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  Click here to go to the first Dev post in this thread.   Thread: Update - Warrior "Rage" Ultimate Nerf, Rogue + Sorcerer gain "Rage-like" Ultimates

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    Quote Originally Posted by Behoove View Post
    overall good changes but 50% lethality? you are aware you gave us an AP with 100k lethality kills, why give wars an easy way out to otherwise a long progress? If damage for wars isnīt enough, give them crit dmg, boss dmg, haste, anything but lethality. Also the guy above my comment doesnīt like it for boss fights i guess, give them something that gives a bit more damage and with that changes are great! Cheers
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    Quote Originally Posted by Sulphurea View Post
    - 1038393920

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    sure youīre ofc allowed your opinion but give your reasoning cause otherwise your comment is quite useless

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    Quote Originally Posted by Behoove View Post
    why give wars an easy way out to otherwise a long progress?
    I don't agree with having lethality part in warr too cuz it's useless. But about aps, it can be done in 1 week lol on any class (or even faster if play a lot), and actually in cursed woods x3 mobs warriors aren't even getting ult at mobs, also in all other maps warr won't use ult just for mobs, so 'easy way of lethality aps' is not that related to warr ulti as you might think, also that 50% lethality comes with x3 str so it's even harder to use that lethality part of that ult

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    Quote Originally Posted by Behoove View Post
    sure youīre ofc allowed your opinion but give your reasoning cause otherwise your comment is quite useless
    It's pretty logic... Cause secondary buff should be something not useless but not op. Otherwise we would be once again all at start .-. crit damage is a too powerful buff. I think most fair thing would give one ultimate equal for all classes: x3 primary+ immortality. And other 2 ulti more "situational". It should provide to the class what it usually the class lacks, for example as a rogue i would find quite interesting to be able to pull big amount of mobs, would be very helpful

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    Quote Originally Posted by Zzzzz View Post
    I don't agree with having lethality part in warr too cuz it's useless. But about aps, it can be done in 1 week lol on any class (or even faster if play a lot), and actually in cursed woods x3 mobs warriors aren't even getting ult at mobs, also in all other maps warr won't use ult just for mobs, so 'easy way of lethality aps' is not that related to warr ulti as you might think, also that 50% lethality comes with x3 str so it's even harder to use that lethality part of that ult
    You all are expecting wars to deal the same dps as mages and rogues lmao, clear speed of wars is already insanely good while having double the survivability, which should come at a cost of lower dps. Sure that might change if we get challenging content but rn there is no drawback of being a war. I one hit all mobs in dune 1-6 with my war, same as I do with my mage but the likeliness to die when proc wears off is so much lower as war. But I guess thats going offtopic. Point is, lethality is not a good stat to provide, wether itīs useless for wars in general content or itīs for aps (and as a matter of fact, I donīt think 1 full week of grinding a single AP is little as you stated, some of us have a job, we canīt play 12h a day. Lethality gives warriors an edge on the AP and thatīs a fact, wether you donīt care about the AP or not, it shouldnīt be part of the rage ult)

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    Quote Originally Posted by Sulphurea View Post
    i would find quite interesting to be able to pull big amount of mobs, would be very helpful
    Imagine pulling all mobs at some dragkin temple with their red zones which disable you using skills/potions etc, no thanks lol, I mean it would be cool to have pulling ability on rogue like warr have on rusk sword, but not by ulti which u use once in 25-30sec for having x3 dex for 15 sec

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    Quote Originally Posted by Behoove View Post
    You all are expecting wars to deal the same dps as mages and rogues lmao, clear speed of wars is already insanely good while having double the survivability, which should come at a cost of lower dps. Sure that might change if we get challenging content but rn there is no drawback of being a war. I one hit all mobs in dune 1-6 with my war, same as I do with my mage but the likeliness to die when proc wears off is so much lower as war. But I guess thats going offtopic. Point is, lethality is not a good stat to provide, wether itīs useless for wars in general content or itīs for aps (and as a matter of fact, I donīt think 1 full week of grinding a single AP is little as you stated, some of us have a job, we canīt play 12h a day. Lethality gives warriors an edge on the AP and thatīs a fact, wether you donīt care about the AP or not, it shouldnīt be part of the rage ult)
    I expecting wars to deal same dps? I left big comment earlier about that lol, all I tell is only "%lethality is useless stat" and could be changed, also I voted to give all classes some equal secondary stat (I suggested it to be %ms and/or %haste cuz both not broken), you misunderstand something I guess

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    Quote Originally Posted by Zzzzz View Post
    Imagine pulling all mobs at some dragkin temple with their red zones which disable you using skills/potions etc, no thanks lol, I mean it would be cool to have pulling ability on rogue like warr have on rusk sword, but not by ulti which u use once in 25-30sec for having x3 dex for 15 sec
    Do yk right you can choose an ulti based on proper situation and map etc. Temple is def one of those situation in which anyone would go for x3 stats. But for example in maps like dune i would find it useful to pull all mobs within my proc, using razor and kill. This would reduce for sure the numbers of procs i should use in a map. I'm ok also with speed ulti but the only time i use it is for kt4 essence farm but maybe is me to be wrong...

