-Epic Item2
Player A keeps the Legendary Item
I mean, they drop from minions, Golden Runner from the Timekeeper and Electrum from elite Zodias. I was hoping the reworked luck system would make me loot them more often, since they are pink rarity (the best loot you can get from minions), but nothing has changed in this regard. This means runner chests must be on a separate loot table unaffected by luck.
Without a bible length of feedback, I think the new luck system is better than the old one. Thanks.
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