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  Click here to go to the first Dev post in this thread.   Thread: Feedback: Ultimate Skill Changes

  1. #21
    Senior Member Kakashis's Avatar
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    Quote Originally Posted by dmqp View Post
    The more I use it, the less I like it. What are you doing to my favorite game?!

    It took me 1 (ONE) run after the patch to realize how much this ultimate lacks power without an armor proc. Did you really not notice this during testing? Ignoring the poll results that were telling you otherwise, “Community urges” basically means a few DPS players complained... that alone does not make a balanced decision. Before rogue players come to pour their hearts out: I’m actually glad they received a 3x primary stat ultimate, i myself wanted to give them something like Rage through suggestion. But why the hell did you have to nerf Warriors just to chase some imaginary symmetry?

    How is this symmetrical when one class relies on procs and its ultimate, while another class has way higher base damage stat, shreds enemies with skills and now those same skills are boosted by the exact same ultimate that the proc-dependent class relies on? Where is the symmetry here?

    In the past, when I procced RAGE (a perfect name for an ultimate), it truly felt like my Warrior was in rage. I could meaningfully damage bosses with just weapon procs and Rage. I could clear mobs with normal hits and Rage alone. Now Rage feels like the bark of a chihuahua... it does nothing without an ARMOR PROC, especially against Dune mobs and bosses.

    If an ultimate only works when another proc is active, then it isn’t an ultimate. At that point, it belongs as an armor perk or a passive effect, not as a class-defining skill. At this moment, you might as well move it from ULTIMATE to armor perks or something similar.

    It’s hard to believe it took over a month of testing to come to the conclusion that a proc-dependent perk, completely useless without that proc, is somehow a SYMMETRICAL and POWERFUL ultimate.

    Really great start of 2026 in my favorite game.
    One of the reasons how warriors were able to run through entire maps in dune without waiting to stack all the procs. They would melt everything in constant flux. As a rogue, there's no way to do this even now with the rage or 3 aimed shots. Still have to slow down and wait to proc a few pieces of equipments or risk prolonging the fight.
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  2. #22
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    Quote Originally Posted by dmqp View Post
    The more I use it, the less I like it. What are you doing to my favorite game?!

    It took me 1 (ONE) run after the patch to realize how much this ultimate lacks power without an armor proc. Did you really not notice this during testing? Ignoring the poll results that were telling you otherwise, “Community urges” basically means a few DPS players complained... that alone does not make a balanced decision. Before rogue players come to pour their hearts out: I’m actually glad they received a 3x primary stat ultimate, i myself wanted to give them something like Rage through suggestion. But why the hell did you have to nerf Warriors just to chase some imaginary symmetry?

    How is this symmetrical when one class relies on procs and its ultimate, while another class has way higher base damage stat, shreds enemies with skills and now those same skills are boosted by the exact same ultimate that the proc-dependent class relies on? Where is the symmetry here?

    In the past, when I procced RAGE (a perfect name for an ultimate), it truly felt like my Warrior was in rage. I could meaningfully damage bosses with just weapon procs and Rage. I could clear mobs with normal hits and Rage alone. Now Rage feels like the bark of a chihuahua... it does nothing without an ARMOR PROC, especially against Dune mobs and bosses.

    If an ultimate only works when another proc is active, then it isn’t an ultimate. At that point, it belongs as an armor perk or a passive effect, not as a class-defining skill. At this moment, you might as well move it from ULTIMATE to armor perks or something similar.

    It’s hard to believe it took over a month of testing to come to the conclusion that a proc-dependent perk, completely useless without that proc, is somehow a SYMMETRICAL and POWERFUL ultimate.

