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  Click here to go to the first Dev post in this thread.   Thread: Passives. *sigh*

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    Forum Adept DontNerfMeBro's Avatar
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    Default Passives. *sigh*

    I was pretty pumped when I heard about this, but I only just read the details.

    I'm a little disappointed and frustrated to see how lack luster these abilities are.

    I will spend points in the same predictable manner that the game's uninspiring ability system has strangled each playable character into from the beginning.
    Last edited by Justg; 12-16-2012 at 03:43 PM. Reason: No need to insult the developers.

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    Luminary Poster Bless's Avatar
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    English plox? =]
    Credits to Iady

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    Quote Originally Posted by TheMiraclebird View Post
    English plox? =]
    Just read again, even me being French, I understand it. Lol, Miracle. xD

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    Yea, it's pretty.. Basic? Oh well, better than nothing I guess

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    Forum Adept DontNerfMeBro's Avatar
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    Quote Originally Posted by TheMiraclebird View Post
    English plox? =]
    This part of the update will not change anything about the way you've already been playing your characterters. No new game dynamic, character depth, or actual "content" comes from this..

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    Forum Adept DontNerfMeBro's Avatar
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    Quote Originally Posted by Lovee View Post
    Yea, it's pretty.. Basic? Oh well, better than nothing I guess
    Not necessarily Lovee. If I knew we were getting nothing there'd be less disappointment.

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    Quote Originally Posted by DontNerfMeBro View Post
    This part of the update will not change anything about the way you've already been playing your characterters. No new game dynamic, character depth, or actual "content" comes from this..
    But I thought it will? They talked about these passive skills, giving you bonus, and boosts stats. Do you mean it won't really be this?

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    Forum Adept DontNerfMeBro's Avatar
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    Quote Originally Posted by Astrocat View Post
    But I thought it will? They talked about these passive skills, giving you bonus, and boosts stats. Do you mean it won't really be this?
    No no. They will work as mentioned but I don't think anybody would argue that there isn't much versatility in the way you can spec your characterters abilities. Sure you can play around with a little more/less of one ability but in order to be effectual... each class has to stack their build around 1 of 3 attributes.

    The passives just make you do more of the same thing with at best, an imperceptible amount of added wiggle room.

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    Quote Originally Posted by DontNerfMeBro View Post
    No no. They will work as mentioned but I don't think anybody would argue that there isn't much versatility in the way you can spec your characterters abilities. Sure you can play around with a little more/less of one ability but in order to be effectual... each class has to stack their build around 1 of 3 attributes.

    The passives just make you do more of the same thing with at best, an imperceptible amount of added wiggle room.
    Ah, makes sense. I get it now! Would be pretty good, even StS added few more points, since we won't have enough to max 4 skills, and add some few passive skills. Sure Passive ones are optional, but maxed passive skills with maxed skills would be beast. At least they should have a option to purchase more points through platinum. Just a thought.

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    I'm perfectly happy with these basic passives, which—in my opinion—give plenty of room for build customization. If you don't like them, you can choose to be a more active-skill-based player. There's so much to choose from!
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    Forum Adept DontNerfMeBro's Avatar
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    Quote Originally Posted by Nightarcher View Post
    I'm perfectly happy with these basic passives, which—in my opinion—give plenty of room for build customization. If you don't like them, you can choose to be a more active-skill-based player. There's so much to choose from!
    *shrug

    Well hell... I'm not gonna try and talk you out of happiness.

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    In Champions of Norrath, the passive skills actually help a lot. There are some that increase damage with certain weapons, increase regeneration for health or mana, or special abilities that add to your abilities or certain status.

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    Forum Adept DontNerfMeBro's Avatar
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    Quote Originally Posted by Cahaun View Post
    In Champions of Norrath, the passive skills actually help a lot. There are some that increase damage with certain weapons, increase regeneration for health or mana, or special abilities that add to your abilities or certain status.
    http://www.spacetimestudios.com/show...City-Expansion

    I understand that they DO something but... This sort of change is pretty lazy from an improvement standpoint. I'm not undervaluing the effort that goes into this sort of thing by saying this wasn't likely a very difficult task considering the components were preexisting.

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    I'm happy to see passives added into the game, so looking forward to the update. I agree they aren't as exciting as I had hoped, since it's the same passives for all classes and they all simply give stats you would find on gear (strength, armor, crit, etc.), so nothing unique.

    But this is only the first level cap increase, so I imagine STS didn't want to get too carried away with new mechanics. Now that the passive system is in place, we can hope for more specialized passives in the future, like passive poisons for rogues, increased that/aggro for warriors, etc.

    I'm personally hoping that some day we'll see passives like:
    Increased threat/aggro for warriors
    Decreased threat/aggro for rogues and sorcerers
    Block for warriors (chance to reduce an incoming physical attack to zero)
    Healing effects increased for warriors

    We're getting a lot of new areas, Christmas stuff, new passive system, level cap increase, etc. It's a lot of stuff, so I can't blame them for sticking with simple passives for right now, rather than going crazy with a lot of new mechanics.
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    Quote Originally Posted by Wizard_Mike View Post
    I'm happy to see passives added into the game, so looking forward to the update. I agree they aren't as exciting as I had hoped, since it's the same passives for all classes and they all simply give stats you would find on gear (strength, armor, crit, etc.), so nothing unique.

    But this is only the first level cap increase, so I imagine STS didn't want to get too carried away with new mechanics. Now that the passive system is in place, we can hope for more specialized passives in the future, like passive poisons for rogues, increased that/aggro for warriors, etc.

    I'm personally hoping that some day we'll see passives like:
    Increased threat/aggro for warriors
    Decreased threat/aggro for rogues and sorcerers
    Block for warriors (chance to reduce an incoming physical attack to zero)
    Healing effects increased for warriors

    We're getting a lot of new areas, Christmas stuff, new passive system, level cap increase, etc. It's a lot of stuff, so I can't blame them for sticking with simple passives for right now, rather than going crazy with a lot of new mechanics.
    Fair enough. Having played all the STS titles I guess I'm a little cynical when it comes to waiting patiently for some creative innovation.

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    Quote Originally Posted by DontNerfMeBro View Post
    Fair enough. Having played all the STS titles I guess I'm a little cynical when it comes to anything.
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    Can we wait till it's actually released before the criticism starts?.

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    Quote Originally Posted by *Zero* View Post
    Can we wait till it's actually released before the criticism starts?.
    You can do whatever you like.

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    Dont partically like the passive skills, was hopeing for class specfic ones. Example decrease agro, increase mana regain for rogues those are 2 areas rogues need help with.

    But giving the amnount of content they are adding, hopefully they will add more advanced passive skills at a later date
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    still dont like the fact that 21 is split apart for active and passive ones

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