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  Click here to go to the first Dev post in this thread.   Thread: Sorcerer Hauntlet Build [Aggressor]

  1. #21
    Forum Adept DontNerfMeBro's Avatar
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    Bro.. If there's something you're not getting I can't help you.

    Try rereading each post... slower.

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  3. #22
    Luminary Poster Energizeric's Avatar
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    I have a similar build to the OP, except I have a 5th point in fireball and one less point in lightning. I didn't feel it worth using a point for the AoE on lightning. Since the chance of it happening is only 15%, and not worth having to charge the skill to get only an extra 10% chance of it being AoE.

    Regarding the stats, I went with a 3-1-6 (str-dex-int) out of every 10 stat points. It seems the OP got much of his STR from the gear. I couldn't afford as good gear, so my gear is pretty good, but much of it gives a dex-int bonus instead of the str-int bonus which is more pricey for mage gear. So I had to spec some str. Even still, my final stats look similar to his except my damage is only around 140, but my armor is much higher at around 400.

    But even with all that, I find myself still dying in Hauntlet, but that is when running with random groups. That is really my biggest problem, lack of being able to find a good group to run with for more than a few minutes, and then everyone wants to leave. So I end up joining random groups. Keeping away from the bad guys is very difficult when you got 140 dmg and the 3 people you are running with all have less than 100.

  4. #23
    Guardian of Alterra Royce's Avatar
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    Quote Originally Posted by DontNerfMeBro View Post
    Bro.. If there's something you're not getting I can't help you.

    Try rereading each post... slower.
    I've read every post, and I still can't understand why you would put heal in a build designed for hauntlet runs. It just doesn't fit. I figured since it was your build and you made a thread about it, you could explain it, but I guess not. Heal just doesn't logically fit into a hauntlet/damage build where the focus should be AOE damage. You can't even seem to explain why you think it does. Saying things like all my DPS needs are covered by other skills is just meaningless nonsense without further elaboration.
    http://www.spacetimestudios.com/image.php?type=sigpic&userid=6183&dateline=1275696  601
    Quote Originally Posted by conradin View Post
    To doubt Royce, is to doubt your sanity...
    Quote Originally Posted by TwinkTastical View Post
    Royce is right, You are WRONG. Live with it.

  5. #24
    Forum Adept DontNerfMeBro's Avatar
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    Quote Originally Posted by Royce View Post
    I've read every post, and I still can't understand why you would put heal in a build designed for hauntlet runs. It just doesn't fit. I figured since it was your build and you made a thread about it, you could explain it, but I guess not. Heal just doesn't logically fit into a hauntlet/damage build where the focus should be AOE damage. You can't even seem to explain why you think it does. Saying things like all my DPS needs are covered by other skills is just meaningless nonsense without further elaboration.
    lol oh Royce.. (pets him on head)

  6. #25
    Guardian of Alterra Royce's Avatar
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    Okay how about we do this real simple like so even a 4 year old could play along. Tell me which of the following true statements you disagree with:

    1) Heal does not help your survivability or killing effectiveness at all.
    2) You can kill large groups of mobs faster with more AOE damage skills than with less.
    3) doing more AOE damage means faster progression through the hauntlet.

    If you disagree with none, than you are left with 2 options, please choose 1:
    1) This build is not really for Hauntlet speed and devastation.
    2) This build is not good.
    http://www.spacetimestudios.com/image.php?type=sigpic&userid=6183&dateline=1275696  601
    Quote Originally Posted by conradin View Post
    To doubt Royce, is to doubt your sanity...
    Quote Originally Posted by TwinkTastical View Post
    Royce is right, You are WRONG. Live with it.

  7. #26
    Forum Adept DontNerfMeBro's Avatar
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    Gettin a little mad?

  8. #27
    Banned Deathpunch's Avatar
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    Quote Originally Posted by Royce View Post
    Okay how about we do this real simple like so even a 4 year old could play along. Tell me which of the following true statements you disagree with:

    1) Heal does not help your survivability or killing effectiveness at all.
    2) You can kill large groups of mobs faster with more AOE damage skills than with less.
    3) doing more AOE damage means faster progression through the hauntlet.

    If you disagree with none, than you are left with 2 options, please choose 1:
    1) This build is not really for Hauntlet speed and devastation.
    2) This build is not good.
    1. False. Heals increase your survivability.

