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  Click here to go to the first Dev post in this thread.   Thread: New Passive Character Abilities Coming in the Dead City Expansion

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    Quote Originally Posted by TheLowerLight:898092
    Pretty boring passives. Just more stats that you can get from armor/weapons. I would have liked to seen more passives that are game changing and affect the playstyle of your character for example:

    for warrior:
    Blood Feud - 1% chance to gain 1% of max HP back on each attack. (max of 5% to gain 5% of hp)
    Threatening Presence - Basic attacks gain more aggro per point.
    Spiked armor - 3% of damage taken is reflected back to enemies. (max of 15% reflect)

    for rogue:
    Shadow mastery - shadow piercer and shadow veil have their mana requirements lowered by 5%. (max of 25%)
    Bow master - noxious bolt and aimed shot (?) gain 1% damage and 1% critical chance. (max of 5% dmg. and 5% crit)
    Hidden from View - fully charged attacks have a 20% chance to give you a 100% dodge buff for 1 second. (max 100% chance)

    for sorcerer:
    Arcane acquisition - mana regen is increased by 2/sec. (max 10/sec)
    Elemental forces - damage done by elemental attacks (fire, frost, lightning, wind) are increased by 2%. (max 10%)
    Silence - your offensive skills have a chance to interrupt the target's skill casting by 10%. (max 50%)

    Now these are good passives. Skill points are scarce still and aren't worth throwing away in passives where you will hardly notice a difference.
    These are REALLY creative

    Those announced by STS r dull and unimaginative. .

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