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  Click here to go to the first Dev post in this thread.   Thread: Ral'Hess returns for Valentine's Day!

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    Spacetime Studios Dev Futumsh's Avatar
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    Default Ral'Hess returns for Valentine's Day!

    Event runs February 5th through 19th.

    DEADLY DATE NIGHT

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    Ral'Hess, the King of Heartbreak, rises to torment Carvina on Valentine's Day!
    Face Ral'Hess in the Old Town Hotel. Farm for the 'Hotelier' for free access to the Hotel Room or purchase access from the Keyman.

    Hotel Keys and Key Kits can be purchased for 2 Platinum if you want to skip the 'Hotelier' farming.

    Collect crafting components from the Hotelier to craft "Enraged Djinn" items.
    Evolve your "Enraged Djinn" with scrolls that can be looted from Ral'Hess!


    Boss Loot
    2H Elder Relic: "Ruby Hammer"
    Dual Wield Elder Relic: "Ruby Rakes"
    Amour Assassin Backpack
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    Glass Heart Badge
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    Bloody Valentine Title

    Elder Relic Procs
    Lusting for GOLD? These two Relics are here to satisfy your dreams of avarice.
    The "Ruby Rakes" Level 51 Relic has a chance to proc +100% Bonus Gold Loot for 30 seconds!
    The "Ruby Hammer" Level 51 Relic has a chance to proc +50% Gold Loot and +50% Luck for 30 seconds!
    Note: Bonus Gold Loot stacks with any other item(s) that offers Gold Loot... so GO GET RICH!

    "Bloodlove" Vanity Pet
    "Deadlove" Vanity Pet
    "Redrose" Vanity Pet
    "Blackrose" Vanity Pet

    All of the Pets listed above have a selection of powerful bonuses!

    Black Angel Wings
    White Angel Wings

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    Crafting
    Level 51 "Enraged" Djinn Spirits can be evolved to "Condemned" Djinn Spirits with greater power!
    Loot the necessary components from the Hotelier and the recipe from Ral'Hess

    Vendor
    Check out the Valentine Vanity vendor for exclusive fashions for the Ladies and Gentlemen!

    Love Bites Banner
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    Blood Fury Gaze
    Valentina's Touring Set
    Valentina's Black Touring Set
    Red Serpent Leather Set
    Golden Date Night Vanity Set
    Vampire Lingerie Set
    Valentine Heart Suit Set
    Lover's Loincloth
    Blood Angel Wings
    Demon Lover Wings
    Midnight Lover's Set
    Venus' Fuchsia Street Wear
    Venus' Street Wear
    Purple Heart Doves
    Angina
    Red Reader Glasses
    Red Wizard Specs
    Demon Lover Leggings
    Demon Lover Vest
    Satin Lover's Set
    Red Death Masquerade Bundle
    Mens Masquerade Fashion
    Demonic Love Bundle
    Eros' Street Wear
    Cupid's Active Wear
    Vintage Valentine Streetwear
    The Love Avenger
    Vintage Valentine Tracksuit
    The "Bleeding Heart" Badge
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    Bonus Vendor
    An additional vanity Vendor will appear for the second week!

    Love, Death and Ink
    Scarlet Date Night Vanity Set
    Love Fire Halo
    Deadlove
    Redrose
    Blackrose
    Ruby Hammer/Rakes

    This vendor will go away when the event ends.


    Weekend Sales
    Look for special weekend sales in the Daily Deal!

    First Weekend:
    Satin Lover's Set
    Venus' Street Wear
    Venus' Fuchsia Street Wear
    Dynamo

    Second Weekend:
    Red Death Masquerade Bundle
    Eros' Street Wear
    Inferno

    Both Weekends:
    Love Doves
    Valentina's Tour Shades

    Rosanthyr Giger Set (Blushing Biomorph Mask/Top/Leggings, Blushing Demon Wings, Rosanthyr Giger)
    Achievement for Rose Ravager title, and wings give 25% Gold Loot if used with full set!
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    Beating Heart Aura
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Size:  1.88 MB

    Happy Valentine's Day, Vampires!
    Last edited by Futumsh; 01-21-2026 at 03:37 PM.

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    Member anthothebest.forum's Avatar
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    Default

    Very nice event thanks dev for your work love it

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    Ok, i see you guys! Love the pet, badge and title.

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    Thank you futumsh & all sts team for the event & new items.

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    Ooooh😍 finally a new badge in the valentine event 💜 thanks a million, that is going to be my second favorite badge after rainbow🌈 the new tittle is also amazing, falling in love already💕. Would like to see the return of the sets n pet that unlock the pink titles "The love bomb" and "Paramour" if possible. Looking forward valentine event, sláinte.🇮🇪

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    Spacetime Studios Dev Futumsh's Avatar
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    Quote Originally Posted by AFF View Post
    Would like to see the return of the sets n pet that unlock the pink titles "The love bomb" and "Paramour" if possible. Looking forward valentine event, sláinte.����
    Both of those sets are in the vendor list.