    2. Somewhat true. Why use a hammer to swat a fly. More DMG skills are unneeded.

    3. False. Damaging isn't killing.

    -----
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    Sincerely, everyone.

  9. #28
    Guardian of Alterra Royce's Avatar
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    Quote Originally Posted by DontNerfMeBro View Post
    Gettin a little mad?
    No, I don't get mad about dumb stuff. I do find your inability to either explain the inclusion of heal or admit it's a gold saving cop out a bit frustrating, but hopefully most readers will be smart enough to realize the build is either flawed or misguided as is.
    http://www.spacetimestudios.com/image.php?type=sigpic&userid=6183&dateline=1275696  601
    Quote Originally Posted by conradin View Post
    To doubt Royce, is to doubt your sanity...
    Quote Originally Posted by TwinkTastical View Post
    Royce is right, You are WRONG. Live with it.

  10. #29
    Guardian of Alterra Royce's Avatar
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    Quote Originally Posted by Deathpunch View Post
    1. False. Heals increase your survivability.
    Nope with a 15 second cooldown and weak effect, survivability differences between someone using heal and pots and someone using only pots are nonexistent. It does nothing for survivability at this point in the game.

    2. Somewhat true. Why use a hammer to swat a fly. More DMG skills are unneeded.
    If this is true, then great. That's what I've been trying to get at. Maybe a play video would help?

    3. False. Damaging isn't killing.
    You're gonna have to elaborate here. Damaging is not killing but it is the one and only component of the process that produces kills.
    http://www.spacetimestudios.com/image.php?type=sigpic&userid=6183&dateline=1275696  601
    Quote Originally Posted by conradin View Post
    To doubt Royce, is to doubt your sanity...
    Quote Originally Posted by TwinkTastical View Post
    Royce is right, You are WRONG. Live with it.

  11. #30
    Forum Adept DontNerfMeBro's Avatar
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    Quote Originally Posted by Royce View Post
    No, I don't get mad about dumb stuff. I do find your inability to either explain the inclusion of heal or admit it's a gold saving cop out a bit frustrating, but hopefully most readers will be smart enough to realize the build is either flawed or misguided as is.
    why you getting frustrated? if you don't understand, that's ok bro. You seem really taken by my build and I appreciate how much time you've spent on this thread.

    I'm trying to think of better way to explain things... We'll get thru this together. just try not to get too mad in the meantime. cool bro?

  12. #31
    Banned Deathpunch's Avatar
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    Quote Originally Posted by DontNerfMeBro View Post
    why you getting frustrated? if you don't understand, that's ok bro. You seem really taken by my build and I appreciate how much time you've spent on this thread.

    I'm trying to think of better way to explain things... We'll get thru this together. just try not to get too mad in the meantime. cool bro?
    Try holding hands. The human contact will breed understanding.

    -----
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    Make a squid buddy pet for AL.
    Sincerely, everyone.

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  14. #32
    Forum Adept DontNerfMeBro's Avatar
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    Quote Originally Posted by Deathpunch View Post
    Try holding hands. The human contact will breed understanding.

    -----
    Dear STS,
    Make a squid buddy pet for AL.
    Sincerely, everyone.
    hahaha!

  15. #33
    Banned Astrocat's Avatar
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    Quote Originally Posted by Deathpunch View Post
    Try holding hands. The human contact will breed understanding.

    -----
    Dear STS,
    Make a squid buddy pet for AL.
    Sincerely, everyone.
    Lol xD I have a friend who I should say this to -_-

  16. #34
    Luminary Poster Energizeric's Avatar
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    I think there needs to be a question asked here...

    (1) Is the purpose of your "hauntlet build" to finish the hauntlet in record time?

    ...Or...

    (2) Is the purpose of your "hauntlet build" to farm the haunlet for the 350 hauntlet coins needed to buy both hauntlet exclusive pets?


    If your answer is 1, then Royce is correct that the heal skill will not help your survivability as you can use potions instead. BUT....if your answer is 2, then heal will help you avoid spending tens of thousands of gold in potions during your hundreds of hauntlet runs.

    For me, I'm more interested in #2. I've been running dozens of hauntlet runs every day trying to accumulate hauntlet coins, and if I end up using 20 health potions and 5 mana potions on every run, then my cost of getting to 350 coins will be huge. Instead, I have to find a way to minimize this cost, and using the heal skill saves me from having to use any mana pots, and minimizes that number of health pots needed per run to only a few.