    Really great start of 2026 in my favorite game.
    Lel i laugh for real. Dw, all classes depend on procs, without it you think i clear mobs with aim shot? And dwx2, even with x3 dex i can't kill boss with just weapon proc. I need armor proc as well running on 4300 dex more or less. It's insane how warriors cry the moments they can't run through a map in 3 seconds melting everything and oneshotting boss. Welcome to our life

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  4. #23
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    Quote Originally Posted by Gravely View Post
    Rage was unbelievably overpowered. Unless you are maxed out, you will need armor proc to do crazy damage regardless of class.
    Quote Originally Posted by Kakashis View Post
    One of the reasons how warriors were able to run through entire maps in dune without waiting to stack all the procs. They would melt everything in constant flux. As a rogue, there's no way to do this even now with the rage or 3 aimed shots. Still have to slow down and wait to proc a few pieces of equipments or risk prolonging the fight.
    Thank you for your opinions.

    For many years I’ve been using Rage in very specific situations. I never really needed it to kill bosses faster, I always managed to build strong damage sets. Rage was primarily used as a finisher while wearing a gold loot set. The idea was simple: bring a boss down to around 20% HP, switch to gold loot, activate Rage, and finish the fight smoothly. It felt like an ultimate. It elevated even the weak stats of a gold loot set enough to meaningfully close the fight. That impact is what made Rage a class-defining skill, from zero to hero literally. It allowed even an almost naked Warrior to feel powerful for a brief moment. Now it feels like a conditional stat buff that works if an armor proc is already active. Without it, you are forced to stay on your best damage set just to see any benefit.

    After several Cursewood runs today, this became even more obvious. I procced Blood Shield, activated Rage, switched to gold loot, and the boss HP barely moved. I had to adjust and save the armor proc. Once I used armor, HP started dropping quickly again, but at that point I didn’t even need Rage. Bosses died fast from armor + Blood Shield alone.

    The same applies to minions. In the past, Rage + gold loot set against Dune mobs worked perfectly for finishing pulled groups to get some gold out of them. Now even Rage + a full damage set struggles if armor is not present. In practice, the exact situations where I used Rage for years are the situations where it fails me.

    Using a dog comparison: before it felt like a German Shepherd, now it feels like a Chihuahua.

    An ultimate should have significant impact on its own, without relying on other procs in every scenario. That’s exactly what old Rage provided for a long time. And just to repeat what I said earlier for that one rogue having a fit: I’m genuinely happy that rogues received a 3x primary stat ultimate.

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    Quote Originally Posted by dmqp View Post
    Thank you for your opinions.

    For many years I’ve been using Rage in very specific situations. I never really needed it to kill bosses faster, I always managed to build strong damage sets. Rage was primarily used as a finisher while wearing a gold loot set. The idea was simple: bring a boss down to around 20% HP, switch to gold loot, activate Rage, and finish the fight smoothly. It felt like an ultimate. It elevated even the weak stats of a gold loot set enough to meaningfully close the fight. That impact is what made Rage a class-defining skill, from zero to hero literally. It allowed even an almost naked Warrior to feel powerful for a brief moment. Now it feels like a conditional stat buff that works if an armor proc is already active. Without it, you are forced to stay on your best damage set just to see any benefit.

    After several Cursewood runs today, this became even more obvious. I procced Blood Shield, activated Rage, switched to gold loot, and the boss HP barely moved. I had to adjust and save the armor proc. Once I used armor, HP started dropping quickly again, but at that point I didn’t even need Rage. Bosses died fast from armor + Blood Shield alone.

    The same applies to minions. In the past, Rage + gold loot set against Dune mobs worked perfectly for finishing pulled groups to get some gold out of them. Now even Rage + a full damage set struggles if armor is not present. In practice, the exact situations where I used Rage for years are the situations where it fails me.

    Using a dog comparison: before it felt like a German Shepherd, now it feels like a Chihuahua.

    An ultimate should have significant impact on its own, without relying on other procs in every scenario. That’s exactly what old Rage provided for a long time. And just to repeat what I said earlier for that one rogue having a fit: I’m genuinely happy that rogues received a 3x primary stat ultimate.
    Your current struggle is the struggle of other two classes as well. No armor proc, no fun. Here is not about hating but war class ain't supposed to be a finisher, ain't supposed to be boss dmg dealer. If you want that role, then sacrifice your other stats as rogues and mages do. Wars have best weapons, infinite hp and till now an ultimate that made you like 3 dps in one. How is that seen fair from you? Lol i talked with many wars and all say honestly the x3 is still a very very good help, so what you're missing now it's how life always been and stil is for other two classes. Ofc for you all fine with others having x3 cause it doesn't affect you in any way. If it was for me wars should not even have 15!!! Sec of immortality when a rogue eating an herb has barely 5 seconds but that's another story

