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  Click here to go to the first Dev post in this thread.   Thread: Sorcerer Hauntlet Build [Aggressor]

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    Forum Adept DontNerfMeBro's Avatar
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    Default Sorcerer Hauntlet Build [Aggressor]

    Since the sorcerer threads aren't exactly overflowing I've posted this here.

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    This is all about positioning. Nail that, and the sorcerer will do work. Keep the mobs/enemy line on the edge of your screen and rain hate! All points in intelligence. Intelligence=Damage+mana. More mana means more damage and since you'll be spamming the hell out of your abilities, more mana=more face melting

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    Don't just use this when you need health. If you're keeping yourself away from trouble it's a handy mana perk. More mana is always good, all the time, especially when raining hate on your enemies. This is NOT to heal allies. That's not your job.

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    This skill is good in so many different situations. Try not to utilize it too close to Fireball w/ 25% hit reduction and you'll maximize the AOE CC/Debuff in this build.

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    This ability can be temperamental but sticking with the aggressive theme of this build it's epic. When it hits, it hits hard. When it procs....Hate rain.

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    An obvious staple in any sorc build. The -%25 is amazing and shouldn't be overshadowed by overlapping abilities with knockdown or other CC. It's a built in, highly spammable, survivability perk.
    Last edited by DontNerfMeBro; 12-15-2012 at 01:36 PM.

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    Yep, looks good to me, almost my build exactly. The effectiveness of this builds ability to bring the hurt is unparalleled. Seems I need to adjust my stats, though.

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    Last edited by Deathpunch; 12-15-2012 at 09:21 AM.

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    ''Aggressor'' ... lol

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    Quote Originally Posted by Astrocat View Post
    ''Aggressor'' ... lol
    Yeah, you might want to read it. Mages take a little more effort to stay alive with than warriors.

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    Quote Originally Posted by Deathpunch View Post
    Yeah, you might want to read it. Mages take a little more effort to stay alive with than warriors.

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    Last edited by Astrocat; 12-15-2012 at 09:32 AM.

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    Why bother with heal on an aggressor build? It's nothing but a minor pot saver. If you really want maximum face melting, you'd do far better replacing it with time shift.
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    Forum Adept DontNerfMeBro's Avatar
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    Quote Originally Posted by Royce View Post
    Why bother with heal on an aggressor build? It's nothing but a minor pot saver. If you really want maximum face melting, you'd do far better replacing it with time shift.
    Time shifts impact damage is lost unless enemies are within range . staying OUT of range is the entire point of this.

    Healing is important because this build needs SOME form of survivability. HP is very low. Without a panic button you won't last long. Also, time shift doesn't cycle well with this.

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    Senior Member csyui's Avatar
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    I dont think healing is necessary for hauntlet run. You have to charge to refill your mana, it may waste some time. I would suggest replace healing with arcane shield, and use potions during the run.

    Lightning is good for boss fight coz of its high damage, but some times it's hard to hit on right target.

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    Quote Originally Posted by csyui View Post
    I dont think healing is necessary for hauntlet run. You have to charge to refill your mana, it may waste some time. I would suggest replace healing with arcane shield, and use potions during the run.

    Lightning is good for boss fight coz of its high damage, but some times it's hard to hit on right target.
    I can afford as many pots as I need but I feel builds that rely on them somehow lack integrity.

    Since your HP is so low from this build, shield looses its luster. Your HP is going to get reduced regardless of how well you move about the battle. Healing supplies you with around 80% of your life back instantly.

    As I said, lightning can be flakey but when it procs it simply vaporizes a good chunk of the enemy population.

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    Quote Originally Posted by DontNerfMeBro View Post
    Time shifts impact damage is lost unless enemies are within range . staying OUT of range is the entire point of this.

    Healing is important because this build needs SOME form of survivability. HP is very low. Without a panic button you won't last long. Also, time shift doesn't cycle well with this.
    Panic button=health pot
    Heal is nothing but a small money saver, and does far more good for your teammates than yourself. If you don't like time shift with this build, even frost would be better for your damage dealing purposes than heal. It just doesn't fit in at all. The only reason to use heal is as a support mage to keep your teammates mana full, and help a bit with health regen.
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    Forum Adept DontNerfMeBro's Avatar
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    Quote Originally Posted by Royce View Post
    Panic button=health pot
    Heal is nothing but a small money saver, and does far more good for your teammates than yourself. If you don't like time shift with this build, even frost would be better for your damage dealing purposes than heal. It just doesn't fit in at all. The only reason to use heal is as a support mage to keep your teammates mana full, and help a bit with health regen.
    See my post above...

    "just pot " is the obvious answer in ANY situation. Low HP? Just pot. Low INT? Just pot. Low armor? Just pot. Have a headache from playing too much? Well... you know where this is going...