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    Quote Originally Posted by Sulphurea View Post
    Do yk right you can choose an ulti based on proper situation and map etc. Temple is def one of those situation in which anyone would go for x3 stats. But for example in maps like dune i would find it useful to pull all mobs within my proc, using razor and kill. This would reduce for sure the numbers of procs i should use in a map. I'm ok also with speed ulti but the only time i use it is for kt4 essence farm but maybe is me to be wrong...

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    I just tell that pulling would be more comfortable if it's like rusk sword (no cooldown) or if traps skill would be improved (shorter trigger/activation time, shorter cd, 100% pull no glint set etc), if it could be more controlable and more often, than using ulti for pulling, also in dune I wouldn't like to pull red big worms :/

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    Quote Originally Posted by Zzzzz View Post
    I just tell that pulling would be more comfortable if it's like rusk sword (no cooldown) or if traps skill would be improved (shorter trigger/activation time, shorter cd, 100% pull no glint set etc), if it could be more controlable and more often, than using ulti for pulling, also in dune I wouldn't like to pull red big worms :/
    Eeeeh is my dream to have a rusk sword lmao but we all know wars always get the best weapons so no big hopes for it

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    Quote Originally Posted by Sulphurea View Post
    This would reduce for sure the numbers of procs i should use in a map.
    Btw if you expect to kill mobs with no proc, but with x3 dex ulti, don't expect much from that lol, it works like +200% dex awake (same mechanics as on warrior now 6x str ulti, works like +500%str), it won't be like super op ulti to 1hit everything as you can do while procs active.
    Base dex of rogues (without adding %dex from awakes and sets) now is like 2k-2.3k, that +200% dex will add you only 4-4.5k more dex, and its much less damage than having weapon+armor+arti procs active

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    Quote Originally Posted by Zzzzz View Post
    Btw if you expect to kill mobs with no proc, but with x3 dex ulti, don't expect much from that lol, it works like +200% dex awake (same mechanics as on warrior now 6x str ulti, works like +500%str), it won't be like super op ulti to 1hit everything as you can do while procs active.
    Base dex of rogues (without adding %dex from awakes and sets) now is like 2k-2.3k, that +200% dex will add you only 4-4.5k more dex, and its much less damage than having weapon+armor+arti procs active
    I was talking of an hypothetical pull ulti, not x3

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    In general the idea could be fine to be fair with all the classes, the main problem is than Rogues and Mages actually can oneshot bosses without needing a x3 main stats so are we going into a ROGUES dominances again, and Mages will be unstoppable, so it never was about a stats multiplier it was about useful ultimates, if x6 for war was too op could fix it to a progressive reduction like:

    all long 15 second Rage ultimate x 6 to : first 3 seconds (x5) multiplier then 7 seconds (x 4) and finishing with 6 seconds (x 3 str). adding Lethality 35% and Leech dealing dmg 15%

    For Rogues and Mages: first 5 seconds (x3) multiplier then 5 seconds (x2.25) and last 5 at (x1.85)

    Or swap it, starting with low multiplier then going higher to players have to wait to get all the dmg changing a little bit the gameplay and how to activate all the procs. Greetings Five man and all the Devs team.
    Last edited by Dafterpic; 12-29-2025 at 11:24 AM. Reason: fixing

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    Quote Originally Posted by Dafterpic View Post
    In general the idea could be fine to be fair with all the classes, the main problem is than Rogues and Mages actually can oneshot bosses without needing a x3 main stats so are we going into a ROGUES dominances again, and Mages will be unstoppable, so it never was about a stats multiplier it was about useful ultimates, if x6 for war was too op could fix it to a progressive reduction like:

    all long 15 second Rage ultimate x 6 to : first 3 seconds (x5) multiplier then 7 seconds (x 4) and finishing with 6 seconds (x 3 str). adding Lethality 35% and Leech dealing dmg 15%

    For Rogues and Mages: first 5 seconds (x3) multiplier then 5 seconds (x2.25) and last 5 at (x1.85)

    Or swap it, starting with low multiplier then going higher to players have to wait to get all the dmg changing a little bit the gameplay and how to activate all the procs. Greetings Five man and all the Devs team.
    If you would like to talk real equal there a lot more examples, why don't you bring advantages of warrior in this topic? like how comfortable to be with endless juggernaut skill (40% and more dmg reduce + endless heal when hp go low) simply to collect mobs, stacking buffs from vengeful blood with all those great buffs, while poor perks on mage(lightning)/rogue(aimed) can't even stack more than 5% cd lmao, having x1,5-x2 armor compared to other classes and more hp, having rusk sword with pulling option no cooldown, and more, I tried to be short but then it would be easier just delete 2 classes from game and keep one. You literally want warriors do same damage as other classes but keeping x3 survival abilities (more armor, hp, jugg), that's not that fair as you tried to show, right?