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    Great event nice to see more new things. Are the vanity vendors strictly tokens or plat? I miss the gold ones.
    Last edited by Tranquilities; 01-31-2026 at 06:47 PM.

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    New stuffs are welcome, I'm seeing sets look new to me, I don't remember seeing them in the previous event, they are returning I guess that's so good, they are all welcome. Beautiful badge💜 I want one, the title look amazing too, I'd like to get them, at least the badge, I didn't manage to drop clover nor rainbow badges last year, I hope I can drop one of them this year, or new purple heart badge, or any of these rare badges, more rare badges and rare titles will coming, anyehow I'll keep trying, Ty XXX

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    Love is in the air...or is that just cupid? What better way to get in the spirit for Valentine's Day coming up. Thank you STS for this beautiful EVENT!

    We’re thrilled to kick off one of our most beloved community events – Valentine's Day! This is a fun opportunity for DL members to connect and spread some LOVE by exchanging gifts.

    Happy Valentines Day STS & ỂỶẸ ~of~ ETERNITY 15 & DL COMMUNITY!
    This is a day to celebrate love, not just romantically.
    Love for everyone and everything. Spread love everyday, in whatever way you can and not just on this special but every other day!
    ꧁༒☬B E L L A☬༒꧂

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    Quote Originally Posted by Futumsh View Post
    Both of those sets are in the vendor list.
    It's true, I'm so silly, how could I not have realized it before? Thank you very much and also for the new rare back. Sláinte. 🙌🏻

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    The event starts on my birthday!! It looks fun! There's some cool stuff. I'm looking forward to getting some of them. Hopefully tokens quantity of drops are good. That purple badge looks amazing not getting my hopes up about getting it though as I have never managed to drop a badge in this game as the drop rates are so low it feels impossible same with the title. Good luck everyone. Thanks for the event.

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    Hi, nice event! As all the events are PvE-oriented, could we get a duel room added (with a spectator option) in this update? It would be a great addition for PvPers.
    Enchantress

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    Yay FUTUMUSHYYYYYYYYYY👏👏

    WHEN CAN WE EXPECT THE LVL CAP EVENT? JUST CURIOUS TO KNOW AS IM NOT ACTIVE ON DL NOW BUT I WOULD LOVE TO SEE THE NEW LVL CAP

    GOOD LUCK EVERYONE 🍀

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    Default Pvp small suggestions

    What’s up guys, . I wanted to throw out a couple ideas that I think would be great additions. Right now the scoreboard only shows kills, but adding a kill/death ratio at the end of matches would really show the full picture. It helps separate smart play from just rushing, and adds more depth to PvP. Also I think bringing back cross-chat in PvP again would be awesome but only as a commandnot a full free-for-all. Something optional that lets you say something to the other team when it actually matters. It would add some spice without turning matches toxic.
    Curious what everyone thinks. These feel like small changes that could really improve PvP.
    Last edited by WhoIesale; 02-06-2026 at 06:36 AM. Reason: Adding

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    What’s the real benefit of showing K/D stats—personal insight or bragging rights?
    If it’s just for yourself, you can already track deaths and compare them to the kill board.
    I’m also not convinced adding more visible stats wouldn’t just amplify the toxicity already present in PvP.

    And regarding cross-chat: what kind of command are you actually imagining, and when would it be used?
    Enchantress

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    Fair points, but I don’t really see K/D as bragging rights. It’s more about context. Kills alone don’t show how someone actually played you can rush nonstop and top kills while feeding deaths, or you can play smarter, control space, defend teammates, and die less. A simple K/D shown only at the end of the match helps players understand their performance better without affecting gameplay mid-match.

    As for toxicity, PvP already has it with just kill counts. People already get flamed for low kills. I don’t think hiding information really fixes that. If anything, clearer stats push players to improve decision-making instead of just chasing numbers and you’re a good player i thought u would agree. And again, this would be end screen only not something visible during the match or spammed in chat.

    For cross-chat, I’m not talking about open team-to-team chat. I’m imagining something very limited and optional, like a command (/all, /gg, etc.) as far as making commands that’s out of my pay wage I’ll leave that to the actual developers.. Anyone who doesn’t want it could mute it entirely very simple and easy not to mention there been an ignore button that been implemented to the game for years .

    I get the concern about PvP becoming more toxic that’s exactly why I think both ideas should be controlled and optional, not forced systems.

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    Quote Originally Posted by WhoIesale View Post
    Fair points, but I don’t really see K/D as bragging rights. It’s more about context. Kills alone don’t show how someone actually played you can rush nonstop and top kills while feeding deaths, or you can play smarter, control space, defend teammates, and die less. A simple K/D shown only at the end of the match helps players understand their performance better without affecting gameplay mid-match.