  17. #35
    Forum Adept DontNerfMeBro's Avatar
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    Quote Originally Posted by Energizeric View Post
    I think there needs to be a question asked here...

    (1) Is the purpose of your "hauntlet build" to finish the hauntlet in record time?

    ...Or...

    (2) Is the purpose of your "hauntlet build" to farm the haunlet for the 350 hauntlet coins needed to buy both hauntlet exclusive pets?


    If your answer is 1, then Royce is correct that the heal skill will not help your survivability as you can use potions instead. BUT....if your answer is 2, then heal will help you avoid spending tens of thousands of gold in potions during your hundreds of hauntlet runs.

    For me, I'm more interested in #2. I've been running dozens of hauntlet runs every day trying to accumulate hauntlet coins, and if I end up using 20 health potions and 5 mana potions on every run, then my cost of getting to 350 coins will be huge. Instead, I have to find a way to minimize this cost, and using the heal skill saves me from having to use any mana pots, and minimizes that number of health pots needed per run to only a few.
    I mentioned my sentiments on pots on Page 1 of this thread. Maybe you could read it and help Royce out at the same time. He's taking this pretty hard.

    FYI: Pots don't help the rogue in your party with health/mana management. Healing w/perk does. A good rogue can be a large part of a fast run. Of course this is where Royce will say, "uh tell the rogue to spam pots too!"
    Last edited by DontNerfMeBro; 12-16-2012 at 07:13 PM.

  18. #36
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    Quote Originally Posted by DontNerfMeBro View Post
    I mentioned my sentiments on pots on Page 1 of this thread. Maybe you could read it and help Royce out at the same time. He's taking this pretty hard.

    FYI: Pots don't help the rogue in your party with health/mana management. Healing w/perk does. A good rogue can be a large part of a fast run. Of course this is where Royce will say, "uh tell the rogue to spam pots too!"
    You specifically stated the heal is not for your party, it's for you. Yes, it saves everyone money, but rogue could also spam pots and play with the same effectiveness they'd have with pots plus a heal every 15 sec. All I'm saying is, if this build's for maximum damage output and speed runs, without consideration for things like gold economy, then heal makes no sense. If you can provide a convincing argument for why an additional offensive spell would have no impact on your speed/success, then I could change my mind, but I can't see how that would be possible. It sounds to me like this is intended as a less extreme Hauntlet running build with gold economy and party friendly considered alongside speed/destructive capability, and that's fine. You just weren't clear on that, and didn't explain (in fact denied) that the purpose of including heal was to support your party and reduce pot dependency until now.
    http://www.spacetimestudios.com/image.php?type=sigpic&userid=6183&dateline=1275696  601
    Quote Originally Posted by conradin View Post
    To doubt Royce, is to doubt your sanity...
    Quote Originally Posted by TwinkTastical View Post
    Royce is right, You are WRONG. Live with it.

  19. #37
    Forum Adept DontNerfMeBro's Avatar
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    Quote Originally Posted by Royce View Post
    You specifically stated the heal is not for your party, it's for you. Yes, it saves everyone money, but rogue could also spam pots and play with the same effectiveness they'd have with pots plus a heal every 15 sec. All I'm saying is, if this build's for maximum damage output and speed runs, without consideration for things like gold economy, then heal makes no sense. If you can provide a convincing argument for why an additional offensive spell would have no impact on your speed/success, then I could change my mind, but I can't see how that would be possible. It sounds to me like this is intended as a less extreme Hauntlet running build with gold economy and party friendly considered alongside speed/destructive capability, and that's fine. You just weren't clear on that, and didn't explain (in fact denied) that the purpose of including heal was to support your party and reduce pot dependency until now.
    *yawn stretch* tl;dr

  20. #38
    Forum Adept DontNerfMeBro's Avatar
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    Working you like a puppet... all day Royce.

  21.   This is the last Dev post in this thread.   #39
    Moderator - Inactive Delphina's Avatar
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  22. #40
    Forum Adept DontNerfMeBro's Avatar
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    Delph.. you're like a laser guided missile of order and reason...

    No worries... I'm cool.

    but seriously... what do YOU think of this build?

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