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Thread: Elixirs and the End Game

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    Default Elixirs and the End Game

    As I was yesterday lvling up my Foxie with my eye on the lvl 76 fancy dancy elite vanity helm, I just realized something.

    I have been a pro-elixir ever since Nuri. I've loved to do things quickly, as I do not have required patience or time to devote my life for reaching Elite caps without elixirs. But now, I just can't understand how I was so blinded (yes, it's another whiney thread about elixirs).

    Nuri was the beginning of elixirs and a new era was born. The enemies were so hard, that even the ones I always counted as "pros" were using elixirs just to stay alive. Vinnie's daily juice + heightened hardeness of regular enemies made elixirs a standard. Fang came along, the same thing. Humania is a bit easier campaign, but exp-wise simply horrible. At Humania came the Magic Castle/Forbidden Crypts era.

    I have now lvled my main, Ninja, for lvls 66-76 in Forbidden Crypts. It felt good back then to do things so quickly. I understand that elixirs are the main source of funds to STS, but it's simply horrible to play a free game as a p2p, as "pro" end game requires elixirs. Unelixered group of random players lvl 70-75 can't even finish the first boss. Sure, it's good that game requires skill, but how on earth are players going to gain skill as they get accustomed to Vinnie's juice shop and blessings as early as from Forest Haven? Yeah fine, this arguing is worthless as pro end gamers do buy elixirs no matter of my whining. Have u taken a look at "Sunsets and Happy trails" section lately? So many of the veterans are quitting or switching to AL. Huge population of end gamers are just quitting. What happens when we reach a point in which the p2p players start to vanish and the campaigns are designed to require elixirs? The f2p players will start vanishing as well, as they can't even freaking clear the first map of the campaign. What then? The real issue is the gap between "pros" and "noobs". Heck, I saw 2 Scatterbears and 2 Mages on random pug. Both bears were scattering as much as possible, either of mages weren't healing, other mage didnt know his class combo and other mage didnt know how to revive. IN BLACKSMOKE. Heck, back in the AO3 days I got booted as a bird as I didn't time my thorn wall right in pug game. And now I get booted before boss to prevent me from stealing host's pink. We have hit rock bottom.

    This is going so in wrong direction. The Elite cap was a nice idea, and the ones who got CoP are in my eyes the true elite. Most of them didn't use elixirs at all. Now we have all "Reach the new elite cap in 3 days and u get something exclusive". As a PvPer of freaking course I went to lvl 76 Eggie as it was clearly an advantage. I was going for the Elite new classes vanity as well, but I just realized how pointless and hollow the achievement IMHO was. The ones who have went for Elite Caps have an advantage, Elite Rings. The ones who do it even faster, have even bigger advantage. In end game, this game is p2p. U just cannot compete against others if u haven't been "elite" enough. I have not even heard that anyone would have gone to lvl 76 without using elixirs.

    And now it seems trendy that only Elite lvl capped people get access to new heroic dungeons, elite items and so on. Yet again, if u r not elite enough, u won't get exclusive items at elite campaign quests. This is some twisted form of p2p, as if u aren't capped, u won't be able to play and capping requires platinum.

    Please remove the Elite Cap, balance the baddies so they can be killed effectively without elixirs,make maps enough good for exp-wise and remove elixirs from daily blessings or at least nerf 3x blessings away. That way would be the best way for the continuity of this game. As elixir spenders and non spenders would be equal, the gap between "pros" and "noobs" would shrink down and we all would be happier. We customers would be satisfied as we didn't have to spend immense amount of money just to be equal, and non spenders could enjoy the game as well instead of not being able to finish the very first map of campaign.

    I am sorry, I am not a good critisizer as I don't have more improving suggestions. It's hard for me to accept the fact that the whole end game is screwed up, and therefore for me the whole game. I love PL and I love u STS. U have been giving me so much enjoyment for over 2 years now. But I do not know what to do now. I understand that u r a business and u have made these games to get urself money, but ur style is screwing us all over eventually. I have paid now over 1000 dollars on a mobile game. How much more do I have to pay if I want to be in equal position with others? I don't want to find out. No one has infinite funds to spend on a mobile games, casual players won't enjoy a game in which they cannot complete anything and u can't continue on if u don't have platinum buyers funding u.
    Last edited by dudetus; 12-17-2012 at 09:30 AM.

