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Thread: Charging vs. Uncharged

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    Forum Adept DontNerfMeBro's Avatar
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    Default Charging vs. Uncharged

    Aside from the times a boss has 3 HP left or there's one trash mob remaining. Just wondering at what times people think it's ok to fire off an ability uncharged and how it fits into cycling of a build.

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    Guardian of Alterra Royce's Avatar
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    It totally depends on the build. I charge fireball against packs of mobs for knockdown and don't against bosses for higher DPS since knockdown isn't effective for example. You will do a lot more damage against bosses if you can plant yourself and keep your regular attack firing and only charge what it makes sense to charge. Again though, it totally depends on the build and situation. If the tank isn't holding aggro and my sorcerer is forced to run in circles making standard attacks less effective, then I'm more likely to charge skills if they have any charged effects that will impact the boss.
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    For skill attack, I would say charge, if you have unlocked its effect.
    For normal attack, either way is doing well, your choice.

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    Quote Originally Posted by csyui View Post
    For skill attack, I would say charge, if you have unlocked its effect.
    For normal attack, either way is doing well, your choice.
    Same as you. But I don't find ''charging'' really effective. Apart from charging a skill, yes.
    I just don't understand what's the point of a normal charging when it doesn't add more damage (for me). Maybe a bug?

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    Quote Originally Posted by Royce View Post
    It totally depends on the build. I charge fireball against packs of mobs for knockdown and don't against bosses for higher DPS since knockdown isn't effective for example. You will do a lot more damage against bosses if you can plant yourself and keep your regular attack firing and only charge what it makes sense to charge. Again though, it totally depends on the build and situation. If the tank isn't holding aggro and my sorcerer is forced to run in circles making standard attacks less effective, then I'm more likely to charge skills if they have any charged effects that will impact the boss.
    Yes. basic attack from sorc is devastating.

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    Senior Member csyui's Avatar
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    Quote Originally Posted by Astrocat View Post
    Same as you. But I don't find ''charging'' really effective. Apart from charging a skill, yes.
    I just don't understand what's the point of a normal charging when it doesn't add more damage (for me). Maybe a bug?
    really? maybe you kill mobs so fast
    For me, a normal charging will double the dmg compared to no charging.

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    Quote Originally Posted by csyui:896088
    Quote Originally Posted by Astrocat View Post
    Same as you. But I don't find ''charging'' really effective. Apart from charging a skill, yes.
    I just don't understand what's the point of a normal charging when it doesn't add more damage (for me). Maybe a bug?
    really? maybe you kill mobs so fast
    For me, a normal charging will double the dmg compared to no charging.
    yup double for me too
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    Quote Originally Posted by DontNerfMeBro View Post
    Yes. basic attack from sorc is devastating.
    Why troll your own thread? It's quite simple, the attack does damage. If you use it in combination with your skills you will do more damage overall than by just charging and firing skills. It doesn't take a genius to figure this stuff out. Of course, based on other recent posts, you don't really seem to get damage output
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    For sorcerer, very generally speaking, charge for group target, no charge for single target.

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    I believe that's across the board. It's just only visible for sorcerers, that when you charge your attack, the blast is significantly wider than non-charged.
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    charging is effective only when it inflicts additional dmg like:-
    -charged HoR gives more heal nd a protective shield
    -u kno d insane buff of venge blood :-P +50str ; +25% dmg ; +25%crit
    -charged fireball knockdwns
    -charged CS knockbcks nd stunt etc.

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    Quote Originally Posted by CriticalCyr View Post
    I believe that's across the board. It's just only visible for sorcerers, that when you charge your attack, the blast is significantly wider than non-charged.
    Normal attack for Rogue is single dmg, but if charged becomes a circular AoE attack.

    Normal Attack = Thrust (Single)

    Charged Attack = Spin (AoE, and releases a weapons Proc)

    Still trying to comprehend how 2k+ can die from Barrels O.o

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    Quote Originally Posted by Royce View Post
    Why troll your own thread? It's quite simple, the attack does damage. If you use it in combination with your skills you will do more damage overall than by just charging and firing skills. It doesn't take a genius to figure this stuff out. Of course, based on other recent posts, you don't really seem to get damage output
    I wasn't trolling. Try and relax a little.

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    Usually only charge when there's a reason to for a certain skill, like for the knockdown on fireball. I don't really do it on regular, non-skill attacks. If charging does twice the damage, but it takes twice as long to attack, isn't it pretty much the same thing?
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    Tip to all warriors not keeping agro, charge ur normal attack.

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    Quote Originally Posted by DontNerfMeBro View Post
    I wasn't trolling. Try and relax a little.
    You too, relax.

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    Quote Originally Posted by Astrocat View Post
    You too, relax.
    Who asked you?

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    Quote Originally Posted by DontNerfMeBro View Post
    Who asked you?
    It wasn't an answer. Since your attitude with me is unbelievable.

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    Quote Originally Posted by Astrocat View Post
    It wasn't an answer. Since your attitude with me is unbelievable.
    Why you mad at me? You should be happy I give you material to keep up your forum farming.

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    Quote Originally Posted by DontNerfMeBro View Post
    Why you mad at me? You should be happy I give you material to keep up your forum farming.
    Sure, if you say so, then stop being mad because I post too much.

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