With the recent nerf of elite valentine armors I thought it would be neat so see level 25 Cyber armors completely redesigned. From a PvE perspective these changes will not make grinding the original maps, sandstone cave and lost expedition, any more difficult than before. These armors typically fall off by L50 so it’s not much of a loss once it’s adjusted. On the flip side, these armors have been a bane in the existence of PvP ever since they came out. You’re forced to wear them and the stats that they give outside of its armor value and health is non existent. With so much health and armor it completely negates the damage output of birds and rhinos to the point where it’s impossible to go positive in PvP if you’re playing strictly against other players who are fighting back, meaning you’re not boosting kills off of death farmers.
The stats I purpose will keep all 3 within the meta for both PvE and PvP, currently most people just delete them whenever they are looted from crates or dropped during events.
Whamm Cyber Armor Req: Level 25, 40 Str
7 Str, 2% Dodge, 8% Hit, 3 H/s, 2M/s, 4 Damage, 20 Armor
Zamm Cyber Armor Req: Level 25, 40 Int
7 Int, 2% Dodge 6% Hit, 3% Crit, 6 M/s, 16 Armor
Blamm Cyber Armor Req: Level 25, 40 Dex
7 Dex, 8% Hit, 3 H/s, 2M/s, 6 Damage, 12 Armor



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