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Thread: The biggest misconception in PvP, Dodge=total luck factor

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    Senior Member Waug's Avatar
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    Default The biggest misconception in PvP --> Dodge=total luck factor

    It's a different matter that, how extra dodge of str players created an imbalance in PvP, otherwise its a big misconception that dodge is total luck factor, I think it has became the biggest excuse too, overtaking lag.

    Dodge isn't an extra thing and it's a part of game play most important it's not fixed or random number or a number irrespective stats of players, rather IT CAN BE MANIPULATED and there are various factors dodge %, buffs, de-buffs, hit% etc.

    Dodge is okay, as long as there's a back-up plan to kill enemy, and the strategy is there, how to make the opponent dodge less, how to dodge more against opponent even being a non-str and how to kill opponent if he dodges initial combo of player. And this is not luck based more like knowledge and skill based, but yes for this, players need bit more knowledge about game mechanics not just learning few popular combos.

    Lets assume a bear won't dodge, the consequence will be, birds or mages would kill him, even before the bear could get to close range to deliver his combo, as it's easy to stop his becon.

    ok I'm done and ready, go ahead, gang up me. Lol. I know dodge is annoying I hate it too, but I hate that extra dodge that should be nerfed.
    Last edited by Waug; 12-18-2012 at 02:35 AM.

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    Senior Member Doodlebeast's Avatar
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    On-topic : ther r allreadi a lootz of thriead bout tiz. Cry moar plox

    Off-topic : Welp!!! Mi loss mi pet egg sumwhere in balefurd! Help mi find it plox

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    Tournament & Ladder Leader AbsolutePally's Avatar
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    Ok I'll post.

    In some ways you are right. When I played pally I was regarded as pretty good I guess. Well it was something called timing. and timing is something a lot of people don't have or can't figure out. It was my X factor. By keeping a close eye on dodges I could often predict when to play with caution or when to go in for a quick kill.
    I woukd count the times I dodged while fighting and count the times the enemy would too. This in itself is difficult to track. It's not perfect or precise but a general idea and understanding used properly could go a long way. The most noteable time I utilized this was in the mage tourney. Everyone was using Lilith gear except for maybe a few pallys (which were all eliminated by a big margin in the first round.)
    By counting/tracking both dodges i could predict when to open with fire (avoiding their nuke) or when I could dodge my way through their nuke getting inside. Timing my heals got easier too.
    I thought this is what you were talking about.
    Retired: Alwaysdt 71 Mage. Legends never die, they just fade away.

    Revelation

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    Senior Member Waug's Avatar
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    Quote Originally Posted by Doodlebeast View Post
    On-topic : ther r allreadi a lootz of thriead bout tiz. Cry moar plox
    yes sire lemme cry unha toha toha kk done crying sire, but there are NOT alot thread bout tiz , u read Dodge =luck and suggested to cry ur genius. tho my topic is opposite to it sire.

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    Member Noelx's Avatar
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    18-20 pvp is full of birds. Most of the birds have between 10-12 dodge or 13 with the face. Isn't that really luck based that most birds have 6 evade and have 40-42 dodge buffed.
    <LIMITED>

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    Senior Member D-:'s Avatar
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    50 for me with conqueror helm and shield with toyman and penguin face.

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    Pre-Forg obviously.

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    Senior Member MightyMicah's Avatar
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    1. Dodge is less effective under massive amounts of damage. Ever wonder why drain life is hard to dodge?

    2. There are dodge debuffs. Birds can debuff up to 50 dodge. Foxes, up to 60.

    Dodge isn't all luck as most wish to believe. However, when it becomes possible to dodge the dodge debuffs is when the game gets a little ridiculous. It is my personal opinion that dodge should only "dodge" damage. Debuffs and crowd control skills should still take effect while inflicting no damage. (repulse, firestorm, beckon, stomp)

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    Tournament & Ladder Leader XghostzX's Avatar
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    Quote Originally Posted by MightyMicah View Post
    1. Dodge is less effective under massive amounts of damage. Ever wonder why drain life is hard to dodge?

    2. There are dodge debuffs. Birds can debuff up to 50 dodge. Foxes, up to 60.

    Dodge isn't all luck as most wish to believe. However, when it becomes possible to dodge the dodge debuffs is when the game gets a little ridiculous. It is my personal opinion that dodge should only "dodge" damage. Debuffs and crowd control skills should still take effect while inflicting no damage. (repulse, firestorm, beckon, stomp)
    Replying to what you said...

    1.) I don't think damage has anything to do with dodge. I feel like I use drain on birds and they dodge it all the time, and when I most need it. Hit percent obviously plays a role, but any hit percent over 100% is obsolete (unless you have extra hit percent in case you're debuffed). But the hit% ratio to dodge is so unevenly balanced. Dodge > Hit percent and players dodge can reach around 80% (I think).

    2.) I agree with the point you made about dodge debuffs actually being "dodged", but you also forgot the fact that some classes can merely heal off a debuff (Rhino and Mage only I believe). If players time up when a bird will debuff them, it becomes irrelevant... but that doesn't matter. The damage is way to high. Honestly at this point, STS should just triple everyone's HP...

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    Senior Member Waug's Avatar
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    Ya, dodge has nothing to do with heavy damage.
    STS should just triple everyone's HP...
    lol, you Wanna make mages invincible, it would help mages most, then bears, then birds

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    Senior Member Noodleleg's Avatar
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    Uhm... I'm okay with dodge. What I'm not okay is mages dodging hellscream and crushing blow -_-...

    If practice makes perfect and perfection is impossible, why practice?
    Oh, wait... No need to practice. iHax.

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    Senior Member Everyone'sFavMage's Avatar
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    Quote Originally Posted by AbsolutePally View Post
    When I played pally I was regarded as pretty good I guess.
    This made me lol...

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    Senior Member TEOKILLO's Avatar
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    ^ whatever he said
    O Hai Der

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    Senior Member D-:'s Avatar
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    Quote Originally Posted by Noodleleg View Post
    Uhm... I'm okay with dodge. What I'm not okay is mages dodging hellscream and crushing blow -_-...
    Phattys can't move fast enough to hit all of those slashes? Therefor, when the Mage sees the Crushing Blow coming, it can dodge it because the phatty is already too tired to do another skill. Because he's so out of shape.

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    Senior Member Noodleleg's Avatar
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    Quote Originally Posted by D-: View Post
    Phattys can't move fast enough to hit all of those slashes? Therefor, when the Mage sees the Crushing Blow coming, it can dodge it because the phatty is already too tired to do another skill. Because he's so out of shape.
    But I'm just angry when those phatties dodge... I mean, if I can take down 10 mobs with only drinking a yellow fluid, I should be able to kill a phat bird that uses staves XD!

    If practice makes perfect and perfection is impossible, why practice?
    Oh, wait... No need to practice. iHax.

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