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  Click here to go to the first Dev post in this thread.   Thread: Update - Warrior "Rage" Ultimate Nerf, Rogue + Sorcerer gain "Rage-like" Ultimates

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    Okay a few things. In your infinite wisdom previously, you tested rage and decided that 6X was appropriate in order for warriors to compete. You've now changed that, cut it in half give the other classes the exact same thing, and decided that warriors can still compete with a base damage less than every other class? Not sure that makes sense. On top of that we already have 3x in immortal unless you plan on making that more lame as well, if you wish to tweak it, cut it by a third and make it 4X instead and test that. Otherwise what you've done is taking the skill that's used 99% of the time by warriors and made it kind of pointless even with the lethality because the vast use of rage is for bosses, single targets. You hating on warriors or what?

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  3. #42
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    Quote Originally Posted by Tekila View Post
    Just use venim AA legendary or heroic one does the same pull.
    Your welcome.

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    No it does not. You're also welcome

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    When do we get new ultis? Ty


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  5.   Click here to go to the next Dev post in this thread.   #44
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    Excellent feedback!

    Quote Originally Posted by Sulphurea View Post
    I'd rather all classes to have x3 primary+ 15 seconds immortality otherwise can remove the x3 from immortality otherwise i see no point in keeping both with x3
    All Classes have some means of achieving immortality in combat but I see your point. I don't necessarily want to duplicate the Immortal Ultimate for Rogues and Sorcerers right now though - and the point of doing something different with Rage would be to provide an interesting choice between that skill and 'Immortal.'

    Quote Originally Posted by Jisaw View Post
    Rogues already did same damage than warriors with rage ultimate X6 STR, now X3 DEX will be so laughable, let’s enjoy it
    It is true that some Rogue players really have their damage output dialed in. Most do not.

    Quote Originally Posted by Encryptions View Post
    ...Warriors do need the str buff but mages and rogues who are end game don't.
    Wars make great use of the STR buff but they don't need 6x anymore (though they did back in the days before insane proc damage).

    Quote Originally Posted by Voorge View Post
    ...adding crit that mages need for example
    I could see pivoting from 'Damage Resist' to 'Crit Chance' for Sorcerers. Will run that through its paces today.

    Quote Originally Posted by Tekila View Post
    But lethacity is not right with rage ultimate.
    Point taken. It's not out of the question to use Rage for clearing but I do realize its much more of a boss-killer move. I see Warriors benefitting from Haste a lot more (and have been testing with that today).


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    Quote Originally Posted by Cinco View Post
    Excellent feedback!



    All Classes have some means of achieving immortality in combat but I see your point. I don't necessarily want to duplicate the Immortal Ultimate for Rogues and Sorcerers right now though - and the point of doing something different with Rage would be to provide an interesting choice between that skill and 'Immortal.'



    It is true that some Rogue players really have their damage output dialed in. Most do not.



    Wars make great use of the STR buff but they don't need 6x anymore (though they did back in the days before insane proc damage).



    I could see pivoting from 'Damage Resist' to 'Crit Chance' for Sorcerers. Will run that through its paces today.



    Point taken. It's not out of the question to use Rage for clearing but I do realize its much more of a boss-killer move. I see Warriors benefitting from Haste a lot more (and have been testing with that today).


    Happy New Year, Legends!
    Ofc wars gonna benefit from haste more than lethality, cause is quite the strong skill. I thought second skill should be something helpful but not too op, otherwise the issue will be still the same.
    I don't get why rogues and mages can't have immortality when rogues already have invulnerability with herb. Simply remove that and make 1 ulti same for all and 1 ulti that address another more class specific aspect of each role, i think that would be much more balanced. If we talk of geared end game players, we all can deal a great amount of damage to boss even without ulti. But once elites will come the x3 primary will indeed help alot

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    Quote Originally Posted by Cinco View Post
    Excellent feedback!



    All Classes have some means of achieving immortality in combat but I see your point. I don't necessarily want to duplicate the Immortal Ultimate for Rogues and Sorcerers right now though - and the point of doing something different with Rage would be to provide an interesting choice between that skill and 'Immortal.'



    It is true that some Rogue players really have their damage output dialed in. Most do not.



    Wars make great use of the STR buff but they don't need 6x anymore (though they did back in the days before insane proc damage).



    I could see pivoting from 'Damage Resist' to 'Crit Chance' for Sorcerers. Will run that through its paces today.



    Point taken. It's not out of the question to use Rage for clearing but I do realize its much more of a boss-killer move. I see Warriors benefitting from Haste a lot more (and have been testing with that today).


    Happy New Year, Legends!
    When will this be “online”?


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  8.   This is the last Dev post in this thread.   #47
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    Moving discussion to feedback thread (link) now that this is live.

    -ALS

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