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  Click here to go to the first Dev post in this thread.   Thread: Feedback: Item Awakening Event

  1. #21
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    True. better not to change anything

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    Quote Originally Posted by Tampia View Post
    True. better not to change anything
    Hope u get 20% mana ignore on every item

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    Petition to remove solar/nature/cosmic/shadow and lethality awaks from items below 50
    And if possible elite dmg from lvl 15 and below items

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    Quote Originally Posted by Tampia View Post
    True. better not to change anything
    Me when I don’t want things to be better


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    Seriously please get rid of SOMETHING in these awake events. There’s too many awakes now. I really felt it when yall added the elemental awakes, it got too hard to get what I want. If you won’t get rid of recent additions, at least get rid of the useless ones such as Mana Ignore, Crit%, and Dodge. Since their inception they mainly served to dilute the awakening pool and made it harder to get the awakes that we want (you can’t disagree that they have been bottom choice since the beginning). With the recent addition to the awakening pool, they aren’t needed anymore, especially for endgame.


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    75% damage reduction is max. And you can easily reach that with armor, damage reduction elixir, and damage reduction pet hb.


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  9.   Click here to go to the next Dev post in this thread.   #27
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    Quote Originally Posted by Deathlyreaper View Post
    Please consider getting rid of some awakenings, it diluted the pool making it extremely hard to get the useful ones. It was especially apparent these last couple of months.
    Quote Originally Posted by Zzzzz View Post
    ... useless legendary awakes...
    Quote Originally Posted by Gravely View Post
    Waay too many useless awakenings for me to care much about it anymore.
    Quote Originally Posted by Deathlyreaper View Post
    ...too hard to get what I want.
    Useless, good, desired, etc. These terms are all subjective.

    Quote Originally Posted by Ypredator View Post
    Why does the bound gems pack( 100 Gems Bound -1k plat ) have the price as the non bound gems (ST) 1k plat ST Gems 100 Gems same price . Should be less plat in the bound gems pack .
    Mainly out of precedent and to allow players to not have to open kits if they just want to purchase awakenings for their character.

    Quote Originally Posted by THE GOLDEN KING View Post
    Imo locking awakes is a much better idea. Making each locked slot increasingly more expensive for example:
    PL has slot locking, but we opted not to do it for AL.

    Quote Originally Posted by Itsmeagain View Post
    +1 do not change anything otherwise it will lead to even more chaos.
    We're not planning on changing anything for this run. What I might consider in the future is to choose rarity, then type, then amount randomly.

    For example, if the rarity pool was:
    • +10 Damage
    • +20 Damage
    • +30 Damage
    • +10 Gold Loot

    ... you'd currently have a 25% of getting a Gold Loot (1 out of 4), but if I chose type first, you'd then have a 50% chance of getting the Gold Loot awakening (1 out of 2 types) and if Damage was chosen, you'd have an equal 33% chance of each of the remaining numbers (10/20/30). This would allow the number of variants to not affect the type selected.

    Quote Originally Posted by Murraya View Post
    Beyond all this, if we use a set with no elemental base or bonus (meaning 0 elements) and we get an awakening of 5% elemental dmg or more, it will still be 0.
    EDIT: You will then need to increase your base with other things. Some stats work in tandem (crit damage and crit chance). We’ll be looking into elemental damage again after the new year.

    -ALS
    Last edited by asommers; 12-31-2025 at 07:12 PM.

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    Quote Originally Posted by asommers View Post


    We're not planning on changing anything for this run. What I might consider in the future is to choose rarity, then type, then amount randomly.

    For example, if the rarity pool was:
    • +10 Damage
    • +20 Damage
    • +30 Damage
    • +10 Gold Loot

    ... you'd currently have a 25% of getting a Gold Loot (1 out of 4), but if I chose type first, you'd then have a 50% chance of getting the Gold Loot awakening (1 out of 2 types) and if Damage was chosen, you'd have an equal 33% chance of each of the remaining numbers (10/20/30). This would allow the number of variants to not affect the type selected.





