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    Default Feedback: Item Awakening Event

    Let us know what you think!

    Preview thread located here (link).

    -ALS

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    Please consider getting rid of some awakenings, it diluted the pool making it extremely hard to get the useful ones. It was especially apparent these last couple of months.


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    Default Damage reduction awake

    My idea its add awake damage reduction to helm and armor

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    I hoped this event would finally address the gem economy abuse that creates massive risk-free profit.

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    Quote Originally Posted by Deathlyreaper View Post
    Please consider getting rid of some awakenings, it diluted the pool making it extremely hard to get the useful ones. It was especially apparent these last couple of months.


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    Nahhhhh


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    Why does the bound gems pack( 100 Gems Bound -1k plat ) have the price as the non bound gems (ST) 1k plat ST Gems 100 Gems same price . Should be less plat in the bound gems pack .


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    Some feedback:
    If I remember correctly, awakes works like that: 1st it chooses rarity of awake, then it pulls random awake from choosen rarity.

    So there's question, why following awakes are legendary (took those from weapon awakes), and if players really would like to use arc awakes just to get one of those 'legendary' (list below) instead getting some possible 7%mainstat/allstat, 15%cd, 12/15%ms 20%bd/ed. Is anyone here who really wish to get %hp, %mana? 3%stacking dmg from ARCANE awakening gems… ?
    Lethality in weapon awakes with that chance… I mean there easily can get like 70% (and even 100%+) lethality using certain items/sets/pets… 1,25% lethality in weapon is joke…
    Elemental damage is situative, I would prefer to have another type of some 'elemental awakening gem' with higher chance to get elemental awakes (if I would really need that kind of awakes), but would keep it away from elite/arc awakes.

    +3% Damage (Stacking) (Legendary)

    +10 Cosmic Damage (Legendary)
    +10 Nature Damage (Legendary)
    +10 Shadow Damage (Legendary)
    +10 Solar Damage (Legendary)

    +3% Health (Legendary)
    +4% Health (Legendary)
    +5% Health (Legendary)

    +3% Mana (Legendary)
    +4% Mana (Legendary)
    +5% Mana (Legendary)

    +1.25% Lethality (Legendary)

    +5% Cosmic Damage (Legendary)
    +5% Nature Damage (Legendary)
    +5% Shadow Damage (Legendary)
    +5% Solar Damage (Legendary)

    Also, is here anyone who really was rolling %taunt %manaignore %mana on purpose? If yes, then what was it for? (just in case I'm missing something…). But maybe atleast these 3 can be deleted (all rarities of it), they have no use for 99% players…

    My last expierence/tears: spent arc/elite awakes worth around 500-550m, trying get 25-30ms in arcane weapon, ended up with having 1 slot 15%ms... (and during awakening I didn't even get anything else worthy), so I had just to buy that weapon with higher ms…; not that motivating to try gambling on this system again tbh…

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    Quote Originally Posted by Zzzzz View Post
    Some feedback:
    If I remember correctly, awakes works like that: 1st it chooses rarity of awake, then it pulls random awake from choosen rarity.

    So there's question, why following awakes are legendary (took those from weapon awakes), and if players really would like to use arc awakes just to get one of those 'legendary' (list below) instead getting some possible 7%mainstat/allstat, 15%cd, 12/15%ms 20%bd/ed. Is anyone here who really wish to get %hp, %mana? 3%stacking dmg from ARCANE awakening gems… ?
    Lethality in weapon awakes with that chance… I mean there easily can get like 70% (and even 100%+) lethality using certain items/sets/pets… 1,25% lethality in weapon is joke…
    Elemental damage is situative, I would prefer to have another type of some 'elemental awakening gem' with higher chance to get elemental awakes (if I would really need that kind of awakes), but would keep it away from elite/arc awakes.

    +3% Damage (Stacking) (Legendary)

    +10 Cosmic Damage (Legendary)
    +10 Nature Damage (Legendary)
    +10 Shadow Damage (Legendary)
    +10 Solar Damage (Legendary)

    +3% Health (Legendary)
    +4% Health (Legendary)
    +5% Health (Legendary)

    +3% Mana (Legendary)
    +4% Mana (Legendary)
    +5% Mana (Legendary)

    +1.25% Lethality (Legendary)

    +5% Cosmic Damage (Legendary)
    +5% Nature Damage (Legendary)
    +5% Shadow Damage (Legendary)
    +5% Solar Damage (Legendary)

    Also, is here anyone who really was rolling %taunt %manaignore %mana on purpose? If yes, then what was it for? (just in case I'm missing something…). But maybe atleast these 3 can be deleted (all rarities of it), they have no use for 99% players…

    My last expierence/tears: spent arc/elite awakes worth around 500-550m, trying get 25-30ms in arcane weapon, ended up with having 1 slot 15%ms... (and during awakening I didn't even get anything else worthy), so I had just to buy that weapon with higher ms…; not that motivating to try gambling on this system again tbh…
    I think the point of having useless awakes is for profit. Makes you keep spending more. Imo locking awakes is a much better idea. Making each locked slot increasingly more expensive for example:

    Blood Aegis(Arcane item, 4 total slots)

    7%str(locked slot for 2,000 platinum)
    3% armor
    150 health
    2% speed

    7%STR,INT,DEX(Locked slot for 2,000 platinum)
    5% str(2nd locked slot for 4,000 platinum)
    1% mana
    12 int

    7%STR,INT,DEX(Locked Slot for 2,000 Platinum)
    7%STR(2nd locked slot for 4,000 platinum)
    10% crit damage(3rd locked slot for 8,000 platinum
    5 DEX

    That way sts still gets there moneys worth per item.


