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  Click here to go to the first Dev post in this thread.   Thread: Element Pearls

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    Default Element Pearls

    Hi STS team,

    Would you please consider adding an elemental damage equivalent of Arcane Pearl of the Deep?

    Same concept: inventory-based, stackable (10), but providing raw elemental damage (4 different pearls) instead of Spirit XP. This would strengthen elemental damage without occupying equipment jewel slots.

    Ty

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    Added to the list of things to consider (but I don't really like this mechanic, it requires us to constantly scan the inventory for buffs).

    -ALS

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    Default

    Idk. Blood weapons and dune weapons do elemental damage. I'm not sure if they'd need a buff by adding those pearls. 86 elemental sets maybe, but I don't see a lot of people using those anymore tbh.

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    Quote Originally Posted by MaAaT View Post
    Idk. Blood weapons and dune weapons do elemental damage. I'm not sure if they'd need a buff by adding those pearls. 86 elemental sets maybe, but I don't see a lot of people using those anymore tbh.
    You have a point and I agree that the few elemental weapons we have (blood/dune) perform well (damage meter showing high elemental damage) and don’t need further buff from pearls.

    My concern is with base elemental damage when using non-elemental weapons like Rusk Blade. Even with multiple elemental jewels, the damage is negligible, and I felt like 9 out of 24 jewel slots were wasted on elemental jewels. That’s why I suggested inventory-based elemental pearls: they don’t take equipment slots, so all 24 slots remain free for Corrupted/Radiant/Crit jewels.

    Another benefit is avoiding wasted gold from elemental mismatches. For example, in Elder Woods Cap, I had a full Nature jewel set, but a released Blood Shield was Cosmic... I had to rebuild and spend more gold. With pearls in the crafting inventory (10 per element, 40 total), all jewels would provide benefit, and future weapons (including new versions of Rusk Blade) could have any element: the inventory pearls would automatically apply to the element of the weapon in use. This way, no gold or jewels are wasted, regardless of weapon element.

    I understand this isn’t perfect (once you have 10x Nature pearls, future purchases are unnecessary), so perhaps a level constraint could apply (effect only for weapons of certain level) ensuring players would need to acquire new pearls each level cap. Cursewood and Goblin elemental jewels can be slotted to items lvl 82–86, so similar level limits could work for pearls too.

    Single Rusk Blade hit vs 1 LB KT4 minion:
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    Or can put it on a hotbar, can it be possible?

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    Quote Originally Posted by asommers View Post
    Added to the list of things to consider (but I don't really like this mechanic, it requires us to constantly scan the inventory for buffs).

    -ALS
    Or it can be sloted in a hotbar, can it be possible?

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