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  Click here to go to the first Dev post in this thread.   Thread: Feedback: Game Grievances (State of the Game)

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    I typed quite a bit, but deleted it. To be brief and direct:

    I've been playing this game since launch week. I'm a competitive LB APS and HC LB APS player.

    Currently, the game makes me anxious when I log in; I feel that:
    I need to improve my character every month or less, I need a lot of gold, but I don't have time to farm at the pace the economy demands.
    Buying platinum nowadays means buying any LB APS, and this has caused the competitive scene to lose its shine and exclusivity. This made me want to stop competing.

    You forgot that platinum is extremely expensive for most players and currently buys everything in the game!
    Platinum should make gameplay a little easier, not buy things that should be earned with effort and intelligence.

    I'm still not sure if all this feedback will make you change anything, not after what you did with the free events that gave players the chance to return to the game in a glorious, respectful, and dignified way.
    I'm doing my part here, out of respect for the world that was created more than 13 years ago. Maybe all these comments will work.
    You all shone much brighter when the players were respected.

    Sometimes, we need to take a few steps back to move forward much further.


    [This comment was created using a translator.]

  2.   Click here to go to the next Dev post in this thread.   #42
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    I know I said I wasn't going to say anything, but if you agree with a poster, just thank their post. No need for a reply with quote and +1, "this", etc., it just unnecessarily lengthens the thread.

    Also, this thread is for players to give their opinion. There's no need for any other player to publicly disagree with a post. I don't want to see any infighting. We're all here to figure out how to make the game better.

    -ALS

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    They might consider bringing back TapJoy's offers for those players who don't have money to invest in the game, like me and many others.

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    To precise what i said.

    With blood gear i proc and run then my gear does auto farming that is most annoying at that point i can even send a bot.

    Same happened with kraken (i said it multiple times but it began in zodias expension)

    Skills are just starters and buffers for procs the only one we really care for is the immortality one so we can proc safely.

    So :
    - arcane gear became the requirement to play the max level content.
    - but arcane gear carries the max level content too much
    - we cannot use anything else than the latest arcane gear because Someone with it finishes a map 10 times faster than Someone without it.
    - anything we can drop is trash because of that power creep

    A nerf of every procs especially the damage multipliers ones followed with a nerf of every ennemies HP can solve the problem in a way that arcane gear improves the gameplay instead of being the gameplay.

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    Quote Originally Posted by umarrahim View Post
    To be fair. Top LBs are for bragging rights which you get from the badges. Dont be running the LBs to make profit. Not everything has to result in profit.

    And that’s how it should be, thats also why people grind top player lb….for bragging rights.


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    In previous years, there was only one outfit. What I want is a better outfit bound or something better, not just a badge. For a long-time player like me, I've had too many badges and banners already.


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    Last edited by vt2907; 01-08-2026 at 07:54 AM.

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    Quote Originally Posted by Tekila View Post
    To precise what i said.

    With blood gear i proc and run then my gear does auto farming that is most annoying at that point i can even send a bot.

    Same happened with kraken (i said it multiple times but it began in zodias expension)

    Skills are just starters and buffers for procs the only one we really care for is the immortality one so we can proc safely.

    So :
    - arcane gear became the requirement to play the max level content.
    - but arcane gear carries the max level content too much
    - we cannot use anything else than the latest arcane gear because Someone with it finishes a map 10 times faster than Someone without it.
    - anything we can drop is trash because of that power creep

    A nerf of every procs especially the damage multipliers ones followed with a nerf of every ennemies HP can solve the problem in a way that arcane gear improves the gameplay instead of being the gameplay.

    Envoyé de mon SM-G950F en utilisant Tapatalk
    I mean, if u nerf proc and nerf mob hp u get same killing time dont you..


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    Quote Originally Posted by Stefal View Post
    I mean, if u nerf proc and nerf mob hp u get same killing time dont you..


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    It depends on how much you nerf both.
    Can be slower can be faster.

