Having to grind gold and buy items makes the game much like a tedious job, rather than a fun game.
Having to grind gold and buy items makes the game much like a tedious job, rather than a fun game.
STS can put lots of OP and LB quality vanities and auras in locks to make profits off of them. But all gears should be easily available as thats the minimum requirement to play the game.
The rich players can gamble on awakes to have an edge on others, you can even raise the prices of awake gems.
What even is the point of a game if you cant access the bare minimum gears required to play without spending thousands of hours?
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I really enjoyed the first week's of this expansion.
You could farm vanity drops, equipment and even corrupted jewels.
Its also a step in the right direction to add craftable gear again.
Its disappointing that the gear is weak so its not worth fsrming for. The recipes for corrupted are not just behind a pay wall but need to be gambled for.
So please buff the dune set to be at the same level as Veil set.
I'd also like to see craftable pets like nekros again.
A system that will rotate the loot every few weeks will also help to make the game more interesting. Different vanities/ pet egg recipes/ Weapons being available at different times will hopefully feel like permanent events.
This might even help you contentwise since you wouldnt need to bring events every week.
Edit: we need a drop list per map!! With % chance! No one knows where to farm what and we need to rely on other people's experience.
Last edited by Lolifee; 01-12-2026 at 10:25 AM.
Would be cool if ignore option also blocked players from joining each other. There's just too many freeloader around especially with the gold drop increase
that would be a nice change for the weapon
There's plenty people who are in inactive guilds and even the top 10 are mostly dead, because of the same repetitiveness.
There's also plenty noobs who intentionally leech with really under leveled and seasonal chars joining for free boss AP farm. Both of these contribute nothing to making runs go smoother. If the smallest thing goes wrong, like not enough mobs killed or boss take too long to kill because of game's gatekeeping mechanics, the players who did invest in their game will leave the map and this happens very often
If you play randoms you'd see the issue yourself.
Last edited by Oldplayerreturn; 01-12-2026 at 08:09 AM. Reason: Edit made it more clear so silly people don't just say go solo hard content
Thanks everyone! We'll address most of this in the upcoming 2026 community letter.
-ALS
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