Hey everyone,
I’d like to open a calm and constructive discussion about Achievements (APs) and what they are supposed to represent in the game.
This is not an attack on the devs or on paying players. I fully understand that paying players help keep the game alive, and that monetization is a necessary part of many games. That said, I feel that the prestige of APs has been weakening over time, and I’d like to talk about why.
Where I personally see the issue
- Many APs are designed in a way that an active player needs weeks or even months of regular gameplay to complete certain gold heavy APs (especially new ones). They require consistency, time investment, and long-term engagement. At the same time, some of these APs can be skipped with real money, which makes APs feel less like a reflection of effort or dedication: the core meaning of APs, in my opinion.
I probably wouldn’t have an issue with skipable APs if the ratio were something like 1 skipable AP to 3 grindable ones. That would feel reasonable allowing some convenience while still rewarding time and effort. But the fact that the majority of APs can be skipped is what really bothers me. It diminishes the prestige of actually completing APs through regular gameplay.
What APs mean to me personally
For me, APs should ideally represent time, activity, and in-game challenges. Ideally something that cannot be fully skipped, preserving prestige once you reach the overall leaderboard after hard work.
How do you personally imagine APs should work?
- I’d like to hear your opinion about what makes APs meaningful, challenging, and rewarding.
Let’s collect ideas of APs
I’m sure there are some interesting concepts the community could come up with. I’ll start with AP I consider worthy and non-skippable:
- Find the TR (Treasure Room) 50x in Dune Floors.
This one cannot be skipped. As far as I know, TR starts appearing from Floor 2+, so everyone has to at least run Floor 1 to find it. This one passes my definition of APs.
I’m curious how the community feels, and I’m open to perspectives from both grinders and paying players.



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