    But by doing so, skills will have more impact on your damage output when procs will give burst windows uptimes.



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    Quote Originally Posted by Tekila View Post
    It depends on how much you nerf both.
    Can be slower can be faster.

    But by doing so, skills will have more impact on your damage output when procs will give burst windows uptimes.



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    Spamming chakrams w haste has more dmg then skills do. Cuz arrows go slow in this game (i say for rogue)


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    To be honest I would be so happy, if you would bring back 2013/2014 vibe, while to do "hardest content" in the game (aka. running elite maps 2013) you were supposed to get at least 3-4people, everything back then was about the grinding. You spent like 30min per map, praying to loot goodies, and then again and again. That was the best time in arcane legends. Now there are people that running solo "hardest content" and even beating 4-group people running it together when he do it solo. I would really like that you would make map or edit now existing ones, to be like very hard content, that you could actually loot goodies again as in 2013. In 2013 looting after running 30-40min an elite map legendary item was worth 200-500k which is nowadays calculating like 5-15m i would say. But look at this you still need to spend half hour to farm a map and still it isn't like 100% chance you get the goodies. That is what grind should looks like in those of games. You grind, grind and again grind. I really miss those days, I'm player from 26 level cap, when kraken isles were released. Putting that lepre on end of boss HP to be able to re-roll and get legendary item was great. so hype..

    and for gold.. Now we have "gold loot farm maps" we can compare those maps with farming locked crates in kraken mines lv3, one crate was worth around 10-20k? so it is same as gold loot farm maps nowadays.. But we lack those "goodies" farm maps, like the legendary gear that was worht 200-500k gold 13 years ago. Would love to see map that it is actually something like this, you run map for 30min straight, and have a chance to loot something as expensive as back then. Since arcane gear back then was worth ~10-15m gold ish? maybe even more, don't remember.. Maybe the elite portal in dunevil will be something like this, I really hopes for it. Make it hard so you have to run it with 4 people because otherwise you will die or it will take you like 10x more time to finish it. And at the end of the map, boss fight or something where you would be able to loot something very like very good.. Only that what I really want in this game, grind.. If you don't want grind, spending all hours, days, weeks to play game and farm those "goodies" then you can buy platinum for real money, that how the game was working back in 2013. Can we bring it back, please? I'm pretty sure people will buy platinum while you released new gear in locked crates anyways, or on events for energy kits etc. So why don't make for f2p players also a way? like a long-term time way to farm "goodies"?

    The Arcane Catacombs are good, but needs an update of new gear I would say, you can make mobs lv 91 harder, and put bound blood gear as a loot there from boss for example? it would be so much better, I know that chance for looting bound kraken is very low, even arcane stone, so why don't make bound blood gear as well there? Or maybe make it "bind on use" so people could actually sell if they dont want it. That is also a good idea. Instead of making it instantly "bounded" you can make on those blood gear "bind-on-use" so the market wouldn't not be hurted that much. People still would need to grind. And also make it hard, now people oneshotting all mobs in those catacombs 1min per run is not even fun.. Make it hard like 20-30min, and those newest blood gear like "bounded blood star chakram" and make it "bind-on-use", that would be great, no? people still can bind it or sell it, it is not like spending money/gold/platinum and get something that you can't really make use of it. You could make this "bind-on-use" thing on those lootable bounded blood gear that you would add. Or future new items that would you make it lootable. Duneveil maps are good because you have something like that there the dune set, you can loot those pieces from bosses, and it is "bind-on-use" that is actually really nice. That's why I like to run Duneveil when i have time with a party of 4.