    -ALS
    Can you implement this in the future as a weekend test run?


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    Quote Originally Posted by Murraya View Post
    Beyond all this, if we use a set with no elemental base or bonus (meaning 0 elements) and we get an awakening of 5% elemental dmg or more, it will still be 0.
    Also can mention that even in endgame 3 of 4 elements already useless and not supported by sts anymore, and they were fine with bd/ed awakes lol, adding elemental awakes any type was so unnecessary

    Quote Originally Posted by BlueKayn View Post
    Petition to remove solar/nature/cosmic/shadow and lethality awaks from items below 50
    And if possible elite dmg from lvl 15 and below items
    Why do you think that any of endgame need any of that awakes lol, at start of expansion STS said smth like "dune expansion gonna be about solar dmg", so there literally only a few solar items, rest elements are too weak atm… and why below 50, if elemental gears starts at 86 should be below 86 then…

    Quote Originally Posted by Deathlyreaper View Post
    … at least get rid of the useless ones such as …, …, Crit% …
    There are not only engame rogues in AL
    There are mages without +50% crit chance in new helm proc (veil), and without VB which buffs crit on warriors, also I guess low lvls still like some crit chance awakes, not as main awake ofc, but is not that useless at all

    Quote Originally Posted by asommers View Post
    Useless, good, desired, etc. These terms are all subjective.
    %mana, %manaignore, %tauntchance… nobody really want those at all :/ Boss, would you use it anywhere? Or maybe some example where/how it would help… I never heard any player says that he made set of those awakes and that it was useful… And can't even imagine where to use those…

    Quote Originally Posted by asommers View Post
    We're not planning on changing anything for this run. What I might consider in the future is to choose rarity, then type, then amount randomly.

    For example, if the rarity pool was:
    • +10 Damage
    • +20 Damage
    • +30 Damage
    • +10 Gold Loot

    ... you'd currently have a 25% of getting a Gold Loot (1 out of 4), but if I chose type first, you'd then have a 50% chance of getting the Gold Loot awakening (1 out of 2 types) and if Damage was chosen, you'd have an equal 33% chance of each of the remaining numbers (10/20/30). This would allow the number of variants to not affect the type selected.

    -ALS
    That's would be fine to get in game

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    Quote Originally Posted by umarrahim View Post
    75% damage reduction is max. And you can easily reach that with armor, damage reduction elixir, and damage reduction pet hb.


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    It counts separately sir:
    - nonstacking damage reduce (atm max is 95% from glowstick AA at it 1st sec), works only highest.
    - stacking damage reduce cap at 70%, after than all additional %stacking damage reduce would be divided by 9, for example you have 60% from sb set and using mephisto AA (gives 50%), should be 110%, its 70% cap + 40% over cap, so 70%+40/9% = 74,444% will be your %stacking damage reduce
    - armor cap is 80% for players for any lvl but need diffenent (increasing per lvl) armor stat to reach that cap

    Damage you getting is counting like: start income damage x (100% - %nonstacking damage reduce) x (100% - %stacking damage reduce) x (100% - %reduce provided by your armor stat)

    Also, consider that some damage can ignore any of those, examples: rahabkor red zones do 1m damage and ignoring any of those, noxious bolt poison can't crit but ignores armor, bombs at zodias expansion deals like 80% of players hp, but ignoring everything else of mentioned earlier, orrick's abilities against mages/rogues are ignoring armor and do damage x2 of their max hp, can be reduced by any type of damage reduce, etc etc...

  13. #31
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    Quote Originally Posted by Mrowa View Post
    My idea its add awake damage reduction to helm and armor
    Don't be silly... Adding MORE AWAKES...... I can tell you haven't tried to awaken anything

    I say make the awakes LIKE POCKET LEGENDS LET US LOCK ON OF THE SLOTS ON THE ITEM SO WE CAN KEEP IT AND KEEP RE ROLLING...


    they have implemented the system into another STS game and it would be absolutely amazing in here.