    Quote Originally Posted by Dafterpic View Post
    For Rogues and Mages: first 5 seconds (x3) multiplier then 5 seconds (x2.25) and last 5 at (x1.85)
    Rogues will be ok with x3 for all 15 sec no need complicate it

    Quote Originally Posted by Dafterpic View Post
    the main problem is than Rogues and Mages actually can oneshot bosses
    Rogue can do damage more than other classes to bosses is PROBLEM lol? It's purpose of rogue class (single-target dd), which was lost since 61 expansion. You said rogues can 1hit any boss even without x3 dex, so giving x3 dex ulti to rogues won't make any difference right? since rogues can 1hit without it? why so bothered by it then? lol

    Quote Originally Posted by Dafterpic View Post
    all long 15 second Rage ultimate x 6 to : first 3 seconds (x5) multiplier then 7 seconds (x 4) and finishing with 6 seconds (x 3 str). adding Lethality 35% and Leech dealing dmg 15%
    So you started this talk about bosses kill and wish warriors to have lethality and leech?
    Do you know what lethality does in this game? So it does nothing at bosses
    Leech... why warriors would need it at bosses, warriors die 1 hit from some special attacks (rahabkor red zones etc) or don't die at all, leech won't help
    I mean it doesn't look like you have some good expierence in this game (as well as your ideas, which you are suggesting for boss kill), just desperately trying nerf rogues bcs they are rogues

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    Quote Originally Posted by Zzzzz View Post
    If you would like to talk real equal there a lot more examples, why don't you bring advantages of warrior in this topic? like how comfortable to be with endless juggernaut skill (40% and more dmg reduce + endless heal when hp go low) simply to collect mobs, stacking buffs from vengeful blood with all those great buffs, while poor perks on mage(lightning)/rogue(aimed) can't even stack more than 5% cd lmao, having x1,5-x2 armor compared to other classes and more hp, having rusk sword with pulling option no cooldown, and more, I tried to be short but then it would be easier just delete 2 classes from game and keep one. You literally want warriors do same damage as other classes but keeping x3 survival abilities (more armor, hp, jugg), that's not that fair as you tried to show, right?



    Rogues will be ok with x3 for all 15 sec no need complicate it


    Rogue can do damage more than other classes to bosses is PROBLEM lol? It's purpose of rogue class, which was lost since 61 expansion
    Each class have needings that was what i was talking about, the same proc wont work or worth as same on Warrior that on Mage or Rogue, and warrior already have a x3 STR ultimate that shouldn't be nerfed only to worth better pick Rage. thats why if the complains are for Rage, make a small nerf that the multiplier decays from x5.5 to x3.75 within 15 seconds. And if you feel that Rogue need pull or something like that make a suggestion that make the trap skill worth more to pull enemies, want more endurance say that you need it lol.
    Last edited by Dafterpic; 12-29-2025 at 12:37 PM. Reason: fixing

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    Quote Originally Posted by Dafterpic View Post
    Each class have needings that was what i was talking about, the same proc wont work or worth as same on Warrior that on Mage or Rogue, and warrior already have a x3 STR ultimate that shouldn't be nerfed only to worth better pick Rage. thats why if the complains are for Rage, make a small nerf that the multiplier decays from x5.5 to x3.75 within 15 seconds. And if you feel that Rogue need pull or something like that make a suggestion that make the trap skill worth more to pull enemies, want more endurance say that you need it lol.
    Then don't bring rogues and mages in your posts to be nerfed, and talk your own class only? lol
    Don't worry about rogues, we are finally getting bow's haste fixed after 6 years traps was suggested too to improve so maybe it will happen some day
    Last edited by Zzzzz; 12-29-2025 at 01:48 PM.

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    Quote Originally Posted by Zzzzz View Post
    Then don't bring rogues and mages in your posts to be nerfed, and talk your own class only? lol
    Don't worry about rogues, we are finally getting bow's haste fixed after 6 years traps was suggested too to improve so maybe it will happen some day
    Yep start from that, the second part of skills improvements are coming so soon will have that (maybe) and i talking about the classes because it's a change for all the ultimates, god bless you

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    Quote Originally Posted by Zzzzz View Post
    Imagine pulling all mobs at some dragkin temple with their red zones which disable you using skills/potions etc, no thanks lol, I mean it would be cool to have pulling ability on rogue like warr have on rusk sword, but not by ulti which u use once in 25-30sec for having x3 dex for 15 sec
    Just use venim AA legendary or heroic one does the same pull.
    Your welcome.

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    Quote Originally Posted by Tekila View Post
    Just use venim AA legendary or heroic one does the same pull.
    Your welcome.

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    It's not me who suggested pulling from ultimate tho

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    But imagine, ulti recharging fast in temple event, coz of the swarming mobs and then boom, blood Arti + 50% lethality hits the crowd I may just like that for a while. Too bad temple map is so grindy and repeating for my casual taste.

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