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    Quote Originally Posted by |Ares| View Post
    Genuinely:

    - remove entire bind on equip "design", no one asked for it, no one wants it, no one is investing into these, no one wants to spend money on that (obviously forced)

    - the Billionaire badge/title achievement to not grant any points, same with anything that's related to predatory store purchases (4 legendary slots can ONLY be achieved with Arcane awakenings and good luck to anyone trying to do that with elite ones) - there's still time to just simply remove those from the game like you did with pvp kills achievements

    - please for gods sake, stop with the purple on top player/timed banners - explore different colors, designs - bringing back the CTF banners skull or TDM butcher banners sword-skull on elite dungeons, hauntlet or crypts would be cool idea. Hourglass is timeless but having same banner per 3 leaderboards? If Arena has different one so could the other ones

    - when people don't feel like going public with changes they sometimes text you (so did I), giving example on friend of mine texting you more than 2 months ago that something is not right with Dunestride weapons and they probably should not be stacking with other weapons, either overlooked or purposefuly left it as it is - please READ the dms people send, simple as that

    - Make achievements feel like an actual achievements. Pet evolutions, awakes, house slots are NOT achievement - those are FOMO inspired cashgrabs to make people force into staying in that top player leaderboard by shaking the wallet left and right

    - Let people trade as they and what they want - event leaderboard rewards such as badges, vanities, titles, halos... anything really - let people sell those, for some its a form of making profit

    - Removing Eggzavier simply because people complained about insanely bad drop rate hidden behind elixirs that (crowds favourite) "counts down everywhere" was a huge letdown - first, second, even third eggzavier were great events and instead you put a permanent heroic pet locked crate in Salvation Camp as to compensate to people's questions about "how are they supposed to finish the achievements now that 90% of the pets are basically unavailable to obtain anywhere"

    - Forgotten Vanity event was very successful - check the vanity requests, people want that event back. So many nostalgic weapons and sets, or even new ones that could be turned into vanities and you guys just don't pay attention to it at all.

    - Currency conversion was teased long ago - where is it? can we see it go live?

    - Guild leaderboard is meaningless - its quantity over quality at the moment. It should work other way round, completely



    People want to play this game, they made friendships there, they feel nostalgic. Game should feel like a game, not another bill to pay. Pay to win becoming pay to play, stop while there's still time

    To Asommers, please read the DM
    BoE:
    - I like bound on equip, now LB's It's stable, without traps/cheating.
    - If you want a gear with overpowered Awaks, you'll do it yourself, and that even has a good side: you'll get new gear at a good price, and you'll create Awaks your way, something that was done before when you saw a gear with really overpowered Awaks and wanted to try it yourself!)
    - There comes a point where you won't get your investment back, but this will be our payment for getting clean LB's So indirectly, the cause of the BoE was dirty players, so I do support the BoE!

    LB's rewards:
    - My idea is this; once again, LBs were being used for dirty tricks. Without going into too much detail, my suggestion is to keep the tradeable LB vanity items for people like you who want them, and separate the non-tradeable LB vanity items for people like me who don't want them tradeable. So:
    - For those who want to make LB for tradeable items, then those items that are the same but without VFX effects, or any distinguishing improvement compared to the non-tradeable vanity items, and those who really want the item for non-merchandise will get a more unique item, forever marked by their effort to collect it
    - A simple and excellent example is the frog vanity, which came out in an event last year, where the vanity was blue, and you could make it orange, and by making it orange during the LB's event it became bound!

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    Quote Originally Posted by Yuggernaut View Post
    BoE:
    - I like bound on equip, now LB's It's stable, without traps/cheating.
    - If you want a gear with overpowered Awaks, you'll do it yourself, and that even has a good side: you'll get new gear at a good price, and you'll create Awaks your way, something that was done before when you saw a gear with really overpowered Awaks and wanted to try it yourself!)
    - There comes a point where you won't get your investment back, but this will be our payment for getting clean LB's So indirectly, the cause of the BoE was dirty players, so I do support the BoE!

