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  Click here to go to the first Dev post in this thread.   Thread: % H/P second cryptheart jewels

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    Default % H/P second cryptheart jewels

    I have a question regarding how the Cryptheart jewels work, specifically the 1% H/S.

    I have 5 Cryptheart jewels equipped, each providing 1% H/S.
    My total health is 5,000.
    Based on this, the expected total H/S should be 5% of 5,000, which is 250 health per second.

    However, when I check my stats in the "/all stats" chat, I see the following:

    Only approx 100 H/S is shown instead of the expected 250.

    This discrepancy doesn’t seem to add up, and it appears the percentage isn't translating correctly based on my total HP.

    Is this a bug that needs fixing, or am I missing something in how the H/S % is calculated? If it's a calculation error, it would essentially make these jewels much less effective and not worth using in their current form.


    Sent from my iPad using Tapatalk

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    Forum Adept Murraya's Avatar
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    Default

    Quote Originally Posted by Deathcatcat View Post
    I have a question regarding how the Cryptheart jewels work, specifically the 1% H/S.

    I have 5 Cryptheart jewels equipped, each providing 1% H/S.
    My total health is 5,000.
    Based on this, the expected total H/S should be 5% of 5,000, which is 250 health per second.

    However, when I check my stats in the "/all stats" chat, I see the following:

    Only approx 100 H/S is shown instead of the expected 250.

    This discrepancy doesn’t seem to add up, and it appears the percentage isn't translating correctly based on my total HP.

    Is this a bug that needs fixing, or am I missing something in how the H/S % is calculated? If it's a calculation error, it would essentially make these jewels much less effective and not worth using in their current form.


    Sent from my iPad using Tapatalk
    Try looking at the character bar! What's the result? Is it still 100/s or 250/s?

  3.   This is the last Dev post in this thread.   #3
    Spacetime Studios Dev Futumsh's Avatar
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    Default

    This should be fixed for the next update. There was some weirdness with how/when the regen was being applied, such that it was not based on the correct health value.

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    Default

    Quote Originally Posted by Futumsh View Post
    This should be fixed for the next update. There was some weirdness with how/when the regen was being applied, such that it was not based on the correct health value.
    Thanks for that, hopefully this fixes the issue now.


    Sent from my iPhone using Tapatalk

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