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    Quote Originally Posted by THE GOLDEN KING View Post
    Makes you keep spending more.
    It makes me spending 0 at awakening tbh, until awakening system become more friendly or atleast having some logic, currently there are too many useless legendary awakes; getting 3-4 legendary awakened slots together in one item supposed to give some "lucky feeling of win", but I'm getting only disappointment when getting some of those… For example, in past I was sure that spending around 250-300 elite awakes (before arcane awakes released), I would sure get 2 slots which I need, in 100 elite awakes it would be still high chance of getting 2 slots which I would use, even if it was some not valued mix of awakes, like 4%stat+15ms, or 4%stat + some ed/bd etc, still everything useful; just 1,5 years ago everything was "fine" still compared to how is it now…:/ now even arc awakes not giving something close compared to what I was getting by elites in past. I mean things supposed to improve over time, not get ruined

    Quote Originally Posted by THE GOLDEN KING View Post
    Imo locking awakes is a much better idea. Making each locked slot increasingly more expensive.
    Yea, that would be cool and was suggested few times, sadly that STS still don't listening players in this case and in general about reworking awakening system, and just ruining it more

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    would there be a plat sale on the awakening event?

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    Nahhh, [mention]Cinco [/mention] don’t change anything

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    +1 do not change anything otherwise it will lead to even more chaos.

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    Quote Originally Posted by Itsmeagain View Post
    +1 do not change anything otherwise it will lead to even more chaos.
    chaos because of what?


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    Quote Originally Posted by THE GOLDEN KING View Post
    I think the point of having useless awakes is for profit. Makes you keep spending more. Imo locking awakes is a much better idea. Making each locked slot increasingly more expensive for example:

    Blood Aegis(Arcane item, 4 total slots)

    7%str(locked slot for 2,000 platinum)
    3% armor
    150 health
    2% speed

    7%STR,INT,DEX(Locked slot for 2,000 platinum)
    5% str(2nd locked slot for 4,000 platinum)
    1% mana
    12 int

    7%STR,INT,DEX(Locked Slot for 2,000 Platinum)
    7%STR(2nd locked slot for 4,000 platinum)
    10% crit damage(3rd locked slot for 8,000 platinum
    5 DEX

    That way sts still gets there moneys worth per item.


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    This is completely dumb. Some of us wud have 60% cd weps while ppl wud barely have 15%.


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    Quote Originally Posted by Itsmeagain View Post
    +1 do not change anything otherwise it will lead to even more chaos.
    +1 I agree. Nothing’s been changed yet but look at this chaos thread

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    [mention]asommers [/mention] don’t change anything, keep it the way it is

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    Quote Originally Posted by Stefal View Post
    This is completely dumb. Some of us wud have 60% cd weps while ppl wud barely have 15%.


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    can imagine people with it always at the T1 leaderboard for 5 years straight

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    230 weapon
    167 armor-helm
    169 brace belt ring
    171 arti
    different awaken has its too much for find all slot what u want

    Locked good idea
    Locked for plat good idea too I want mix

    if items has 4x awaken slot
    slot locked 100 plat or 100 key --- and for open 50 plat or 50 key
    1. if locked
    2. awaken slot x awaken so 4x awaken u need (locked)
    3. awaken slot x 2. slot awaken so 4x4 16 awaken u need (locked)
    4. awalen slot x 3. slot awaken so 4x16 64 awaken u need

    in short
    1. slot normal awaken
    2. 4x
    3. 16x
    4. 64x
    IGN:RAA

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    Waay too many useless awakenings for me to care much about it anymore. Locking awakenings has got a be the worst idea ever for this event tho.

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    Quote Originally Posted by Zzzzz View Post
    Some feedback:
    If I remember correctly, awakes works like that: 1st it chooses rarity of awake, then it pulls random awake from choosen rarity.

    So there's question, why following awakes are legendary (took those from weapon awakes), and if players really would like to use arc awakes just to get one of those 'legendary' (list below) instead getting some possible 7%mainstat/allstat, 15%cd, 12/15%ms 20%bd/ed. Is anyone here who really wish to get %hp, %mana? 3%stacking dmg from ARCANE awakening gems… ?
    Lethality in weapon awakes with that chance… I mean there easily can get like 70% (and even 100%+) lethality using certain items/sets/pets… 1,25% lethality in weapon is joke…
    Elemental damage is situative, I would prefer to have another type of some 'elemental awakening gem' with higher chance to get elemental awakes (if I would really need that kind of awakes), but would keep it away from elite/arc awakes.

    +3% Damage (Stacking) (Legendary)

    +10 Cosmic Damage (Legendary)
    +10 Nature Damage (Legendary)
    +10 Shadow Damage (Legendary)
    +10 Solar Damage (Legendary)

    +3% Health (Legendary)
    +4% Health (Legendary)
    +5% Health (Legendary)

    +3% Mana (Legendary)
    +4% Mana (Legendary)
    +5% Mana (Legendary)

    +1.25% Lethality (Legendary)

    +5% Cosmic Damage (Legendary)
    +5% Nature Damage (Legendary)
    +5% Shadow Damage (Legendary)
    +5% Solar Damage (Legendary)

    Also, is here anyone who really was rolling %taunt %manaignore %mana on purpose? If yes, then what was it for? (just in case I'm missing something…). But maybe atleast these 3 can be deleted (all rarities of it), they have no use for 99% players…

    My last expierence/tears: spent arc/elite awakes worth around 500-550m, trying get 25-30ms in arcane weapon, ended up with having 1 slot 15%ms... (and during awakening I didn't even get anything else worthy), so I had just to buy that weapon with higher ms…; not that motivating to try gambling on this system again tbh…
    Beyond all this, if we use a set with no elemental base or bonus (meaning 0 elements) and we get an awakening of 5% elemental dmg or more, it will still be 0.

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