    LB's rewards:
    - My idea is this; once again, LBs were being used for dirty tricks. Without going into too much detail, my suggestion is to keep the tradeable LB vanity items for people like you who want them, and separate the non-tradeable LB vanity items for people like me who don't want them tradeable. So:
    - For those who want to make LB for tradeable items, then those items that are the same but without VFX effects, or any distinguishing improvement compared to the non-tradeable vanity items, and those who really want the item for non-merchandise will get a more unique item, forever marked by their effort to collect it
    - A simple and excellent example is the frog vanity, which came out in an event last year, where the vanity was blue, and you could make it orange, and by making it orange during the LB's event it became bound!
    I saw "I like bound on equip" and I stopped reading, whatever you say mate

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    Most upsetting changes that had happend:

    Gold loots were being low, because that meant they had to invest too much time for too little gold in an expensive market [latest buff was very decent, thank you for that]

    Low crate rates and no real guaranteed reward, because that meant we had to spend more real money for a chance [not even a guarantee] to get a new item, some might even spend hundreds and get nothing

    Very very Low loot chances in event, due to having farmed the event for 10hours a day and not get a well valued reward for the spent time, specially if all the event had to offer in value was loot

    ======

    the recent gold loot buff was quite good and spirit-lifting,
    I believe loot chances should be buffed a bit, so our time feel more valued
    and crate rates aswell, also perhaps bring back gear guaranteed rewards so no more heavy money losses for little to no reward

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    Quote Originally Posted by Stefal View Post
    Spamming chakrams w haste has more dmg then skills do. Cuz arrows go slow in this game (i say for rogue)


    Sent from my iPhone using Tapatalk
    Maybe with the high stats rogue can deal some damage to mobs with skills. That is good to know.
    As a warrior even with 80k dmg (with elix) when my procs end i litteraly do no damage to mobs cannot even see their life dropping. And when my procs are up i can one or two shot the same mobs.

    Can you tell us more about how do you feel playing the game when your procs are on cooldown?

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    Asommer please;

    The interaction when cleaning maps with the Blood and Veil armor is annoying,
    since the visual proc on the screen is almost always last, so when trying to switch to the Blood proc, it ends up using the Veil armor proc. (at this moment the veil proc armor is very bad compared to the blood armor)

    So, could they add the x3 damage from the Blood armor to the Veil armor while leaving the rest of the Veil armor's proc?

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    There are useless procs such as veil armor and artefact on warrior. They do litteraly 0 damage to the ennemies. If you wanna stick with procs at least make so they are all usable because now they just achieve nothing. Not even a quarter of the blood damage output.

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    Quote Originally Posted by |Ares| View Post
    Genuinely:

    - remove entire bind on equip "design", no one asked for it, no one wants it, no one is investing into these, no one wants to spend money on that (obviously forced)

    - the Billionaire badge/title achievement to not grant any points, same with anything that's related to predatory store purchases (4 legendary slots can ONLY be achieved with Arcane awakenings and good luck to anyone trying to do that with elite ones) - there's still time to just simply remove those from the game like you did with pvp kills achievements

    - please for gods sake, stop with the purple on top player/timed banners - explore different colors, designs - bringing back the CTF banners skull or TDM butcher banners sword-skull on elite dungeons, hauntlet or crypts would be cool idea. Hourglass is timeless but having same banner per 3 leaderboards? If Arena has different one so could the other ones

    - when people don't feel like going public with changes they sometimes text you (so did I), giving example on friend of mine texting you more than 2 months ago that something is not right with Dunestride weapons and they probably should not be stacking with other weapons, either overlooked or purposefuly left it as it is - please READ the dms people send, simple as that

    - Make achievements feel like an actual achievements. Pet evolutions, awakes, house slots are NOT achievement - those are FOMO inspired cashgrabs to make people force into staying in that top player leaderboard by shaking the wallet left and right

    - Let people trade as they and what they want - event leaderboard rewards such as badges, vanities, titles, halos... anything really - let people sell those, for some its a form of making profit

    - Removing Eggzavier simply because people complained about insanely bad drop rate hidden behind elixirs that (crowds favourite) "counts down everywhere" was a huge letdown - first, second, even third eggzavier were great events and instead you put a permanent heroic pet locked crate in Salvation Camp as to compensate to people's questions about "how are they supposed to finish the achievements now that 90% of the pets are basically unavailable to obtain anywhere"

    - Forgotten Vanity event was very successful - check the vanity requests, people want that event back. So many nostalgic weapons and sets, or even new ones that could be turned into vanities and you guys just don't pay attention to it at all.

