Results 1 to 10 of 10

Thread: Too many good skills

  1. #1
    Member Prack's Avatar
    Join Date
    Nov 2012
    Location
    Lino Lakes, Minnesota
    Posts
    75
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    2
    Thanked in
    2 Posts

    Default Too many good skills

    Paladin has too many good skills. I'm having a hard time picking what ones to focus on. What have you guys liked so far?
    Pocket Legends: Prack - Level 58 Paladin
    Star Legends: Prack - Level 46 Commando
    Dark Legends: Prack - Level 36 Vampire
    Arcane Legends: Prack - Level 28 Warrior

  2. #2
    Senior Member
    Join Date
    Sep 2012
    Posts
    4,756
    Thanks Thanks Given 
    1,371
    Thanks Thanks Received 
    711
    Thanked in
    481 Posts

    Default

    Same here
    Judgementals, Retired Officer of Rated M.

  3. #3
    Senior Member Cahaun's Avatar
    Join Date
    Mar 2011
    Location
    The Orthopedic Capital of the World!
    Posts
    4,995
    Blog Entries
    2
    Thanks Thanks Given 
    235
    Thanks Thanks Received 
    419
    Thanked in
    303 Posts

    Default

    I think some of the skills are a bit underpowered compared to the other classes. They may have great effects, but there are things hindering them.
    Mana usage is major to this class and the main regeneration skill is only active for 3 seconds while the cooldown is almost a minute. Some of the skills should get more range and AoE like the stomp skill with stun and debuff. 3 meters is very small for something like this. The healing is working great. It may not be a super big heal like the mages but it keeps others alive. The birds could stick around a bit longer. 6 seconds seems a bit small.
    Palidans are still fun to play though through all of this.

    Visit the SL Lore thread for more knowledge on the history behind SL! (Click me!)
    Visit the official Infinite Union Website to join the tribe, hang out, or chat in the forums!

  4. #4
    Forum Adept Sciazaratek's Avatar
    Join Date
    Apr 2012
    Location
    Stinky bear den
    Posts
    437
    Thanks Thanks Given 
    93
    Thanks Thanks Received 
    55
    Thanked in
    45 Posts

    Default

    Unless i noticed Paladins are rather a supporter class , an assist ( 8 of 12 skills are buffs) i added some points ob the several party buffs like Guardian . But the priority skills are charge!!!&redemption for tge combo . Mine are at 6.
    Proud Co-Leader of Xplict
    Sciazaratek: lv. 75 str/dex polarbear;
    Sciazarcher : lv.71 pure dex duck ;
    Sciazmage : lv. 75 pure int enchanter ;

  5. #5
    Member Prack's Avatar
    Join Date
    Nov 2012
    Location
    Lino Lakes, Minnesota
    Posts
    75
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    2
    Thanked in
    2 Posts

    Default

    I feel like charge/redemption are a bad choice because they are single target and paladin isn't really a dps class. Being a support class I have put a lot of my points in the group buffs. I also tried putting a lot of points in the mana regen skill but it doesn't appear to be worth it. I think I'm going to drop that one down to 1 point. Charge and redemption have one point each atm also. I am very excited about the class, I actually dropped my 46 warrior and am going to make my paladin my main. My warrior only made it to 46 because I started to focus on the other legends games but it is great to be back in PL
    Pocket Legends: Prack - Level 58 Paladin
    Star Legends: Prack - Level 46 Commando
    Dark Legends: Prack - Level 36 Vampire
    Arcane Legends: Prack - Level 28 Warrior

  6. The Following User Says Thank You to Prack For This Useful Post:


  7. #6
    Forum Adept crestmage's Avatar
    Join Date
    Aug 2011
    Location
    Wherever i want to be.
    Posts
    307
    Thanks Thanks Given 
    47
    Thanks Thanks Received 
    9
    Thanked in
    8 Posts