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    Lol they debuffs war ulti not fair bring back 6x str or 3x str + 300 pimary stat, or 3x str + 50% haste if you increase ultimate cool down to 50%

  7. #26
    Blogger ogpurp's Avatar
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    Quote Originally Posted by Cinco View Post
    The changes to Warrior Rage, and the new Rogue Frenzy and Sorcerer Brainstorm skills are live!

    If you need a reminder you can check out the original post here, and the update here.

    TLDR; the community urged us to investigate balance issues with respect to the power of Warrior "Rage" Ultimate. We did and we found that given the immense power of gear post-76 this unique 6X primary stat skill did appear to be a bit too OP. Discussion in the original opinion thread seemed to favor giving Rogues and Sorcerers and similar skill. To keep things symmetrical we chose to replace the Rogue and Sorcerer Classes' least used Ultimate Skills with primary stat-boosts.

    Thanks for all of the great feedback, detailed opinions and well-considered criticism that dominated the original poll and discussion, and the excellent ideas that accompanied the most recent 'progress update' post. While we did not all agree on the exact changes, I believe we made a pretty good choice given our internal testing, analysis and your participation.

    Please let us know what you think about the changes!
    Amazing job Cinco. I love the changes. Good job All of sts
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  8. #27
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    I had said before rage was fine xd. Make it 3x str + 100% crit chance

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    Quote Originally Posted by xfrarjjise View Post
    I had said before rage was fine xd. Make it 3x str + 100% crit chance
    my ranked teammates.

    as if you weren’t reaching 100% with skills already

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    Sounds like agood boost need to test it

  11. #30
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    I'm not impressed about the brainstorm ultimate, the energized was way better, think about it if is possible to replace the ultimate shield with it and let the energized exist.

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    I'm okay with the Rage change as a warrior. But please, do keep reading on. You're in for more surprises.

    Now let me share a warrior's ACTUAL situation, based on a few thousands of hours of trial and error and knowhow exchange and a few billions of gold spent. (yep, that's nerdy, but I'm lucky enough to have metric tons of free time).

    I see mages and rogues melting Dune mobs continuously around me in a constant flux, while I'm waiting for all my procs to recharge, because Ive just stacked them all to be able to kill a group of mobs. Because once warrior's procs are over, we are as harmless as a bubble frog. Don't get mad now, I am also not mad, just making a point.

    Running solo dune as a well geared warrior is pulling > proccing > waiting and/or retreating for cooldown. This is the total opposite of a constant flux.
    It's running back and forth. It's waiting.
    It's either this or ankhs.

    Not exactly what you been hearing all the time, is it? Here's the interesting part:

    X6 Rage was not, and x3 rage is not the main reason why some warriors clear dune faster than other players, regardless of class.

    Replacing x6 STR with x3 STR+50% haste actually made us more powerful and way faster against mobs and brought us much closer to a "continuous flux". Why? Game has been all about procs for years now, and now our skills recharge waaaaay faster because of the 50% haste boost, so we can boost our procs with them. Add some haste pet combo to that. Can you now do the math?

    So thank you all for being so active on nerfing us. This actually aged very well.

    /Edited/
    Last edited by bannedforbeingright; 01-30-2026 at 06:28 AM.

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    Quote Originally Posted by bannedforbeingright View Post
    Inow our procs recharge waaaaay faster because of the 50% haste boost
    haste doesn't affect procs cooldown

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    The same goes for Rogue's ability; that x3 has been excellent, but I would change that speed, which is no longer noticeable with speed sets and awakes
    Something like attracting enemies to the character would be great.

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    Quote Originally Posted by intruders View Post
    haste doesn't affect procs cooldown
    Crap. I been saying procs all the time. Skills. Skills. Find haste one of the most useful stats in game. Skills boost procs and we can now boost em all the time.

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