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    Me gusta...

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    Oh, wait... No need to practice. iHax.

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    Quote Originally Posted by dudetus View Post
    Unelixered group of random players lvl 70-75 can't even finish the first boss.
    not true
    Quote Originally Posted by dudetus View Post
    And now it seems trendy that only Elite lvl capped people get access to new heroic dungeons, elite items and so on.
    68+ can enter heroic dungeon but only 76 can enter elite map, although i do get your point
    Quote Originally Posted by dudetus View Post
    Please remove the Elite Cap, balance the baddies so they can be killed effectively without elixirs and make maps enough good for exp-wise. That way would be the best way for the continuity of this game. As elixir spenders and non spenders would be equal, the gap between "pros" and "noobs" would shrink down and we all would be happier. We customers would be satisfied as we didn't have to spend immense amount of money just to be equal, and non spenders could enjoy the game as well instead of not being able to finish the very first map of campaign.
    agreed

    This is a funny, earlier today i was having the same discussion with some of my guildies. I was talking to angel and Minchu, both leveling their foxes in mega maze.
    Me- "wow magic castle is gone, so you join mega."

    I didn't say anything bad, but tried to get my point across.

    My points:
    I miss the old days.
    Wish people would level regularly in dungeon like sewers.

    What they said:
    Those two said yea we miss those days too, but it was okay to level till humania, and bsm just wrecked everything (difficulty level)

    My experience:

    I began this game when the level cap was at 56. I was considered as a noob. This makes me laugh (when my first character a mage that was 28. Since i was new LOL, i didn't knew i had to go to ancient swamps to level and that i won't get more of exp in fathom. So i deleted my character. I did this twice consistently. Until next i made another mage called kingbully and i ended up to 54. I kinda got bored and didn't knew about the cap. SO i made other toons. Fianlly made a bear who was 19 and Nuri expansion came out. When my bear reached 58, Fang came out. Without using any elixir maybe the daily, I leveled my bear to 66. It felt amazing, I was the happiest person. My bear was named lassas, who is now xmadbearx. Then i found out about how you get elite bonus and much more. In this game this is probably the best moments of my adventure. There used to be a feeling that I got from achieving, but now its all about plat to get to cap.

    In my opinion, STS should bring the old days back. Less plat involving (more fun for everyone)
    Last edited by Multibird; 12-16-2012 at 07:27 PM.

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    If you got skill, you can survive with no elixirs. Yesterday I joined a group to do the elite red dragon. We killed him all 15 times. The group was 3 mages, 1 bird and myself, a bear. I was the tank. The other 4 players had elixirs, but I did not, only a 1.25x damage elixir from my daily blessing. I was the tank, which is arguably the hardest part. Well, I died only twice in 15 times, and kept the dragon in front of me and did my job. Yes, I got top gear and have 315 armor and that helps. But no, it is not necessary to have elixirs, it just helps things go quicker.

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    Quote Originally Posted by dudetus:897235
    I have paid now over 1000 dollars on a mobile game.
    Fail.

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    Quote Originally Posted by Vanstone View Post
    Fail.
    I have too, got a problem??

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    Dudetus, this is an excellent thread! I agree with everything you said.

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    Dude, you're wrong about CoP days. There was lixirs even at 50 cap. Lol i used them from 46-50 i used them from 55-halfway to 56 then cap got raised(was more focused on SL when CoP got introduced. So thats your opinion

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    It used to be that players would work together. It used to be common practice in PUGs to stop before the boss area and discuss strategy and/or make sure everyone was ready to go and understood what to do. Now it seems as if it's everyone for themselves, and more often than not, party wipe and rage quit (usually with childish name-calling involved). I'm noticing this a lot in the elite dragon map. People are at level 76 and still don't understand the concept of teamwork. The lion's share of the blame for this has to fall on elixirs, and the fact that many players are half asleep most of the time and just juicing their way through the game. As soon as they come across anything with even a minor degree of difficulty, they're all discombobulated.

    Double-edged sword, of course. There are definitely times when I'm glad the elixirs are there because I just want to level up already. What the solution is, I don't know, but I think a positive first step that really has no downside in my mind is to eliminate the enable XP elixir. One, I don't think getting rid of it would really hurt STS' plat sales much (if at all), and two, by forcing players to level in the appropriate maps they'll have to think at least a little more about what they're doing even if they're on thrashers 24/7. I think that's a small change that could make a noticeable difference.

    Next step, I would do away with infinite respawn maps like Lost Valley, because those also promote a lack of strategy as well as a general lack of being engaged in the game. It's horrendously mind-numbing. I think a player is better served having to level by running a legit map, even if it's the same one over and over (like the Sandbar map in Humania). Of course, to do this and have it make sense, the campaign maps would also have to become a little more XP-friendly. Have at least one map with 100 or more enemies, for example. I'm not sure why the number of enemies in a map seems to be getting lower and lower.
    Last edited by McBain; 12-16-2012 at 07:58 PM.
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    Quote Originally Posted by Multibird:897320
    Quote Originally Posted by Vanstone View Post
    Fail.
    I have too, got a problem??
    I do if your going to complain and ask STS to change the game. It's not the fact he spent the money, it's the fact that he expects STS to change when obviously there current model is making them A LOT of money.

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    2.5x xp elixir for 3k ftw
    I bes burd

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    I agree with everything! :3

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    The problem with elixirs is the 75% cap on armor. Techno called this near invincible but it clearly is not. BTW energezic, with 306 armor you were at 75% so you actually had the equivalent of a thrashers + 3X blessing armor buff. What all this means is that there is NO GOD MODE. Thrashers no longer means thrashing. Sorry, but this game still needs to be played with skill, no matter what you pay.

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    Quote Originally Posted by FluffNStuff View Post
    The problem with elixirs is the 75% cap on armor. Techno called this near invincible but it clearly is not. BTW energezic, with 306 armor you were at 75% so you actually had the equivalent of a thrashers + 3X blessing armor buff. What all this means is that there is NO GOD MODE. Thrashers no longer means thrashing. Sorry, but this game still needs to be played with skill, no matter what you pay.
    Now thats simply not true .-.

    Maybe you are correct on paper with armor cap and stuff but as a Dexbird and as Strbear I have much better survivability and damage output when Im on elixir then when Im running without. That's a fact.
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    Dey wund licen.

    Truth is,

    Those who buy plat = Pro, Elite, Experienced, Boss, Cool, Respected, Old Player.
    Those who don't = Noob, A lot of Death, Useless, Crap, Junk.

    Don't spend tons of plat on a so called ' Elite ' pixel helm.


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    Quote Originally Posted by Gaunab View Post
    Now thats simply not true .-.

    Maybe you are correct on paper with armor cap and stuff but as a Dexbird and as Strbear I have much better survivability and damage output when Im on elixir then when Im running without. That's a fact.
    Dexbird gets it the worse. They get pumped up on thrashers and charge into battle getting slaughtered. Why? Cause the damage they take wipes their 500 health quick. Do you have more survivability? Maybe, but that is because you are playing your toons to their strengths. But you can't tell me you have not seen juiced up noobs marching into death like lambs to the slaughter.

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    Quote Originally Posted by dudetus View Post
    . I have paid now over 1000 dollars on a mobile game. How much more do I have to pay if I want to be in equal position with others?.
    Youve spent more then 1,000 dollars? Are you serious? That is just plain ridicolous and pure psychotic. But hey, its your money not nobody elses I cant hate you for that.

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    they need to shut maze now, so more dungeon can open up for exp runs.

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    Amen. Removing the elite cap would actually be a good idea to balance the game. Great ideas there
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    Quote Originally Posted by Seminole View Post
    Youve spent more then 1,000 dollars? Are you serious? That is just plain ridicolous and pure psychotic. But hey, its your money not nobody elses I cant hate you for that.
    This response is rude, idiotic and simply unneeded. But hey its your opinion I cant hate you for that. Or can I?
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