    Default

    Guardian buff coupled with Stone Skin= Rock. Love the buffs but hate the fact that they can't stack :/ Offensive skills have way too little damage overall, except for Holy Tempest. IMO maxing out charge and redemption isn't really worth it, especially when you're still at the level 30 or below range. I would go for max Holy Tempest, Guardian, Stone Skin, Vital Force and one point each in Charge and Redemption. Plus some point into restore too which gives nice H/p regen
    PL: Crestmage -- Crestwar -- Crestbear -- Crestphoenix -- Twinkworld -- Tearacecaz
    AL: Crestmage -- Crestwar

  8. #7
    Forum Adept
    Join Date
    Aug 2012
    Posts
    292
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    7
    Thanked in
    7 Posts

    Default

    I was kind of expecting to have more offensive skills rather than be a support toon(that's what I thought my cap Mage was for). But I'm almost at level 50, so I'll see what my cyber set does in oasis. I wish there was a major AoE skill.

  9. #8
    Forum Adept
    Join Date
    Aug 2012
    Posts
    292
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    7
    Thanked in
    7 Posts

    Default

    Tornado with cyber armor is strong. This toon gets much better with rank. Can't wait until I hit 70s.

  10. #9
    Member Prack's Avatar
    Join Date
    Nov 2012
    Location
    Lino Lakes, Minnesota
    Posts
    75
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    2
    Thanked in
    2 Posts

    Default

    Paladin is a support class in most games. I like that it's a support class personally. I have been going mostly heal/buffs with a point in each of the offensive skills. I think I may invest some points in the AOE's as well.
    Pocket Legends: Prack - Level 58 Paladin
    Star Legends: Prack - Level 46 Commando
    Dark Legends: Prack - Level 36 Vampire
    Arcane Legends: Prack - Level 28 Warrior

  11. #10
    Senior Member Fusionstrike's Avatar
    Join Date
    Oct 2011
    Posts
    713
    Thanks Thanks Given 
    46
    Thanks Thanks Received 
    471
    Thanked in
    172 Posts

    Default

    I've gotten mine up to 68 now. I still feel like the class is underpowered. When I want to kill something, I just don't have any "go-to" tactics. I can charge/redemption, but even at 6 each it doesn't really hit all that hard. When the combo lands it does a good chunk, but it misses enough to net out to a very slow way to kill things. I don't foresee it getting any better maxing these skills based on the small amount of damage increase each point gives.

    Holy tempest is the closest thing to a killing method, but even that at 9 isn't so hot. It's better than nothing, and does at least have some range, but against the end game level foes it just doesn't cut it. Maybe once I can wield some elite weapons the damage will go up enough to be felt by the baddies, but I don't have much hope.

    It is nice to have another not-so-squishy source of rev, but a lot of times I feel like that's the only thing I bring to the party. The party buffs sound ok, but I just don't see any difference really in party performance. It's not like I can tell the party's really hitting with a vengeance when vital force is on, for example. And brute force caps at +5 armor for party. Really? Like that has any effect at all against the 500-1000 point hit power of endgame bosses.

    So really I can't figure out the character's design. Is it a fighter? If so, it's the world's weakest. Is it a support class? Then what support is is bringing exactly? Is it a tank? If so, it needs some defensive skills. Stone skin lasts for 12s and is down for 20s, so 2/3 of the time you're left swinging in the breeze while the baddies wail on you. This character type needs some rethinking and a pretty major overhaul on its skill set IMO.

Similar Threads

  1. skills that work and skills that don't (taking a guess)
    By FallenOne in forum DL General Discussion
    Replies: 8
    Last Post: 09-06-2012, 09:09 AM
  2. need pro warbird help with skills and good build!
    By Tringuyen in forum Archer Class Discussion
    Replies: 8
    Last Post: 02-03-2012, 11:12 AM
  3. Elite skills level and passive skills
    By Echelong in forum PL Suggestions and Feedback
    Replies: 2
    Last Post: 02-12-2011, 06:25 PM
  4. Why stat driven skills are good for twinks
    By Staffed in forum PL Player vs. Player Discussion
    Replies: 8
    Last Post: 08-28-2010, 08:13 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •