+1
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+1
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This is a good step in the right direction, however I still think it’s time to rethink some awakes. Yes what’s a “good” awake is subjective but you’re lying to us and yourselves if you think there is a significant number of players that genuinely want %mana ignore and %dodge awakes. These have been complained since the very first day that awakes were introduced. Again it wasn’t a big deal back then because awakes weren’t too varied yet, but now it has gotten to be too much.
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Now they are tweaking the mana ignore into pets, where the pets have high damage bonuses (Heroic Kitsu). So whether they like it or not, the pet user has to use it. Even though there are still mana potions as support, they have started to branch out into things like that.
With that, even a little bit of mana ignore has its benefits. Just a little bit.
Auto-reroll functionality would be very useful. I often get stuck in the awakening modal for too long.
Ideally, there could be an input where I set how many gems I want to spend, then see a list of results and pick the combination I find best. If none are suitable, I could close the modal, leaving the last option set.
We need Element resistance awakes
Yah don’t change anything [mention]asommers [/mention]don’t listen to these greedy people
Would like to suggest this system after feeling the pain of grinding 25-30k blue gems to complete 4 gold loot items (90% not even a single 100% gl btw)
Saw the suggestion for auto rerolling which I feel it’s better than the current system too but players might miss alternative stats (example you want 8% primary on armor, you might miss 45% ed /10% solar / 100% gold loot etc which can be too much to configure)
Bulk rerolling can allow player to see every single awake they spent and the best part players will no longer miss an OP awake by accident.
This simply acts like a HIGH-ROLLER system which saves time and mental health as it’s quite draining to be on full focus while pressing.
Here are some ideas for bulk 10 awakes / 100 awakes. Just make a scroll bar it can even scale to 1000 awake per click. (Generated by Gemini)
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The whole point of awakes is to be luck-based. If you can simply pick the best awakes after rerolling a lot of time, the system loses its functionality.
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It would be cool when we are Awakening gear if we could choose whether or not to apply the new awaken to the gear. I think this would be a cool dynamic because you're not committing to losing the roll you already have. You would only choose to keep the other roll if it was better. Interested to hear you guys thoughts.
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It would be cool when we are Awakening gear, when we use a awake we have the choice after seeing the new roll to keep it or use the previous roll. It would be nice if the system could show the current awake and the new awake side by side so that we could choose which one to keep. I think this would be a cool dynamic because you're not committing to losing the roll you already have. You would only choose to keep the other roll if it was better. Interested to hear you guys thoughts.
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I like that auto reroll idea. You spend gold either way but pick the best awake.
It actually can sink even more gold because doing one by one you will stop at good awake but when you roll in bulk you roll all and if your best was first roll then remaining rolls were unnecessary but still happened.
So it's win-win to me +1
Hi,
I got a request to you devs to make awakening more enjoyable. I overrollt a few items. Like 10mins ago i overrollt a 100gl wealth belt which i was rolling for like 3 days and i bought awake gems for like 400m+. Finally i got the awake but i cant use it now because i overrollt (by mistake ofc). So my time, my gold is gone and i left behind with an item i dont need. I bet that happens quite some often. I think there could be solutions for this because thats more then just frustrating. Maybe you can click some awakes you want like gold loot and it stops when theres gold loot involved.
Best regards
is there any way to have the option to remove the gem awaken animation? i think it’s kind of bothersome to quickly mash through that animation 1,000s of times
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