    - Currency conversion was teased long ago - where is it? can we see it go live?

    - Guild leaderboard is meaningless - its quantity over quality at the moment. It should work other way round, completely



    People want to play this game, they made friendships there, they feel nostalgic. Game should feel like a game, not another bill to pay. Pay to win becoming pay to play, stop while there's still time

    To Asommers, please read the DM
    -1 on this... bind on equip is just fine It doesnt have to be change

    Enviado desde mi moto g(60) mediante Tapatalk

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    Still no comments on the gold related APs?

    When i see top player lb, i dont think of being rich, i think of efforts and grind.

    I have been in overall lb for couple years in the past, i only had to pay about 500m less (heroic + rare bosses)

    But now it requires 6-8b, its ridiculous. I used to think needing to buy 150 useless heroic pets was already too much, but then you guys went ahead and did evolution APs, Spendalot APs, and awake APs.

    You could say earning gold is also part of “grind”, go ahead how and calculate how long it will take to earn 6b gold by farming. You either have to spend thousands of dollars to buy plats or sit in town merching or manipulate lb items. Neither of those are the quality of “top player”


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    Add pity system again on locks and it should ONLY give arcane loot.

    REMOVE white awakes from elite awakening gems.

    Add another layer of mythic-tier awakes (orange colour) that give even better stats and arcane awakening gems only unlock epic - mythic-tier.

    Stop making new auras and vanities every week of the event, just have 1 and put all your efforts into it only (no one wants auras like shatterfrost, but everyone loves northern wind).

    Add more interesting rewards in event leaderboards so people play to compete lb (it's ok to keep it bound)

    Don't add unnecessary items like maker's set, eggshell set, tainted love set etc. Also there can be a solo arcane item which isn't part of set and it's useful.

    Make the expansion better by making the treasure rooms actually rewarding, they'll drop 50k-100k base gold per chest so it'll be 5m-10m loot in an instant(it'll be a rare find and can't be exploited). 5-10% spawn chance only in d6.
    Make d5-d6 bosses drop more gold and useful items(crate keys, ankhs, standard-flawless jewels, solar damage elixir etc) so people will not just only farm d1.

    Add more new gear features? Awakes were the last thing you added.. weapon enchantments or something.

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    Quote Originally Posted by Rhaelon View Post
    Yes, the locked box system in the game, as well as the awaken system you didn't mention, currently violates FTC Section 5.

    This is because these mechanics require real-money currency (Plat) yet fail to disclose any success probabilities to the user. Under the FTC Act, this lack of transparency constitutes a 'deceptive omission,' as it hides material information affecting the consumer's purchasing decision. Without published drop rates, the system operates as a 'black box,' creating a risk of 'shadow nerfing' where odds can be secretly manipulated to exploit players.

    ​This is not unprecedented. In 2024, Nexon was fined $8.9 million for secretly lowering upgrade odds in MapleStory (a direct parallel to our Awaken system), and the FTC fined Epic Games $245 million for unfair practices. By selling a 'chance' without revealing 'what the chance is,' the developers are engaging in an unfair commercial practice that denies us the transparency required by law.

    To file a complaint,

    Go to: ReportFraud.ftc.gov
    ​Description: "This game violates Section 5 of the FTC Act by engaging in deceptive practices. They sell randomized virtual items for real money but conceal the success probabilities, potentially manipulating odds (Shadow Nerfing) to exploit consumers.
    Im still thinking about it, awakes and lockeds are the mainly problem

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    My biggest complaint about the game is that you people do multiple mistakes that affects the user, and then your so called fix affects again the user .
    Personally I found suspicious those "mistakes" one item is extremely good when releasing because the company wants users to spend and after a month becomes garbage.
    It's ok for me to pay for my mistakes, but now you want to pay for your mistakes ..... is too much for me....

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