    It would change the game and the way we see awakes. ........... I'm literally begging the devs to do this ... It's been decision after decision to take gold and suck gold out of the economy for a gold sink.

    Well ... Just give everyone the ability to awake things by locking the slot once u have it.

    If the MS gear gets too crazy just make it not work for MS... Just do something different.


    I spent 200$ REAL CASH and LOST 7 Ms.

    I'm not a gambling type and I think this is absolutely ridiculous.

    I won't be continuing on buying plat when this stuff happens.

    Time and time again it's just nonsense.
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    Quote Originally Posted by asommers View Post

    We're not planning on changing anything for this run. What I might consider in the future is to choose rarity, then type, then amount randomly.

    For example, if the rarity pool was:
    • +10 Damage
    • +20 Damage
    • +30 Damage
    • +10 Gold Loot

    ... you'd currently have a 25% of getting a Gold Loot (1 out of 4), but if I chose type first, you'd then have a 50% chance of getting the Gold Loot awakening (1 out of 2 types) and if Damage was chosen, you'd have an equal 33% chance of each of the remaining numbers (10/20/30). This would allow the number of variants to not affect the type selected.
    Sounds good

  16. #33
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    Quote Originally Posted by asommers View Post
    We're not planning on changing anything for this run. What I might consider in the future is to choose rarity, then type, then amount randomly.

    For example, if the rarity pool was:
    +10 Damage
    +20 Damage
    +30 Damage
    +10 Gold Loot

    ... you'd currently have a 25% of getting a Gold Loot (1 out of 4), but if I chose type first, you'd then have a 50% chance of getting the Gold Loot awakening (1 out of 2 types) and if Damage was chosen, you'd have an equal 33% chance of each of the remaining numbers (10/20/30). This would allow the number of variants to not affect the type selected.
    will each type have a kind of "weight"?

  17. #34
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    Quote Originally Posted by Deathlyreaper View Post
    Please consider getting rid of some awakenings, it diluted the pool making it extremely hard to get the useful ones. It was especially apparent these last couple of months.


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    Agrees 1000%
    I’m rubber and you’re glue, what bounces off me, sticks on you..
    Stop assuming my posts are emotional. I don’t care that much.

  18. #35
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    It’s obvious time for a survey. The players will let you know faster than the speed of light.
    I’m rubber and you’re glue, what bounces off me, sticks on you..
    Stop assuming my posts are emotional. I don’t care that much.

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    -1

    Yeah nah, I dont want extra money spent just to lock an awake. Either gamble yourself away or don't. First y'all be complaining how game lacks content or is entirely p2w to then expect to have MORE payments to be done to have something for yourself. Make it make sense.

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    i bought 900 cracked awaken gem by accident T_T
    please add capabillity to craft cracked awaken to standar awaken gem please..please...

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    Quote Originally Posted by nemusoa View Post
    i bought 900 cracked awaken gem by accident T_T
    please add capabillity to craft cracked awaken to standar awaken gem please..please...
    How could you buy the wrong one? 🤣

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    Sorry to say but I mean for awakening u need to add question (u wanna reroll the awake) only for op awake like 30 ms or something like that because with auction we make it to post one at a time but for awakening nope and we can press by mistake over good awakes

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    Default 2 suggestions about awakening system.

    Hello sts. Happy New Year. Hope this year to be great for everyone.
    First.
    I want to ask if it is possible to implement an "auto-reroll".
    It would work like:

    1. U select the awake that u want for an item.
    2. Then u select the amount and type of awake gem u want to spend
    3. Press auto awakening and it will re roll automatically until u get those awakes or reach the amount of gems u selected.
    This way if u want 8% stat on an item u just select 4% of that stat twice and the system will re roll automatically until u get that.

    And
    My second suggestion is to add an option to turn off the awakening animation.

    Thank you in advance.

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