    As for toxicity, PvP already has it with just kill counts. People already get flamed for low kills. I don’t think hiding information really fixes that. If anything, clearer stats push players to improve decision-making instead of just chasing numbers and you’re a good player i thought u would agree. And again, this would be end screen only not something visible during the match or spammed in chat.

    For cross-chat, I’m not talking about open team-to-team chat. I’m imagining something very limited and optional, like a command (/all, /gg, etc.) as far as making commands that’s out of my pay wage I’ll leave that to the actual developers.. Anyone who doesn’t want it could mute it entirely very simple and easy not to mention there been an ignore button that been implemented to the game for years .

    I get the concern about PvP becoming more toxic that’s exactly why I think both ideas should be controlled and optional, not forced systems.
    Thank you for that most generous compliment

    I hear you. I just find it interesting that K/D is framed as purely contextual and non competitive, while the whole argument is still about distinguishing “smart players” from others. That’s basically a hierarchy, just with nicer wording.

    And sure, toxicity already exists, but that doesn’t automatically mean adding another comparison metric won’t shift how it shows up. End screen only still becomes the takeaway people latch onto after the match.

    On the cross chat idea, saying it’s optional, muted, ignorable, and limited kind of circles back to the same question. If it’s that constrained, what moments does it actually meaningfully improve. A /gg is fine, but beyond that it’s hard to see where it adds more value than friction.

    I get the intention behind both ideas. I’m just not convinced they’d play out as cleanly in practice as they do in theory.
    Enchantress

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    I get where you are coming from, but that is kind of my point. Kills by themselves already create misleading comparisons. People are already judged off incomplete info. A basic K D on the end screen does not add ego, it adds clarity. It shows whether someone was actually playing efficiently or just trading deaths for kills.

    If the concern is that players can already track it themselves, that is true, but that is exactly why it would not be some new bragging stat. It is already happening mentally. Showing it cleanly at the end just removes guesswork and helps people reflect on their play instead of guessing off the kill board.

    On toxicity, I do not think less information has ever reduced it in PvP. If anything, vague stats usually make arguments worse because people fill in the gaps with assumptions. Clear end of match only stats keep it factual and done, no mid match pressure and no callouts.

    For cross chat, I am not imagining anything disruptive. Just a very limited and optional command with restrictions and cooldowns that can be muted like everything else. The tools to control it already exist in game. If someone does not want to see it, they never have to.

    I am not saying these should be forced systems, just optional and controlled additions. If they do not work, they do not stick. But I do not see them making PvP worse when everything proposed is end screen, opt in, and muteable Nothing here is mandatory, disruptive, or new, it is simply visible. at the end of the day we give our opinions and thoughts and devs decide the rest with that being said tho I think my position is clear at this point, so I’ll leave it there and let the discussion speak for itself.
    Last edited by WhoIesale; 02-06-2026 at 10:30 AM. Reason: Adding

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    Can we please continue this discussion in suggestion boards please ?

    Here's the link to the pvp discussion thread..

    https://www.spacetimestudios.com/showthread.php?795928-PvP-suggestions

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    Quote Originally Posted by WhoIesale View Post
    I get where you are coming from, but that is kind of my point. Kills by themselves already create misleading comparisons. People are already judged off incomplete info. A basic K D on the end screen does not add ego, it adds clarity. It shows whether someone was actually playing efficiently or just trading deaths for kills.

    If the concern is that players can already track it themselves, that is true, but that is exactly why it would not be some new bragging stat. It is already happening mentally. Showing it cleanly at the end just removes guesswork and helps people reflect on their play instead of guessing off the kill board.

    On toxicity, I do not think less information has ever reduced it in PvP. If anything, vague stats usually make arguments worse because people fill in the gaps with assumptions. Clear end of match only stats keep it factual and done, no mid match pressure and no callouts.

    For cross chat, I am not imagining anything disruptive. Just a very limited and optional command with restrictions and cooldowns that can be muted like everything else. The tools to control it already exist in game. If someone does not want to see it, they never have to.

    I am not saying these should be forced systems, just optional and controlled additions. If they do not work, they do not stick. But I do not see them making PvP worse when everything proposed is end screen, opt in, and muteable Nothing here is mandatory, disruptive, or new, it is simply visible. at the end of the day we give our opinions and thoughts and devs decide the rest with that being said tho I think my position is clear at this point, so I’ll leave it there and let the discussion speak for itself.
    That’s kind of the contradiction though. You’re right that players already mentally track K D, but then it can’t also be about guessing and filling in gaps.

    If clarity already exists, the stat adds little. If it doesn’t, then it becomes a new comparison point, even if it’s end screen only.

    Same idea with cross chat. The more optional, muted, restricted, and controlled it needs to be, the smaller the actual upside beyond a simple gg.
    Enchantress

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