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  Click here to go to the first Dev post in this thread.   Thread: Feedback: Luck (Reroll)

  1. #41
    Member Stein's Avatar
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    Why would this matter if the loot table is trash?, u will need to rework ur loot table also

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  3. #42
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    I think that there should be 2 paths: Gold Loot and Luck, not mixed, but, also im thinking about the gold could also be like a item as we can get 2k gold pack from cakes, this pack of course could be better being reasonable with a drop rato and amount of luck equiped.

    Like:
    Gold Loot use Path: Get gold from (10k to 70k) it from new map bosses.

    Luck use Path: Get items to craft and also gold kits like 2k - 10k - 25k - 50k - 100k

    Adding also another idea: What if we can drop some item that could be only sellable to a npc which pays gold fixing prices.

  4. #43
    Member jeabahty's Avatar
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    Quote Originally Posted by asommers View Post
    I can't roll rarity first for loot tables because the 28000+ loot tables over the last 13 years have been tuned to the current method.

    -ALS
    are you saying all loot tables have now been consolidated per dungeon to represent a single master loot table? if not, with multiple loot tables present per dungeon, does luck even affect which loot tables we loot from in the first place? the bottom line is that most of the loot tables in game are horrendous. so no matter what reroll system you implement, much of its outcomes are going to be bad because the base is bad. for example: if loot_table1 contains common-legendary items, loot_table2 contains epic-myth, loot_table3 contains myth-arc-vanities - effectively making loot_table3 the most desirable/valuable - much of what we loot from loot_table1 and loot_table2 doesn't move the needle whatsoever regardless of if i roll 4-5x in either of those. case in point being, for example, the ectoplasm vials, which have a "Rare" rarity but are looted from a completely different/special loot table.

  5. #44
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    Am i the only one whos confused and dont understand a thing?

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    Nope, luck doesn't work at all, so no need to waste time to understand. No matter the reason you're just not getting anything of value by using luck. The rework is just another 'improvement' gimmick.

  7. #46
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    First luck doesn't work in event loot table (if you do not use elixir).
    Second luck doesn't work in portal boss. Idk why. 211+ luck and didn't re roll for better loot in 20 runs.

    Two possible problems :
    - maybe i'm unlucky
    - your "luck rework" is not working as it should because maybe :
    1: it is coded in spaghetti and just doesnt work
    2 : wanted items droprate is dumb low as F so i never re rolled for better loot.

    Anyway there is work you guys need to do if you wanna call that a rework right now it is more about a lazy half-*** work.

    Envoyé de mon SM-G950F en utilisant Tapatalk

  8. #47
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    Can we have a message that tells us every time we re-roll as well as the newly added message telling us "we re-rolled for better loot". It would help us know which loot tables can be re-rolled and which can't.

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