    Also, Gale/Fireball/Lightning encompasses all of your DPS needs in the time it takes to rotate them. adding another DPS ability would be superfluous so we should select an ability that offers utility.

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    Quote Originally Posted by Royce View Post
    Why bother with heal on an aggressor build? It's nothing but a minor pot saver. If you really want maximum face melting, you'd do far better replacing it with time shift.
    See my posts above regarding DPS/cycling/utility constraints.

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    Quote Originally Posted by DontNerfMeBro View Post
    See my post above...

    "just pot " is the obvious answer in ANY situation. Low HP? Just pot. Low INT? Just pot. Low armor? Just pot. Have a headache from playing too much? Well... you know where this is going...

    Also, Gale/Fireball/Lightning encompasses all of your DPS needs in the time it takes to rotate them. adding another DPS ability would be superfluous so we should select an ability that offers utility.
    Yes just pot is the answer for low health when the sorcerer heal is so weak. It has a 15 second cooldown so chances are if you are in a panic, a pot is more likely available than a heal. And you're gonna have to define your "DPS needs". I was under the impression higher DPS was always better for a max damage build
    Maybe I misunderstood your intentions. If this is meant to be a hybrid damage/gold efficiency build, then fine, but for any max damage build, heal has no place IMO.
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    Forum Adept DontNerfMeBro's Avatar
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    I'm not sure how to explain this further. Maybe post your build and we'll evaluate it in its entirety.

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    Quote Originally Posted by DontNerfMeBro View Post
    I'm not sure how to explain this further. Maybe post your build and we'll evaluate it in its entirety.
    Im pretty sure you don't need my build to explain why you want heal, which does nothing but save you money on pots, instead of another damage dealing skill, which would increase your overall damage (and add survivability through debuffs in the case of time shift). Either you want gold efficiency over damage, or you have some so far unexplained play style that wouldn't allow another attack skill to fit in. FYI, my current build has heal, but only because as a sorcerer, it's the best way I can contribute on boss rushes since rogues do better single target DPS and tanks tank. Sorcerers are only good for clearing mobs, and when everyone just runs past them, we become pretty pointless so I added it to give me some value to farming teams.
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    Yeah, time shift may be the most useful of all the AOE's. It should definitely be in here.

    My build atm is:
    4/5 Fireball
    5/5 Time
    2/5 Gale
    4/5 Frost

    PS: you should get an Enchanter hat of Security.
    Gandalf—Level 21 Arcane Legends Sorcerer
    Redeemed—Level 12 Sorcerer twink

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    Forum Adept DontNerfMeBro's Avatar
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    Quote Originally Posted by Royce View Post
    Im pretty sure you don't need my build to explain why you want heal, which does nothing but save you money on pots, instead of another damage dealing skill, which would increase your overall damage (and add survivability through debuffs in the case of time shift). Either you want gold efficiency over damage, or you have some so far unexplained play style that wouldn't allow another attack skill to fit in. FYI, my current build has heal, but only because as a sorcerer, it's the best way I can contribute on boss rushes since rogues do better single target DPS and tanks tank. Sorcerers are only good for clearing mobs, and when everyone just runs past them, we become pretty pointless so I added it to give me some value to farming teams.
    this is a thread about a hauntlet build but thx for the FYI portion of your post. To the remaining content of your post, I'll direct you once again to my above posts. thx for your input!

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    Forum Adept DontNerfMeBro's Avatar
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    Quote Originally Posted by Nightarcher View Post
    Yeah, time shift may be the most useful of all the AOE's. It should definitely be in here.

    My build atm is:
    4/5 Fireball
    5/5 Time
    2/5 Gale
    4/5 Frost

    PS: you should get an Enchanter hat of Security.
    Time shifts roots or snares and DPSs in a radius. the root/snare is pointless in hauntlet if you're clearing mobs as fast as you can and the DPS in overshadowed by the recycling of skills offering utility like the fireball/gale knockdown.

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    Quote Originally Posted by DontNerfMeBro View Post
    Time shifts roots or snares and DPSs in a radius. the root/snare is pointless in hauntlet if you're clearing mobs as fast as you can and the DPS in overshadowed by the recycling of skills offering utility like the fireball/gale knockdown.
    It still hits harder than any other aoe, and keeps melee mobs rooted therefore adding survivability.
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    Quote Originally Posted by DontNerfMeBro View Post
    To the remaining content of your post, I'll direct you once again to my above posts. thx for your input!
    So then you don't have an answer? Or your build is not for max hauntlet killing effectiveness, but for gold efficiency? Because you didn't explain the inclusion of heal for any sensible reason in any previous post.
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